notepad-plus-plus/scintilla/scripts/HeaderOrder.txt

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// Define the standard order in which to include header files
// All platform headers should be included before Scintilla headers
// and each of these groups are then divided into directory groups.
// C standard library
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#include <stddef.h>
#include <stdlib.h>
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#include <stdint.h>
#include <string.h>
#include <stdio.h>
#include <stdarg.h>
#include <time.h>
#include <math.h>
#include <assert.h>
#include <ctype.h>
#include <limits.h>
// C++ wrappers of C standard library
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#include <cstddef>
#include <cstdlib>
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#include <cstdint>
#include <cassert>
#include <cstring>
#include <cctype>
#include <cstdio>
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#include <cstdarg>
#include <ctime>
#include <cmath>
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#include <climits>
// C++ standard library
#include <stdexcept>
#include <new>
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#include <utility>
#include <tuple>
#include <string>
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#include <string_view>
#include <vector>
#include <deque>
#include <map>
#include <set>
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#include <forward_list>
#include <algorithm>
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#include <iterator>
#include <functional>
#include <memory>
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#include <numeric>
#include <chrono>
#include <regex>
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#include <iostream>
#include <sstream>
// POSIX
#include <sys/time.h>
// GTK+ headers
#include <glib.h>
#include <gmodule.h>
#include <gdk/gdk.h>
#include <gtk/gtk.h>
#include <gdk/gdkkeysyms.h>
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#include <gdk/gdkwayland.h>
#include <gtk/gtk-a11y.h>
// Windows headers
#include <windows.h>
#include <commctrl.h>
#include <richedit.h>
#include <windowsx.h>
#include <zmouse.h>
#include <ole2.h>
#include <d2d1.h>
#include <dwrite.h>
// Cocoa headers
#include <Cocoa/Cocoa.h>
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#import <Foundation/NSGeometry.h>
#import <QuartzCore/CAGradientLayer.h>
#import <QuartzCore/CAAnimation.h>
#import <QuartzCore/CATransaction.h>
// Scintilla headers
// Non-platform-specific headers
// include
#include "Platform.h"
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#include "Sci_Position.h"
#include "ILoader.h"
#include "ILexer.h"
#include "Scintilla.h"
#include "ScintillaWidget.h"
#include "SciLexer.h"
// lexlib
#include "StringCopy.h"
#include "PropSetSimple.h"
#include "WordList.h"
#include "LexAccessor.h"
#include "Accessor.h"
#include "StyleContext.h"
#include "CharacterSet.h"
#include "CharacterCategory.h"
#include "LexerModule.h"
#include "OptionSet.h"
#include "SparseState.h"
#include "SubStyles.h"
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#include "DefaultLexer.h"
#include "LexerBase.h"
#include "LexerSimple.h"
#include "LexerNoExceptions.h"
// src
#include "Catalogue.h"
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#include "Position.h"
#include "IntegerRectangle.h"
#include "UniqueString.h"
#include "SplitVector.h"
#include "Partitioning.h"
#include "RunStyles.h"
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#include "SparseVector.h"
#include "ContractionState.h"
#include "CellBuffer.h"
#include "PerLine.h"
#include "CallTip.h"
#include "KeyMap.h"
#include "Indicator.h"
#include "XPM.h"
#include "LineMarker.h"
#include "Style.h"
#include "ViewStyle.h"
#include "CharClassify.h"
#include "Decoration.h"
#include "CaseFolder.h"
#include "Document.h"
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#include "RESearch.h"
#include "CaseConvert.h"
#include "UniConversion.h"
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#include "DBCS.h"
#include "Selection.h"
#include "PositionCache.h"
#include "FontQuality.h"
#include "EditModel.h"
#include "MarginView.h"
#include "EditView.h"
#include "Editor.h"
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#include "ElapsedPeriod.h"
#include "AutoComplete.h"
#include "ScintillaBase.h"
#include "ExternalLexer.h"
// Platform-specific headers
// win32
#include "PlatWin.h"
#include "HanjaDic.h"
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#include "ScintillaWin.h"
// gtk
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#include "ScintillaGTK.h"
#include "scintilla-marshal.h"
#include "ScintillaGTKAccessible.h"
#include "Converter.h"
// cocoa
#include "QuartzTextStyle.h"
#include "QuartzTextStyleAttribute.h"
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#include "QuartzTextLayout.h"
#import "InfoBarCommunicator.h"
#include "InfoBar.h"
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#import "ScintillaView.h"
#import "ScintillaCocoa.h"
#import "PlatCocoa.h"
// Catch testing framework
#include "catch.hpp"