// Scintilla source code edit control // Copyright 1998-2002 by Neil Hodgson // @file LexGui4Cli.cxx /* This is the Lexer for Gui4Cli, included in SciLexer.dll - by d. Keletsekis, 2/10/2003 To add to SciLexer.dll: 1. Add the values below to INCLUDE\Scintilla.iface 2. Run the scripts/HFacer.py script 3. Run the scripts/LexGen.py script val SCE_GC_DEFAULT=0 val SCE_GC_COMMENTLINE=1 val SCE_GC_COMMENTBLOCK=2 val SCE_GC_GLOBAL=3 val SCE_GC_EVENT=4 val SCE_GC_ATTRIBUTE=5 val SCE_GC_CONTROL=6 val SCE_GC_COMMAND=7 val SCE_GC_STRING=8 val SCE_GC_OPERATOR=9 */ #include #include #include #include #include #include #include #include #include "ILexer.h" #include "Scintilla.h" #include "SciLexer.h" #include "WordList.h" #include "LexAccessor.h" #include "Accessor.h" #include "StyleContext.h" #include "CharacterSet.h" #include "LexerModule.h" using namespace Lexilla; #define debug Platform::DebugPrintf static inline bool IsAWordChar(const int ch) { return (ch < 0x80) && (isalnum(ch) || ch == '.' || ch == '_' || ch =='\\'); } inline bool isGCOperator(int ch) { if (isalnum(ch)) return false; // '.' left out as it is used to make up numbers if (ch == '*' || ch == '/' || ch == '-' || ch == '+' || ch == '(' || ch == ')' || ch == '=' || ch == '%' || ch == '[' || ch == ']' || ch == '<' || ch == '>' || ch == ',' || ch == ';' || ch == ':') return true; return false; } #define isSpace(x) ((x)==' ' || (x)=='\t') #define isNL(x) ((x)=='\n' || (x)=='\r') #define isSpaceOrNL(x) (isSpace(x) || isNL(x)) #define BUFFSIZE 500 #define isFoldPoint(x) ((styler.LevelAt(x) & SC_FOLDLEVELNUMBERMASK) == 1024) static void colorFirstWord(WordList *keywordlists[], Accessor &styler, StyleContext *sc, char *buff, Sci_Position length, Sci_Position) { Sci_Position c = 0; while (sc->More() && isSpaceOrNL(sc->ch)) { sc->Forward(); } styler.ColourTo(sc->currentPos - 1, sc->state); if (!IsAWordChar(sc->ch)) // comment, marker, etc.. return; while (sc->More() && !isSpaceOrNL(sc->ch) && (c < length-1) && !isGCOperator(sc->ch)) { buff[c] = static_cast(sc->ch); ++c; sc->Forward(); } buff[c] = '\0'; char *p = buff; while (*p) // capitalize.. { if (islower(*p)) *p = static_cast(toupper(*p)); ++p; } WordList &kGlobal = *keywordlists[0]; // keyword lists set by the user WordList &kEvent = *keywordlists[1]; WordList &kAttribute = *keywordlists[2]; WordList &kControl = *keywordlists[3]; WordList &kCommand = *keywordlists[4]; int state = 0; // int level = styler.LevelAt(line) & SC_FOLDLEVELNUMBERMASK; // debug ("line = %d, level = %d", line, level); if (kGlobal.InList(buff)) state = SCE_GC_GLOBAL; else if (kAttribute.InList(buff)) state = SCE_GC_ATTRIBUTE; else if (kControl.InList(buff)) state = SCE_GC_CONTROL; else if (kCommand.InList(buff)) state = SCE_GC_COMMAND; else if (kEvent.InList(buff)) state = SCE_GC_EVENT; if (state) { sc->ChangeState(state); styler.ColourTo(sc->currentPos - 1, sc->state); sc->ChangeState(SCE_GC_DEFAULT); } else { sc->ChangeState(SCE_GC_DEFAULT); styler.ColourTo(sc->currentPos - 1, sc->state); } } // Main colorizing function called by Scintilla static void ColouriseGui4CliDoc(Sci_PositionU startPos, Sci_Position length, int initStyle, WordList *keywordlists[], Accessor &styler) { styler.StartAt(startPos); Sci_Position currentline = styler.GetLine(startPos); int quotestart = 0, oldstate; styler.StartSegment(startPos); bool noforward; char buff[BUFFSIZE+1]; // buffer for command name StyleContext sc(startPos, length, initStyle, styler); buff[0] = '\0'; // cbuff = 0; if (sc.state != SCE_GC_COMMENTBLOCK) // colorize 1st word.. colorFirstWord(keywordlists, styler, &sc, buff, BUFFSIZE, currentline); while (sc.More()) { noforward = 0; switch (sc.ch) { case '/': if (sc.state == SCE_GC_COMMENTBLOCK || sc.state == SCE_GC_STRING) break; if (sc.chNext == '/') // line comment { sc.SetState (SCE_GC_COMMENTLINE); sc.Forward(); styler.ColourTo(sc.currentPos, sc.state); } else if (sc.chNext == '*') // block comment { sc.SetState(SCE_GC_COMMENTBLOCK); sc.Forward(); styler.ColourTo(sc.currentPos, sc.state); } else styler.ColourTo(sc.currentPos, sc.state); break; case '*': // end