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Fix status bar and tab bar flicker when updated

Add double buffering for status bar and tab bar to avoid flickering.

Fix #15260, close #15296
pull/15303/head
Jiri Hruska 6 months ago committed by Don Ho
parent
commit
5b36e097c2
  1. 101
      PowerEditor/src/WinControls/DoubleBuffer.h
  2. 36
      PowerEditor/src/WinControls/StatusBar/StatusBar.cpp
  3. 32
      PowerEditor/src/WinControls/TabBar/TabBar.cpp
  4. 2
      PowerEditor/src/WinControls/TabBar/TabBar.h
  5. 1
      PowerEditor/visual.net/notepadPlus.vcxproj

101
PowerEditor/src/WinControls/DoubleBuffer.h

@ -0,0 +1,101 @@
// This file is part of Notepad++ project
// Copyright (C) 2024 Jiri Hruska <jirka@fud.cz>
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// at your option any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <windows.h>
#include <cassert>
class DoubleBuffer final
{
private:
SIZE _size{};
HDC _hMemoryDC = nullptr;
HBITMAP _hDefaultBitmap = nullptr;
HBITMAP _hBufferBitmap = nullptr;
public:
DoubleBuffer() {}
DoubleBuffer(const DoubleBuffer&) = delete;
DoubleBuffer& operator=(const DoubleBuffer&) = delete;
~DoubleBuffer()
{
if (_hBufferBitmap)
{
::SelectObject(_hMemoryDC, _hDefaultBitmap);
::DeleteObject(_hBufferBitmap);
}
if (_hMemoryDC)
{
::DeleteDC(_hMemoryDC);
}
}
HDC beginPaint(HWND hWnd, PAINTSTRUCT* ps)
{
if (!::BeginPaint(hWnd, ps))
{
return nullptr;
}
if (!_hMemoryDC)
{
_hMemoryDC = ::CreateCompatibleDC(ps->hdc);
}
RECT clientRc{};
::GetClientRect(hWnd, &clientRc);
if (clientRc.right != _size.cx || clientRc.bottom != _size.cy || !_hBufferBitmap)
{
_size = { clientRc.right, clientRc.bottom };
if (_hBufferBitmap)
{
::SelectObject(_hMemoryDC, _hDefaultBitmap);
::DeleteObject(_hBufferBitmap);
}
_hBufferBitmap = ::CreateCompatibleBitmap(ps->hdc, _size.cx, _size.cy);
_hDefaultBitmap = static_cast<HBITMAP>(::SelectObject(_hMemoryDC, _hBufferBitmap));
}
assert(ps->rcPaint.left < _size.cx && ps->rcPaint.top < _size.cy);
assert(ps->rcPaint.right <= _size.cx && ps->rcPaint.bottom <= _size.cy);
return _hMemoryDC;
}
void endPaint(HWND hWnd, PAINTSTRUCT* ps)
{
::BitBlt(
ps->hdc, ps->rcPaint.left, ps->rcPaint.top, ps->rcPaint.right - ps->rcPaint.left, ps->rcPaint.bottom - ps->rcPaint.top,
_hMemoryDC, ps->rcPaint.left, ps->rcPaint.top,
SRCCOPY);
::EndPaint(hWnd, ps);
}
int getWidth() const
{
return _size.cx;
}
int getHeight() const
{
return _size.cy;
}
};

36
PowerEditor/src/WinControls/StatusBar/StatusBar.cpp

@ -24,6 +24,7 @@
#include "NppDarkMode.h"
#include <uxtheme.h>
#include <vssym32.h>
#include "DoubleBuffer.h"
//#define IDC_STATUSBAR 789
@ -50,6 +51,7 @@ struct StatusBarSubclassInfo
{
HTHEME hTheme = nullptr;
HFONT _hFont = nullptr;
DoubleBuffer _dblBuf;
StatusBarSubclassInfo() = default;
StatusBarSubclassInfo(const HFONT& hFont)
@ -107,22 +109,24 @@ static LRESULT CALLBACK StatusBarSubclass(HWND hWnd, UINT uMsg, WPARAM wParam, L
{
case WM_ERASEBKGND:
{
if (!NppDarkMode::isEnabled())
{
break;
}
RECT rc{};
GetClientRect(hWnd, &rc);
FillRect((HDC)wParam, &rc, NppDarkMode::getBackgroundBrush());
return TRUE;
// Skip background erasing and set fErase in PAINTSTRUCT instead,
// WM_PAINT does all the painting in all cases
return FALSE;
}
case WM_PAINT:
{
PAINTSTRUCT ps{};
HDC hdc = pStatusBarInfo->_dblBuf.beginPaint(hWnd, &ps);
if (!NppDarkMode::isEnabled())
{
break;
// Even if the standard status bar common control is used directly in non-dark mode,
// it suffers from flickering during updates, so let it paint into a back buffer
DefSubclassProc(hWnd, WM_ERASEBKGND, reinterpret_cast<WPARAM>(hdc), 0);
DefSubclassProc(hWnd, WM_PRINTCLIENT, reinterpret_cast<WPARAM>(hdc), PRF_NONCLIENT | PRF_CLIENT);
pStatusBarInfo->_dblBuf.endPaint(hWnd, &ps);
return 0;
}
struct {
@ -136,16 +140,10 @@ static LRESULT CALLBACK StatusBarSubclass(HWND hWnd, UINT uMsg, WPARAM wParam, L
const auto style = ::GetWindowLongPtr(hWnd, GWL_STYLE);
bool isSizeGrip = style & SBARS_SIZEGRIP;
PAINTSTRUCT ps{};
HDC hdc = BeginPaint(hWnd, &ps);
auto holdPen = static_cast<HPEN>(::SelectObject(hdc, NppDarkMode::getEdgePen()));
auto holdFont = static_cast<HFONT>(::SelectObject(hdc, pStatusBarInfo->_hFont));
RECT rcClient{};
GetClientRect(hWnd, &rcClient);
FillRect(hdc, &ps.rcPaint, NppDarkMode::getBackgroundBrush());
int nParts = static_cast<int>(SendMessage(hWnd, SB_GETPARTS, 0, 0));
@ -220,8 +218,8 @@ static LRESULT CALLBACK StatusBarSubclass(HWND hWnd, UINT uMsg, WPARAM wParam, L
{
pStatusBarInfo->ensureTheme(hWnd);
SIZE gripSize{};
GetThemePartSize(pStatusBarInfo->hTheme, hdc, SP_GRIPPER, 0, &rcClient, TS_DRAW, &gripSize);
RECT rc = rcClient;
RECT rc = { 0, 0, pStatusBarInfo->_dblBuf.getWidth(), pStatusBarInfo->_dblBuf.getHeight() };
GetThemePartSize(pStatusBarInfo->hTheme, hdc, SP_GRIPPER, 0, &rc, TS_DRAW, &gripSize);
rc.left = rc.right - gripSize.cx;
rc.top = rc.bottom - gripSize.cy;
DrawThemeBackground(pStatusBarInfo->hTheme, hdc, SP_GRIPPER, 0, &rc, nullptr);
@ -230,7 +228,7 @@ static LRESULT CALLBACK StatusBarSubclass(HWND hWnd, UINT uMsg, WPARAM wParam, L
::SelectObject(hdc, holdFont);
::SelectObject(hdc, holdPen);
EndPaint(hWnd, &ps);
pStatusBarInfo->_dblBuf.endPaint(hWnd, &ps);
return 0;
}

