package authorization import ( "strconv" "github.com/portainer/portainer/api" ) // NewPrivateResourceControl will create a new private resource control associated to the resource specified by the // identifier and type parameters. It automatically assigns it to the user specified by the userID parameter. func NewPrivateResourceControl(resourceIdentifier string, resourceType portainer.ResourceControlType, userID portainer.UserID) *portainer.ResourceControl { return &portainer.ResourceControl{ Type: resourceType, ResourceID: resourceIdentifier, SubResourceIDs: []string{}, UserAccesses: []portainer.UserResourceAccess{ { UserID: userID, AccessLevel: portainer.ReadWriteAccessLevel, }, }, TeamAccesses: []portainer.TeamResourceAccess{}, AdministratorsOnly: false, Public: false, System: false, } } // NewSystemResourceControl will create a new public resource control with the System flag set to true. // These kind of resource control are not persisted and are created on the fly by the Portainer API. func NewSystemResourceControl(resourceIdentifier string, resourceType portainer.ResourceControlType) *portainer.ResourceControl { return &portainer.ResourceControl{ Type: resourceType, ResourceID: resourceIdentifier, SubResourceIDs: []string{}, UserAccesses: []portainer.UserResourceAccess{}, TeamAccesses: []portainer.TeamResourceAccess{}, AdministratorsOnly: false, Public: true, System: true, } } // NewPublicResourceControl will create a new public resource control. func NewPublicResourceControl(resourceIdentifier string, resourceType portainer.ResourceControlType) *portainer.ResourceControl { return &portainer.ResourceControl{ Type: resourceType, ResourceID: resourceIdentifier, SubResourceIDs: []string{}, UserAccesses: []portainer.UserResourceAccess{}, TeamAccesses: []portainer.TeamResourceAccess{}, AdministratorsOnly: false, Public: true, System: false, } } // NewRestrictedResourceControl will create a new resource control with user and team accesses restrictions. func NewRestrictedResourceControl(resourceIdentifier string, resourceType portainer.ResourceControlType, userIDs []portainer.UserID, teamIDs []portainer.TeamID) *portainer.ResourceControl { userAccesses := make([]portainer.UserResourceAccess, 0) teamAccesses := make([]portainer.TeamResourceAccess, 0) for _, id := range userIDs { access := portainer.UserResourceAccess{ UserID: id, AccessLevel: portainer.ReadWriteAccessLevel, } userAccesses = append(userAccesses, access) } for _, id := range teamIDs { access := portainer.TeamResourceAccess{ TeamID: id, AccessLevel: portainer.ReadWriteAccessLevel, } teamAccesses = append(teamAccesses, access) } return &portainer.ResourceControl{ Type: resourceType, ResourceID: resourceIdentifier, SubResourceIDs: []string{}, UserAccesses: userAccesses, TeamAccesses: teamAccesses, AdministratorsOnly: false, Public: false, System: false, } } // DecorateStacks will iterate through a list of stacks, check for an associated resource control for each // stack and decorate the stack element if a resource control is found. func DecorateStacks(stacks []portainer.Stack, resourceControls []portainer.ResourceControl) []portainer.Stack { for idx, stack := range stacks { resourceControl := GetResourceControlByResourceIDAndType(stack.Name, portainer.StackResourceControl, resourceControls) if resourceControl != nil { stacks[idx].ResourceControl = resourceControl } } return stacks } // DecorateCustomTemplates will iterate through a list of custom templates, check for an associated resource control for each // template and decorate the template element if a resource control is found. func DecorateCustomTemplates(templates []portainer.CustomTemplate, resourceControls []portainer.ResourceControl) []portainer.CustomTemplate { for idx, template := range templates { resourceControl := GetResourceControlByResourceIDAndType(strconv.Itoa(int(template.ID)), portainer.CustomTemplateResourceControl, resourceControls) if resourceControl != nil { templates[idx].ResourceControl = resourceControl } } return templates } // FilterAuthorizedStacks returns a list of decorated stacks filtered through resource control access checks. func FilterAuthorizedStacks(stacks []portainer.Stack, user *portainer.User, userTeamIDs []portainer.TeamID, rbacEnabled bool) []portainer.Stack { authorizedStacks := make([]portainer.Stack, 0) for _, stack := range stacks { _, ok := user.EndpointAuthorizations[stack.EndpointID][portainer.EndpointResourcesAccess] if rbacEnabled && ok { authorizedStacks = append(authorizedStacks, stack) continue } if stack.ResourceControl != nil && UserCanAccessResource(user.ID, userTeamIDs, stack.ResourceControl) { authorizedStacks = append(authorizedStacks, stack) } } return authorizedStacks } // FilterAuthorizedCustomTemplates returns a list of decorated custom templates filtered through resource control access checks. func FilterAuthorizedCustomTemplates(customTemplates []portainer.CustomTemplate, user *portainer.User, userTeamIDs []portainer.TeamID) []portainer.CustomTemplate { authorizedTemplates := make([]portainer.CustomTemplate, 0) for _, customTemplate := range customTemplates { if customTemplate.CreatedByUserID == user.ID || (customTemplate.ResourceControl != nil && UserCanAccessResource(user.ID, userTeamIDs, customTemplate.ResourceControl)) { authorizedTemplates = append(authorizedTemplates, customTemplate) } } return authorizedTemplates } // UserCanAccessResource will valide that a user has permissions defined in the specified resource control // based on its identifier and the team(s) he is part of. func UserCanAccessResource(userID portainer.UserID, userTeamIDs []portainer.TeamID, resourceControl *portainer.ResourceControl) bool { for _, authorizedUserAccess := range resourceControl.UserAccesses { if userID == authorizedUserAccess.UserID { return true } } for _, authorizedTeamAccess := range resourceControl.TeamAccesses { for _, userTeamID := range userTeamIDs { if userTeamID == authorizedTeamAccess.TeamID { return true } } } return resourceControl.Public } // GetResourceControlByResourceIDAndType retrieves the first matching resource control in a set of resource controls // based on the specified id and resource type parameters. func GetResourceControlByResourceIDAndType(resourceID string, resourceType portainer.ResourceControlType, resourceControls []portainer.ResourceControl) *portainer.ResourceControl { for _, resourceControl := range resourceControls { if resourceID == resourceControl.ResourceID && resourceType == resourceControl.Type { return &resourceControl } for _, subResourceID := range resourceControl.SubResourceIDs { if resourceID == subResourceID { return &resourceControl } } } return nil }