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notepad-plus-plus/lexilla/lexers/LexLua.cxx

488 lines
15 KiB

// Scintilla source code edit control
/** @file LexLua.cxx
** Lexer for Lua language.
**
** Written by Paul Winwood.
** Folder by Alexey Yutkin.
** Modified by Marcos E. Wurzius & Philippe Lhoste
**/
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <stdarg.h>
#include <assert.h>
#include <ctype.h>
#include <string>
#include <string_view>
#include "ILexer.h"
#include "Scintilla.h"
#include "SciLexer.h"
#include "StringCopy.h"
#include "WordList.h"
#include "LexAccessor.h"
#include "Accessor.h"
#include "StyleContext.h"
#include "CharacterSet.h"
#include "LexerModule.h"
using namespace Lexilla;
// Test for [=[ ... ]=] delimiters, returns 0 if it's only a [ or ],
// return 1 for [[ or ]], returns >=2 for [=[ or ]=] and so on.
// The maximum number of '=' characters allowed is 254.
static int LongDelimCheck(StyleContext &sc) {
int sep = 1;
while (sc.GetRelative(sep) == '=' && sep < 0xFF)
sep++;
if (sc.GetRelative(sep) == sc.ch)
return sep;
return 0;
}
static void ColouriseLuaDoc(
Sci_PositionU startPos,
Sci_Position length,
int initStyle,
WordList *keywordlists[],
Accessor &styler) {
const WordList &keywords = *keywordlists[0];
const WordList &keywords2 = *keywordlists[1];
const WordList &keywords3 = *keywordlists[2];
const WordList &keywords4 = *keywordlists[3];
const WordList &keywords5 = *keywordlists[4];
const WordList &keywords6 = *keywordlists[5];
const WordList &keywords7 = *keywordlists[6];
const WordList &keywords8 = *keywordlists[7];
// Accepts accented characters
CharacterSet setWordStart(CharacterSet::setAlpha, "_", true);
CharacterSet setWord(CharacterSet::setAlphaNum, "_", true);
// Not exactly following number definition (several dots are seen as OK, etc.)
// but probably enough in most cases. [pP] is for hex floats.
CharacterSet setNumber(CharacterSet::setDigits, ".-+abcdefpABCDEFP");
Update: Scintilla 5.3.5 Lexilla 5.2.5 update to Scinitlla Release 5.3.5 (https://www.scintilla.org/scintilla535.zip) Released 31 May 2023. On Win32, implement IME context sensitivity with IMR_DOCUMENTFEED. Feature #1310. On Win32 remove dependence on MSIMG32.DLL by replacing AlphaBlend by GdiAlphaBlend. Bug #1923. On Qt, stop movement of IME candidate box. On Qt, report correct caret position within paragraph for IME retrieve surrounding text. On Qt for Cocoa, fix crash in entry of multi-character strings with IME. and Lexilla Release 5.2.5 (https://www.scintilla.org/lexilla525.zip) Released 31 May 2023. Add CharacterSetArray constructor without setBase initial argument for common case where this is setNone and the initialSet argument completely defines the characters. This shortens and clarifies use of CharacterSetArray. Bash: implement highlighting inside quoted elements and here-docs. Controlled with properties lexer.bash.styling.inside.string, lexer.bash.styling.inside.backticks, lexer.bash.styling.inside.parameter, and lexer.bash.styling.inside.heredoc. Issue #154, Issue #153, Feature #1033. Bash: add property lexer.bash.command.substitution to choose how to style command substitutions. 0 → SCE_SH_BACKTICKS; 1 → surrounding "$(" and ")" as operators and contents styled as bash code; 2 → use distinct styles (base style + 64) for contents. Choice (2) is a provisional feature and details may change before it is finalized. Issue #153. Bash: fix nesting of parameters (SCE_SH_PARAM) like ${var/$sub/"${rep}}"}. Issue #154. Bash: fix single character special parameters like $? by limiting style. Issue #154. Bash: treat "$$" as special parameter and end scalars before "$". Issue #154. Bash: treat "<<" in arithmetic contexts as left bitwise shift operator instead of here-doc. Issue #137. Batch: style SCE_BAT_AFTER_LABEL used for rest of line after label which is not executed. Issue #148. F#: Lex interpolated verbatim strings as verbatim. Issue #156. VB: allow multiline strings when lexer.vb.strings.multiline set. Issue #151. Close #13729
2 years ago
CharacterSet setExponent("eEpP");
CharacterSet setLuaOperator("*/-+()={}~[];<>,.^%:#&|");
CharacterSet setEscapeSkip("\"'\\");
Sci_Position currentLine = styler.GetLine(startPos);
// Initialize long string [[ ... ]] or block comment --[[ ... ]],
// if we are inside such a string. Block comment was introduced in Lua 5.0,
// blocks with separators [=[ ... ]=] in Lua 5.1.