32
PowerEditor/src/WinControls/TabBar/TabBar.cpp

@ -915,35 +915,29 @@ LRESULT TabBarPlus::runProc(HWND hwnd, UINT Message, WPARAM wParam, LPARAM lPara
case WM_ERASEBKGND:
{
if (!NppDarkMode::isEnabled())
{
break;
}
RECT rc{};
GetClientRect(hwnd, &rc);
FillRect((HDC)wParam, &rc, NppDarkMode::getDarkerBackgroundBrush());
return 1;
// Skip background erasing and set fErase in PAINTSTRUCT instead,
// WM_PAINT does all the painting in all cases
return FALSE;
}
case WM_PAINT:
{
if (!NppDarkMode::isEnabled())
{
break;
}
PAINTSTRUCT ps{};
HDC hdc = _dblBuf.beginPaint(hwnd, &ps);
LONG_PTR dwStyle = GetWindowLongPtr(hwnd, GWL_STYLE);
if (!(dwStyle & TCS_OWNERDRAWFIXED))
if (!NppDarkMode::isEnabled() || !(dwStyle & TCS_OWNERDRAWFIXED))
{
break;
// Even if the tab bar common control is used directly, e.g. in non-dark mode,
// it suffers from flickering during updates, so let it paint into a back buffer
::CallWindowProc(_tabBarDefaultProc, hwnd, WM_ERASEBKGND, reinterpret_cast<WPARAM>(hdc), 0);
::CallWindowProc(_tabBarDefaultProc, hwnd, WM_PRINTCLIENT, reinterpret_cast<WPARAM>(hdc), PRF_NONCLIENT | PRF_CLIENT);
_dblBuf.endPaint(hwnd, &ps);
return 0;
}
const bool hasMultipleLines = ((dwStyle & TCS_BUTTONS) == TCS_BUTTONS);
PAINTSTRUCT ps{};
HDC hdc = BeginPaint(hwnd, &ps);
FillRect(hdc, &ps.rcPaint, NppDarkMode::getDarkerBackgroundBrush());
UINT id = ::GetDlgCtrlID(hwnd);
@ -1072,7 +1066,7 @@ LRESULT TabBarPlus::runProc(HWND hwnd, UINT Message, WPARAM wParam, LPARAM lPara
SelectObject(hdc, holdPen);
EndPaint(hwnd, &ps);
_dblBuf.endPaint(hwnd, &ps);
return 0;
}

2
PowerEditor/src/WinControls/TabBar/TabBar.h

@ -28,6 +28,7 @@
#include <commctrl.h>
#include "Window.h"
#include "dpiManagerV2.h"
#include "DoubleBuffer.h"
//Notification message
#define TCN_TABDROPPED (TCN_FIRST - 10)
@ -241,6 +242,7 @@ protected:
int _previousTabSwapped = -1;
POINT _draggingPoint{}; // coordinate of Screen
WNDPROC _tabBarDefaultProc = nullptr;
DoubleBuffer _dblBuf;
RECT _currentHoverTabRect{};
int _currentHoverTabItem = -1; // -1 : no mouse on any tab

1
PowerEditor/visual.net/notepadPlus.vcxproj

@ -298,6 +298,7 @@
<ClInclude Include="..\src\WinControls\DockingWnd\DockingSplitter.h" />
<ClInclude Include="..\src\ScintillaComponent\DocTabView.h" />
<ClInclude Include="..\src\WinControls\DocumentMap\documentMap.h" />
<ClInclude Include="..\src\WinControls\DoubleBuffer.h" />
<ClInclude Include="..\src\EncodingMapper.h" />
<ClInclude Include="..\src\MISC\FileNameStringSplitter.h" />
<ClInclude Include="..\src\WinControls\FindCharsInRange\FindCharsInRange.h" />

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