// Scintilla source code edit control /** @file PropSetSimple.cxx ** A basic string to string map. **/ // Copyright 1998-2010 by Neil Hodgson // The License.txt file describes the conditions under which this software may be distributed. // Maintain a dictionary of properties #include #include #include #include #include #include #include "PropSetSimple.h" using namespace Lexilla; namespace { typedef std::map> mapss; mapss *PropsFromPointer(void *impl) noexcept { return static_cast(impl); } } PropSetSimple::PropSetSimple() { mapss *props = new mapss; impl = static_cast(props); } PropSetSimple::~PropSetSimple() { mapss *props = PropsFromPointer(impl); delete props; impl = nullptr; } bool PropSetSimple::Set(std::string_view key, std::string_view val) { mapss *props = PropsFromPointer(impl); if (!props) return false; mapss::iterator it = props->find(key); if (it != props->end()) { if (val == it->second) return false; it->second = val; } else { props->emplace(key, val); } return true; } const char *PropSetSimple::Get(std::string_view key) const { mapss *props = PropsFromPointer(impl); if (props) { mapss::const_iterator keyPos = props->find(key); if (keyPos != props->end()) { return keyPos->second.c_str(); } } return ""; } int PropSetSimple::GetInt(std::string_view key, int defaultValue) const { const char *val = Get(key); if (*val) { return atoi(val); } return defaultValue; }