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179 lines
3.6 KiB
179 lines
3.6 KiB
// Define the standard order in which to include header files
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// All platform headers should be included before Scintilla headers
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// and each of these groups are then divided into directory groups.
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// Base of the repository relative to this file
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//base:..
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// File patterns to check:
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//source:include/*.h
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//source:src/*.cxx
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//source:lexlib/*.cxx
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//source:lexers/*.cxx
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//source:win32/*.cxx
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//source:gtk/*.cxx
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//source:cocoa/*.mm
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//source:cocoa/*.h
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//source:test/unit/*.cxx
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//source:lexilla/src/*.cxx
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//source:lexilla/test/*.cxx
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// C standard library
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#include <stddef.h>
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#include <stdint.h>
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// C++ wrappers of C standard library
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#include <cstddef>
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#include <cstdlib>
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#include <cstdint>
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#include <cassert>
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#include <cstring>
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#include <cstdio>
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#include <cstdarg>
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#include <ctime>
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#include <cmath>
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#include <climits>
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// C++ standard library
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#include <stdexcept>
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#include <new>
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#include <string>
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#include <string_view>
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#include <vector>
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#include <array>
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#include <map>
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#include <set>
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#include <forward_list>
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#include <optional>
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#include <algorithm>
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#include <iterator>
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#include <functional>
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#include <memory>
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#include <numeric>
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#include <chrono>
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#include <regex>
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#include <iostream>
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#include <sstream>
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#include <fstream>
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#include <iomanip>
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#include <atomic>
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#include <mutex>
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#include <thread>
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#include <future>
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// GTK headers
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#include <glib.h>
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#include <gmodule.h>
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#include <gdk/gdk.h>
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#include <gtk/gtk.h>
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#include <gdk/gdkkeysyms.h>
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#include <gdk/gdkwayland.h>
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#include <gtk/gtk-a11y.h>
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// Windows headers
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#include <windows.h>
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#include <commctrl.h>
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#include <richedit.h>
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#include <windowsx.h>
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#include <zmouse.h>
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#include <ole2.h>
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#include <d2d1.h>
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#include <dwrite.h>
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// Cocoa headers
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#include <Cocoa/Cocoa.h>
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#import <Foundation/NSGeometry.h>
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#import <QuartzCore/CAGradientLayer.h>
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#import <QuartzCore/CAAnimation.h>
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#import <QuartzCore/CATransaction.h>
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// Scintilla headers
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// Non-platform-specific headers
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// Exported headers
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#include "Sci_Position.h"
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#include "ScintillaTypes.h"
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#include "ScintillaMessages.h"
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#include "ScintillaStructures.h"
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#include "ILoader.h"
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#include "ILexer.h"
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// src platform interface
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#include "Debugging.h"
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#include "Geometry.h"
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#include "Platform.h"
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#include "Scintilla.h"
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#include "ScintillaWidget.h"
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// src
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#include "CharacterType.h"
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#include "CharacterCategoryMap.h"
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#include "Position.h"
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#include "UniqueString.h"
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#include "SplitVector.h"
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#include "Partitioning.h"
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#include "RunStyles.h"
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#include "SparseVector.h"
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#include "ContractionState.h"
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#include "ChangeHistory.h"
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#include "CellBuffer.h"
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#include "PerLine.h"
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#include "CallTip.h"
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#include "KeyMap.h"
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#include "Indicator.h"
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#include "XPM.h"
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#include "LineMarker.h"
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#include "Style.h"
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#include "ViewStyle.h"
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#include "CharClassify.h"
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#include "Decoration.h"
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#include "CaseFolder.h"
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#include "Document.h"
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#include "RESearch.h"
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#include "CaseConvert.h"
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#include "UniConversion.h"
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#include "DBCS.h"
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#include "Selection.h"
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#include "PositionCache.h"
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#include "EditModel.h"
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#include "MarginView.h"
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#include "EditView.h"
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#include "Editor.h"
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#include "ElapsedPeriod.h"
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#include "AutoComplete.h"
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#include "ScintillaBase.h"
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// Platform-specific headers
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// win32
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#include "WinTypes.h"
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#include "PlatWin.h"
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#include "HanjaDic.h"
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#include "ScintillaWin.h"
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// gtk
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#include "Wrappers.h"
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#include "ScintillaGTK.h"
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#include "scintilla-marshal.h"
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#include "ScintillaGTKAccessible.h"
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#include "Converter.h"
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// cocoa
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#include "QuartzTextStyle.h"
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#include "QuartzTextStyleAttribute.h"
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#include "QuartzTextLayout.h"
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#import "InfoBarCommunicator.h"
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#include "InfoBar.h"
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#import "ScintillaView.h"
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#import "ScintillaCocoa.h"
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#import "PlatCocoa.h"
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// Catch testing framework
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#include "catch.hpp"
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