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244 lines
7.0 KiB
244 lines
7.0 KiB
/*
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* ScintillaCocoa.h
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*
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* Mike Lischke <mlischke@sun.com>
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*
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* Based on ScintillaMacOSX.h
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* Original code by Evan Jones on Sun Sep 01 2002.
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* Contributors:
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* Shane Caraveo, ActiveState
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* Bernd Paradies, Adobe
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*
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* Copyright 2009 Sun Microsystems, Inc. All rights reserved.
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* This file is dual licensed under LGPL v2.1 and the Scintilla license (http://www.scintilla.org/License.txt).
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*/
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#include <stdlib.h>
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#include <string>
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#include <stdio.h>
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#include <ctype.h>
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#include <time.h>
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#include <vector>
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#include <map>
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#include "ILexer.h"
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#ifdef SCI_LEXER
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#include "SciLexer.h"
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#include "PropSetSimple.h"
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#endif
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#include "SplitVector.h"
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#include "Partitioning.h"
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#include "RunStyles.h"
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#include "ContractionState.h"
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#include "CellBuffer.h"
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#include "CallTip.h"
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#include "KeyMap.h"
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#include "Indicator.h"
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#include "XPM.h"
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#include "LineMarker.h"
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#include "Style.h"
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#include "AutoComplete.h"
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#include "ViewStyle.h"
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#include "CharClassify.h"
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#include "Decoration.h"
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#include "CaseFolder.h"
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#include "Document.h"
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#include "Selection.h"
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#include "PositionCache.h"
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#include "Editor.h"
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#include "ScintillaBase.h"
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#include "CaseConvert.h"
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extern "C" NSString* ScintillaRecPboardType;
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@class InnerView;
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@class MarginView;
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@class ScintillaView;
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@class FindHighlightLayer;
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/**
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* Helper class to be used as timer target (NSTimer).
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*/
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@interface TimerTarget : NSObject
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{
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void* mTarget;
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NSNotificationQueue* notificationQueue;
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}
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- (id) init: (void*) target;
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- (void) timerFired: (NSTimer*) timer;
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- (void) idleTimerFired: (NSTimer*) timer;
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- (void) idleTriggered: (NSNotification*) notification;
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@end
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namespace Scintilla {
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/**
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* On the Mac, there is no WM_COMMAND or WM_NOTIFY message that can be sent
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* back to the parent. Therefore, there must be a callback handler that acts
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* like a Windows WndProc, where Scintilla can send notifications to. Use
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* ScintillaCocoa::RegisterNotifyHandler() to register such a handler.
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* Message format is:
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* <br>
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* WM_COMMAND: HIWORD (wParam) = notification code, LOWORD (wParam) = 0 (no control ID), lParam = ScintillaCocoa*
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* <br>
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* WM_NOTIFY: wParam = 0 (no control ID), lParam = ptr to SCNotification structure, with hwndFrom set to ScintillaCocoa*
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*/
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typedef void(*SciNotifyFunc) (intptr_t windowid, unsigned int iMessage, uintptr_t wParam, uintptr_t lParam);
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/**
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* Scintilla sends these two messages to the nofity handler. Please refer
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* to the Windows API doc for details about the message format.
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*/
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#define WM_COMMAND 1001
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#define WM_NOTIFY 1002
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/**
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* Main scintilla class, implemented for OS X (Cocoa).
