notepad-plus-plus/scintilla/src/Partitioning.h

238 lines
6.8 KiB
C++

// Scintilla source code edit control
/** @file Partitioning.h
** Data structure used to partition an interval. Used for holding line start/end positions.
**/
// Copyright 1998-2007 by Neil Hodgson <neilh@scintilla.org>
// The License.txt file describes the conditions under which this software may be distributed.
#ifndef PARTITIONING_H
#define PARTITIONING_H
namespace Scintilla::Internal {
/// Divide an interval into multiple partitions.
/// Useful for breaking a document down into sections such as lines.
/// A 0 length interval has a single 0 length partition, numbered 0
/// If interval not 0 length then each partition non-zero length
/// When needed, positions after the interval are considered part of the last partition
/// but the end of the last partition can be found with PositionFromPartition(last+1).
template <typename T>
class Partitioning {
private:
// To avoid calculating all the partition positions whenever any text is inserted
// there may be a step somewhere in the list.
T stepPartition;
T stepLength;
SplitVector<T> body;
// Deleted so SplitVectorWithRangeAdd objects can not be copied.
void RangeAddDelta(T start, T end, T delta) noexcept {
// end is 1 past end, so end-start is number of elements to change
const ptrdiff_t position = start;
ptrdiff_t i = 0;
const ptrdiff_t rangeLength = end - position;
ptrdiff_t range1Length = rangeLength;
const ptrdiff_t part1Left = body.GapPosition() - position;
if (range1Length > part1Left)
range1Length = part1Left;
T *writer = &body[position];
while (i < range1Length) {
*writer += delta;
writer++;
i++;
}
if (i < rangeLength) {
T *writer2 = &body[position + i];
while (i < rangeLength) {
*writer2 += delta;
writer2++;
i++;
}
}
}
// Move step forward
void ApplyStep(T partitionUpTo) noexcept {
if (stepLength != 0) {
RangeAddDelta(stepPartition+1, partitionUpTo + 1, stepLength);
}
stepPartition = partitionUpTo;
if (stepPartition >= Partitions()) {
stepPartition = Partitions();
stepLength = 0;
}
}
// Move step backward
void BackStep(T partitionDownTo) noexcept {
if (stepLength != 0) {
RangeAddDelta(partitionDownTo+1, stepPartition+1, -stepLength);
}
stepPartition = partitionDownTo;
}
public:
explicit Partitioning(size_t growSize=8) : stepPartition(0), stepLength(0), body(growSize) {
body.Insert(0, 0); // This value stays 0 for ever
body.Insert(1, 0); // This is the end of the first partition and will be the start of the second
}
T Partitions() const noexcept {
return static_cast<T>(body.Length())-1;
}
void ReAllocate(ptrdiff_t newSize) {
// + 1 accounts for initial element that is always 0.
body.ReAllocate(newSize + 1);
}
T Length() const noexcept {
return PositionFromPartition(Partitions());
}
void InsertPartition(T partition, T pos) {
if (stepPartition < partition) {
ApplyStep(partition);
}
body.Insert(partition, pos);
stepPartition++;
}
void InsertPartitions(T partition, const T *positions, size_t length) {
if (stepPartition < partition) {
ApplyStep(partition);
}
body.InsertFromArray(partition, positions, 0, length);
stepPartition += static_cast<T>(length);
}
void InsertPartitionsWithCast(T partition, const ptrdiff_t *positions, size_t length) {
// Used for 64-bit builds when T is 32-bits
if (stepPartition < partition) {
ApplyStep(partition);
}
T *pInsertion = body.InsertEmpty(partition, length);
for (size_t i = 0; i < length; i++) {
pInsertion[i] = static_cast<T>(positions[i]);
}
stepPartition += static_cast<T>(length);
}
void SetPartitionStartPosition(T partition, T pos) noexcept {
ApplyStep(partition+1);
if ((partition < 0) || (partition >= body.Length())) {
return;
}
body.SetValueAt(partition, pos);
}
void InsertText(T partitionInsert, T delta) noexcept {
// Point all the partitions after the insertion point further along in the buffer
if (stepLength != 0) {
if (partitionInsert >= stepPartition) {
// Fill in up to the new insertion point
ApplyStep(partitionInsert);
stepLength += delta;
} else if (partitionInsert >= (stepPartition - body.Length() / 10)) {
// Close to step but before so move step back
BackStep(partitionInsert);
stepLength += delta;
} else {
ApplyStep(Partitions());
stepPartition = partitionInsert;
stepLength = delta;
}
} else {
stepPartition = partitionInsert;
stepLength = delta;
}
}
void RemovePartition(T partition) {
if (partition > stepPartition) {
ApplyStep(partition);
stepPartition--;
} else {
stepPartition--;
}
body.Delete(partition);
}
T PositionFromPartition(T partition) const noexcept {
PLATFORM_ASSERT(partition >= 0);
PLATFORM_ASSERT(partition < body.Length());
const ptrdiff_t lengthBody = body.Length();
if ((partition < 0) || (partition >= lengthBody)) {
return 0;
}
T pos = body.ValueAt(partition);
if (partition > stepPartition)
pos += stepLength;
return pos;
}
/// Return value in range [0 .. Partitions() - 1] even for arguments outside interval
T PartitionFromPosition(T pos) const noexcept {
if (body.Length() <= 1)
return 0;
if (pos >= (PositionFromPartition(Partitions())))
return Partitions() - 1;
T lower = 0;
T upper = Partitions();
do {
const T middle = (upper + lower + 1) / 2; // Round high
T posMiddle = body.ValueAt(middle);
if (middle > stepPartition)
posMiddle += stepLength;
if (pos < posMiddle) {
upper = middle - 1;
} else {
lower = middle;
}
} while (lower < upper);
return lower;
}
void DeleteAll() {
body.DeleteAll();
stepPartition = 0;
stepLength = 0;
body.Insert(0, 0); // This value stays 0 for ever
body.Insert(1, 0); // This is the end of the first partition and will be the start of the second
}
void Check() const {
#ifdef CHECK_CORRECTNESS
if (Length() < 0) {
throw std::runtime_error("Partitioning: Length can not be negative.");
}
if (Partitions() < 1) {
throw std::runtime_error("Partitioning: Must always have 1 or more partitions.");
}
if (Length() == 0) {
if ((PositionFromPartition(0) != 0) || (PositionFromPartition(1) != 0)) {
throw std::runtime_error("Partitioning: Invalid empty partitioning.");
}
} else {
// Positions should be a strictly ascending sequence
for (T i = 0; i < Partitions(); i++) {
const T pos = PositionFromPartition(i);
const T posNext = PositionFromPartition(i+1);
if (pos > posNext) {
throw std::runtime_error("Partitioning: Negative partition.");
} else if (pos == posNext) {
throw std::runtime_error("Partitioning: Empty partition.");
}
}
}
#endif
}
};
}
#endif