of comment block, or operator.. if (sc.state == SCE_GC_STRING) break; if (sc.state == SCE_GC_COMMENTBLOCK && sc.chNext == '/') { sc.Forward(); styler.ColourTo(sc.currentPos, sc.state); sc.ChangeState (SCE_GC_DEFAULT); } else styler.ColourTo(sc.currentPos, sc.state); break; case '\'': case '\"': // strings.. if (sc.state == SCE_GC_COMMENTBLOCK || sc.state == SCE_GC_COMMENTLINE) break; if (sc.state == SCE_GC_STRING) { if (sc.ch == quotestart) // match same quote char.. { styler.ColourTo(sc.currentPos, sc.state); sc.ChangeState(SCE_GC_DEFAULT); quotestart = 0; } } else { styler.ColourTo(sc.currentPos - 1, sc.state); sc.ChangeState(SCE_GC_STRING); quotestart = sc.ch; } break; case ';': // end of commandline character if (sc.state != SCE_GC_COMMENTBLOCK && sc.state != SCE_GC_COMMENTLINE && sc.state != SCE_GC_STRING) { styler.ColourTo(sc.currentPos - 1, sc.state); styler.ColourTo(sc.currentPos, SCE_GC_OPERATOR); sc.ChangeState(SCE_GC_DEFAULT); sc.Forward(); colorFirstWord(keywordlists, styler, &sc, buff, BUFFSIZE, currentline); noforward = 1; // don't move forward - already positioned at next char.. } break; case '+': case '-': case '=': case '!': // operators.. case '<': case '>': case '&': case '|': case '$': if (sc.state != SCE_GC_COMMENTBLOCK && sc.state != SCE_GC_COMMENTLINE && sc.state != SCE_GC_STRING) { styler.ColourTo(sc.currentPos - 1, sc.state); styler.ColourTo(sc.currentPos, SCE_GC_OPERATOR); sc.ChangeState(SCE_GC_DEFAULT); } break; case '\\': // escape - same as operator, but also mark in strings.. if (sc.state != SCE_GC_COMMENTBLOCK && sc.state != SCE_GC_COMMENTLINE) { oldstate = sc.state; styler.ColourTo(sc.currentPos - 1, sc.state); sc.Forward(); // mark also the next char.. styler.ColourTo(sc.currentPos, SCE_GC_OPERATOR); sc.ChangeState(oldstate); } break; case '\n': case '\r': ++currentline; if (sc.state == SCE_GC_COMMENTLINE) { styler.ColourTo(sc.currentPos, sc.state); sc.ChangeState (SCE_GC_DEFAULT); } else if (sc.state != SCE_GC_COMMENTBLOCK) { colorFirstWord(keywordlists, styler, &sc, buff, BUFFSIZE, currentline); noforward = 1; // don't move forward - already positioned at next char.. } break; // case ' ': case '\t': // default : } if (!noforward) sc.Forward(); } sc.Complete(); } // Main folding function called by Scintilla - (based on props (.ini) files function) static void FoldGui4Cli(Sci_PositionU startPos, Sci_Position length, int, WordList *[], Accessor &styler) { bool foldCompact = styler.GetPropertyInt("fold.compact", 1) != 0; Sci_PositionU endPos = startPos + length; int visibleChars = 0; Sci_Position lineCurrent = styler.GetLine(startPos); char chNext = styler[startPos]; int styleNext = styler.StyleAt(startPos); bool headerPoint = false; for (Sci_PositionU i = startPos; i < endPos; i++) { char ch = chNext; chNext = styler[i+1]; int style = styleNext; styleNext = styler.StyleAt(i + 1); bool atEOL = (ch == '\r' && chNext != '\n') || (ch == '\n'); if (style == SCE_GC_EVENT || style == SCE_GC_GLOBAL) { headerPoint = true; // fold at events and globals } if (atEOL) { int lev = SC_FOLDLEVELBASE+1; if (headerPoint) lev = SC_FOLDLEVELBASE; if (visibleChars == 0 && foldCompact) lev |= SC_FOLDLEVELWHITEFLAG; if (headerPoint) lev |= SC_FOLDLEVELHEADERFLAG; if (lev != styler.LevelAt(lineCurrent)) // set level, if not already correct { styler.SetLevel(lineCurrent, lev); } lineCurrent++; // re-initialize our flags visibleChars = 0; headerPoint = false; } if (!(isspacechar(ch))) // || (style == SCE_GC_COMMENTLINE) || (style != SCE_GC_COMMENTBLOCK))) visibleChars++; } int lev = headerPoint ? SC_FOLDLEVELBASE : SC_FOLDLEVELBASE+1; int flagsNext = styler.LevelAt(lineCurrent) & ~SC_FOLDLEVELNUMBERMASK; styler.SetLevel(lineCurrent, lev | flagsNext); } // I have no idea what these are for.. probably accessible by some message. static const char * const gui4cliWordListDesc[] = { "Globals", "Events", "Attributes", "Control", "Commands", 0 }; // Declare language & pass our function pointers to Scintilla LexerModule lmGui4Cli(SCLEX_GUI4CLI, ColouriseGui4CliDoc, "gui4cli", FoldGui4Cli, gui4cliWordListDesc); #undef debug