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*/
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class ScintillaCocoa : public ScintillaBase
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{
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private:
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TimerTarget* timerTarget;
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NSEvent* lastMouseEvent;
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SciNotifyFunc notifyProc;
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intptr_t notifyObj;
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bool capturedMouse;
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bool enteredSetScrollingSize;
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// Private so ScintillaCocoa objects can not be copied
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ScintillaCocoa(const ScintillaCocoa &) : ScintillaBase() {}
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ScintillaCocoa &operator=(const ScintillaCocoa &) { return * this; }
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bool GetPasteboardData(NSPasteboard* board, SelectionText* selectedText);
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void SetPasteboardData(NSPasteboard* board, const SelectionText& selectedText);
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int scrollSpeed;
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int scrollTicks;
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NSTimer* tickTimer;
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NSTimer* idleTimer;
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CFRunLoopObserverRef observer;
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FindHighlightLayer *layerFindIndicator;
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protected:
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Point GetVisibleOriginInMain();
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PRectangle GetClientRectangle();
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Point ConvertPoint(NSPoint point);
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virtual void Initialise();
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virtual void Finalise();
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virtual CaseFolder *CaseFolderForEncoding();
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virtual std::string CaseMapString(const std::string &s, int caseMapping);
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virtual void CancelModes();
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public:
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ScintillaCocoa(InnerView* view, MarginView* viewMargin);
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virtual ~ScintillaCocoa();
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void RegisterNotifyCallback(intptr_t windowid, SciNotifyFunc callback);
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sptr_t WndProc(unsigned int iMessage, uptr_t wParam, sptr_t lParam);
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ScintillaView* TopContainer();
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NSScrollView* ScrollContainer();
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InnerView* ContentView();
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bool SyncPaint(void* gc, PRectangle rc);
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bool Draw(NSRect rect, CGContextRef gc);
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void PaintMargin(NSRect aRect);
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virtual sptr_t DefWndProc(unsigned int iMessage, uptr_t wParam, sptr_t lParam);
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void SetTicking(bool on);
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bool SetIdle(bool on);
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void SetMouseCapture(bool on);
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bool HaveMouseCapture();
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void ScrollText(int linesToMove);
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void SetVerticalScrollPos();
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void SetHorizontalScrollPos();
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bool ModifyScrollBars(int nMax, int nPage);
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bool SetScrollingSize(void);
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void Resize();
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void UpdateForScroll();
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// Notifications for the owner.
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void NotifyChange();
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void NotifyFocus(bool focus);
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void NotifyParent(SCNotification scn);
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void NotifyURIDropped(const char *uri);
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bool HasSelection();
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bool CanUndo();
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bool CanRedo();
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virtual void CopyToClipboard(const SelectionText &selectedText);
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virtual void Copy();
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virtual bool CanPaste();
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virtual void Paste();
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virtual void Paste(bool rectangular);
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void CTPaint(void* gc, NSRect rc);
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void CallTipMouseDown(NSPoint pt);
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virtual void CreateCallTipWindow(PRectangle rc);
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virtual void AddToPopUp(const char *label, int cmd = 0, bool enabled = true);
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virtual void ClaimSelection();
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NSPoint GetCaretPosition();
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static sptr_t DirectFunction(ScintillaCocoa *sciThis, unsigned int iMessage, uptr_t wParam, sptr_t lParam);
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void TimerFired(NSTimer* timer);
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void IdleTimerFired();
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static void UpdateObserver(CFRunLoopObserverRef observer, CFRunLoopActivity activity, void *sci);
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void ObserverAdd();
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void ObserverRemove();
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virtual void IdleWork();
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virtual void QueueIdleWork(WorkNeeded::workItems items, int upTo);
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int InsertText(NSString* input);
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void SelectOnlyMainSelection();
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virtual void SetDocPointer(Document *document);
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bool KeyboardInput(NSEvent* event);
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void MouseDown(NSEvent* event);
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void MouseMove(NSEvent* event);
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void MouseUp(NSEvent* event);
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void MouseEntered(NSEvent* event);
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void MouseExited(NSEvent* event);
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void MouseWheel(NSEvent* event);
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// Drag and drop
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void StartDrag();
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bool GetDragData(id <NSDraggingInfo> info, NSPasteboard &pasteBoard, SelectionText* selectedText);
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NSDragOperation DraggingEntered(id <NSDraggingInfo> info);
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NSDragOperation DraggingUpdated(id <NSDraggingInfo> info);
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void DraggingExited(id <NSDraggingInfo> info);
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bool PerformDragOperation(id <NSDraggingInfo> info);
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void DragScroll();
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// Promote some methods needed for NSResponder actions.
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virtual void SelectAll();
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void DeleteBackward();
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virtual void Cut();
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virtual void Undo();
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virtual void Redo();
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virtual NSMenu* CreateContextMenu(NSEvent* event);
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void HandleCommand(NSInteger command);
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virtual void ActiveStateChanged(bool isActive);
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// Find indicator
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void ShowFindIndicatorForRange(NSRange charRange, BOOL retaining);
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void MoveFindIndicatorWithBounce(BOOL bounce);
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void HideFindIndicator();
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};
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}
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