// Continuation of a string (\z whitespace escaping) is controlled by stringWs.
int sepCount = 0;
int stringWs = 0;
if (initStyle == SCE_LUA_LITERALSTRING || initStyle == SCE_LUA_COMMENT ||
initStyle == SCE_LUA_STRING || initStyle == SCE_LUA_CHARACTER) {
const int lineState = styler.GetLineState(currentLine - 1);
sepCount = lineState & 0xFF;
stringWs = lineState & 0x100;
}
// results of identifier/keyword matching
Sci_Position idenPos = 0;
Sci_Position idenWordPos = 0;
int idenStyle = SCE_LUA_IDENTIFIER;
bool foundGoto = false;
// Do not leak onto next line
if (initStyle == SCE_LUA_STRINGEOL || initStyle == SCE_LUA_COMMENTLINE || initStyle == SCE_LUA_PREPROCESSOR) {
initStyle = SCE_LUA_DEFAULT;
}
StyleContext sc(startPos, length, initStyle, styler);
if (startPos == 0 && sc.ch == '#' && sc.chNext == '!') {
// shbang line: "#!" is a comment only if located at the start of the script
sc.SetState(SCE_LUA_COMMENTLINE);
}
for (; sc.More(); sc.Forward()) {
if (sc.atLineEnd) {
// Update the line state, so it can be seen by next line
currentLine = styler.GetLine(sc.currentPos);
switch (sc.state) {
case SCE_LUA_LITERALSTRING:
case SCE_LUA_COMMENT:
case SCE_LUA_STRING:
case SCE_LUA_CHARACTER:
// Inside a literal string, block comment or string, we set the line state
styler.SetLineState(currentLine, stringWs | sepCount);
break;
default:
// Reset the line state
styler.SetLineState(currentLine, 0);
break;
}
}
if (sc.atLineStart && (sc.state == SCE_LUA_STRING)) {
// Prevent SCE_LUA_STRINGEOL from leaking back to previous line
sc.SetState(SCE_LUA_STRING);
}
// Handle string line continuation
if ((sc.state == SCE_LUA_STRING || sc.state == SCE_LUA_CHARACTER) &&
sc.ch == '\\') {
if (sc.chNext == '\n' || sc.chNext == '\r') {
sc.Forward();
if (sc.ch == '\r' && sc.chNext == '\n') {
sc.Forward();
}
continue;
}
}
// Determine if the current state should terminate.
if (sc.state == SCE_LUA_OPERATOR) {
if (sc.ch == ':' && sc.chPrev == ':') { // :: <label> :: forward scan
sc.Forward();
Sci_Position ln = 0;
while (IsASpaceOrTab(sc.GetRelative(ln))) // skip over spaces/tabs
ln++;
Sci_Position ws1 = ln;
if (setWordStart.Contains(sc.GetRelative(ln))) {
int c, i = 0;
char s[100];
while (setWord.Contains(c = sc.GetRelative(ln))) { // get potential label
if (i < 90)
s[i++] = static_cast<char>(c);
ln++;
}
s[i] = '\0'; Sci_Position lbl = ln;
if (!keywords.InList(s)) {
while (IsASpaceOrTab(sc.GetRelative(ln))) // skip over spaces/tabs
ln++;
Sci_Position ws2 = ln - lbl;
if (sc.GetRelative(ln) == ':' && sc.GetRelative(ln + 1) == ':') {
// final :: found, complete valid label construct
sc.ChangeState(SCE_LUA_LABEL);
if (ws1) {
sc.SetState(SCE_LUA_DEFAULT);
sc.ForwardBytes(ws1);
}
sc.SetState(SCE_LUA_LABEL);
sc.ForwardBytes(lbl - ws1);
if (ws2) {
sc.SetState(SCE_LUA_DEFAULT);
sc.ForwardBytes(ws2);
}
sc.SetState(SCE_LUA_LABEL);
