notepad-plus-plus/PowerEditor/Test/FunctionList/gdscript/unitTest

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# Everything after "#" is a comment.
# A file is a class!
# (optional) class definition:
class_name MyClass
# Inheritance:
extends BaseClass
# Member variables.
var a = 5
var s = "Hello"
var arr = [1, 2, 3]
var dict = {"key": "value", 2: 3}
var other_dict = {key = "value", other_key = 2}
var typed_var: int
var inferred_type := "String"
var ss = '''
func invalid_single_quote():
pass
'''
var sd = """
func invalid_func_double_quote():
pass
"""
# Constants.
const ANSWER = 42
const THE_NAME = "Charly"
# Enums.
enum {UNIT_NEUTRAL, UNIT_ENEMY, UNIT_ALLY}
enum Named {THING_1, THING_2, ANOTHER_THING = -1}
# Built-in vector types.
var v2 = Vector2(1, 2)
var v3 = Vector3(1, 2, 3)
# Functions.
func my_func(arg1 : int = sin(1), arg2 : String = "") -> void:
return
func some_function(param1, param2, param3):
if param1 < local_const:
print(param1)
elif param2 > 5:
print(param2)
else:
print("Fail!")
for i in range(20):
print(i)
while param2 != 0:
param2 -= 1
match param3:
3:
print("param3 is 3!")
_:
print("param3 is not 3!")
var local_var = param1 + 3
return local_var
# Functions override functions with the same name on the base/super class.
# If you still want to call them, use "super":
func something(p1, p2):
super(p1, p2)
# It's also possible to call another function in the super class:
func other_something(p1, p2):
super.something(p1, p2)
# Inner class
class Something:
var a = 10
func inner_function():
return
func my_func(arg1 : int = sin(1), arg2 : String = "") -> void:
return
# Inner class with inheritance
class fish extends Node2D:
func _init():
_randomize()
func _randomize():
randomize()
_size = rand_range(0.75,2.0)
# Constructor
func _init():
print("Constructed!")
var lv = Something.new()
print(lv.a)