sc.ForwardBytes(2);
}
}
}
}
sc.SetState(SCE_LUA_DEFAULT);
} else if (sc.state == SCE_LUA_NUMBER) {
// We stop the number definition on non-numerical non-dot non-eEpP non-sign non-hexdigit char
if (!setNumber.Contains(sc.ch)) {
sc.SetState(SCE_LUA_DEFAULT);
} else if (sc.ch == '-' || sc.ch == '+') {
if (!setExponent.Contains(sc.chPrev))
sc.SetState(SCE_LUA_DEFAULT);
}
} else if (sc.state == SCE_LUA_IDENTIFIER) {
idenPos--; // commit already-scanned identitier/word parts
if (idenWordPos > 0) {
idenWordPos--;
sc.ChangeState(idenStyle);
sc.ForwardBytes(idenWordPos);
idenPos -= idenWordPos;
if (idenPos > 0) {
sc.SetState(SCE_LUA_IDENTIFIER);
sc.ForwardBytes(idenPos);
}
} else {
sc.ForwardBytes(idenPos);
}
sc.SetState(SCE_LUA_DEFAULT);
if (foundGoto) { // goto <label> forward scan
while (IsASpaceOrTab(sc.ch) && !sc.atLineEnd)
sc.Forward();
if (setWordStart.Contains(sc.ch)) {
sc.SetState(SCE_LUA_LABEL);
sc.Forward();
while (setWord.Contains(sc.ch))
sc.Forward();
char s[100];
sc.GetCurrent(s, sizeof(s));
if (keywords.InList(s)) // labels cannot be keywords
sc.ChangeState(SCE_LUA_WORD);
}
sc.SetState(SCE_LUA_DEFAULT);
}
} else if (sc.state == SCE_LUA_COMMENTLINE || sc.state == SCE_LUA_PREPROCESSOR) {
if (sc.atLineEnd) {
sc.ForwardSetState(SCE_LUA_DEFAULT);
}
} else if (sc.state == SCE_LUA_STRING) {
if (stringWs) {
if (!IsASpace(sc.ch))
stringWs = 0;
}
if (sc.ch == '\\') {
if (setEscapeSkip.Contains(sc.chNext)) {
sc.Forward();
} else if (sc.chNext == 'z') {
sc.Forward();
stringWs = 0x100;
}
} else if (sc.ch == '\"') {
sc.ForwardSetState(SCE_LUA_DEFAULT);
} else if (stringWs == 0 && sc.atLineEnd) {
sc.ChangeState(SCE_LUA_STRINGEOL);
sc.ForwardSetState(SCE_LUA_DEFAULT);
}
} else if (sc.state == SCE_LUA_CHARACTER) {
if (stringWs) {
if (!IsASpace(sc.ch))
stringWs = 0;
}
if (sc.ch == '\\') {
if (setEscapeSkip.Contains(sc.chNext)) {
sc.Forward();
} else if (sc.chNext == 'z') {
sc.Forward();
stringWs = 0x100;
}
} else if (sc.ch == '\'') {
sc.ForwardSetState(SCE_LUA_DEFAULT);
} else if (stringWs == 0 && sc.atLineEnd) {
sc.ChangeState(SCE_LUA_STRINGEOL);
sc.ForwardSetState(SCE_LUA_DEFAULT);
}
} else if (sc.ch == ']' && (sc.state == SCE_LUA_LITERALSTRING || sc.state == SCE_LUA_COMMENT)) {
const int sep = LongDelimCheck(sc);
if (sep == sepCount) { // ]=]-style delim
sc.Forward(sep);
sc.ForwardSetState(SCE_LUA_DEFAULT);
}
}
// Determine if a new state should be entered.
if (sc.state == SCE_LUA_DEFAULT) {
if (IsADigit(sc.ch) || (sc.ch == '.' && IsADigit(sc.chNext))) {
sc.SetState(SCE_LUA_NUMBER);
if (sc.ch == '0' && toupper(sc.chNext) == 'X') {
sc.Forward();
}
} else if (setWordStart.Contains(sc.ch)) {
// For matching various identifiers with dots and colons, multiple
// matches are done as identifier segments are added. Longest match is
// set to a word style. The non-matched part is in identifier style.
std::string ident;
idenPos = 0;
idenWordPos = 0;
idenStyle = SCE_LUA_IDENTIFIER;
foundGoto = false;
int cNext;
do {
int c;
const Sci_Position idenPosOld = idenPos;
std::string identSeg;
identSeg += static_cast<char>(sc.GetRelative(idenPos++));
while (setWord.Contains(c = sc.GetRelative(idenPos))) {
identSeg += static_cast<char>(c);
idenPos++;
}
if (keywords.InList(identSeg.c_str()) && (idenPosOld > 0)) {
idenPos = idenPosOld - 1; // keywords cannot mix
ident.pop_back();
break;
}
ident += identSeg;
const char* s = ident.c_str();
int newStyle = SCE_LUA_IDENTIFIER;
if (keywords.InList(s)) {
newStyle = SCE_LUA_WORD;
} else if (keywords2.InList(s)) {
newStyle = SCE_LUA_WORD2;
} else if (keywords3.InList(s)) {
newStyle = SCE_LUA_WORD3;
} else if (keywords4.InList(s)) {
newStyle = SCE_LUA_WORD4;
} else if (keywords5.InList(s)) {
newStyle = SCE_LUA_WORD5;
} else if (keywords6.InList(s)) {
newStyle = SCE_LUA_WORD6;
} else if (keywords7.InList(s)) {
newStyle = SCE_LUA_WORD7;
} else if (keywords8.InList(s)) {
newStyle = SCE_LUA_WORD8;
}
if (newStyle != SCE_LUA_IDENTIFIER) {
idenStyle = newStyle;
idenWordPos = idenPos;
}
if (idenStyle == SCE_LUA_WORD) // keywords cannot mix
break;
cNext = sc.GetRelative(idenPos + 1);
if ((c == '.' || c == ':') && setWordStart.Contains(cNext)) {
ident += static_cast<char>(c);
idenPos++;
} else {
cNext = 0;
}
} while (cNext);
if ((idenStyle == SCE_LUA_WORD) && (ident.compare("goto") == 0)) {
foundGoto = true;
}
sc.SetState(SCE_LUA_IDENTIFIER);
} else if (sc.ch == '\"') {
sc.SetState(SCE_LUA_STRING);
stringWs = 0;
} else if (sc.ch == '\'') {
sc.SetState(SCE_LUA_CHARACTER);
stringWs = 0;
} else if (sc.ch == '[') {
sepCount = LongDelimCheck(sc);
if (sepCount == 0) {
sc.SetState(SCE_LUA_OPERATOR);
} else {
sc.SetState(SCE_LUA_LITERALSTRING);
sc.Forward(sepCount);
}
} else if (sc.Match('-', '-')) {
sc.SetState(SCE_LUA_COMMENTLINE);
if (sc.Match("--[")) {
sc.Forward(2);
sepCount = LongDelimCheck(sc);
if (sepCount > 0) {
sc.ChangeState(SCE_LUA_COMMENT);
sc.Forward(sepCount);
}
} else {
sc.Forward();
}
} else if (sc.atLineStart && sc.Match('$')) {
sc.SetState(SCE_LUA_PREPROCESSOR); // Obsolete since Lua 4.0, but still in old code
} else if (setLuaOperator.Contains(sc.ch)) {
sc.SetState(SCE_LUA_OPERATOR);
}
}
}
sc.Complete();
}
static void FoldLuaDoc(Sci_PositionU startPos, Sci_Position length, int initStyle, WordList *[],
Accessor &styler) {
const Sci_PositionU lengthDoc = startPos + length;
int visibleChars = 0;
Sci_Position lineCurrent = styler.GetLine(startPos);
int levelPrev = styler.LevelAt(lineCurrent) & SC_FOLDLEVELNUMBERMASK;
int levelCurrent = levelPrev;
char chNext = styler[startPos];
const bool foldCompact = styler.GetPropertyInt("fold.compact", 1) != 0;
int style = initStyle;
int styleNext = styler.StyleAt(startPos);
for (Sci_PositionU i = startPos; i < lengthDoc; i++) {
const char ch = chNext;
chNext = styler.SafeGetCharAt(i + 1);
const int stylePrev = style;
style = styleNext;
styleNext = styler.StyleAt(i + 1);
const bool atEOL = (ch == '\r' && chNext != '\n') || (ch == '\n');
if (style == SCE_LUA_WORD) {
if (ch == 'i' || ch == 'd' || ch == 'f' || ch == 'e' || ch == 'r' || ch == 'u') {
char s[10] = "";
for (Sci_PositionU j = 0; j < 8; j++) {
if (!iswordchar(styler[i + j])) {
break;
}
s[j] = styler[i + j];
s[j + 1] = '\0';
}
if ((strcmp(s, "if") == 0) || (strcmp(s, "do") == 0) || (strcmp(s, "function") == 0) || (strcmp(s, "repeat") == 0)) {
levelCurrent++;
}
if ((strcmp(s, "end") == 0) || (strcmp(s, "elseif") == 0) || (strcmp(s, "until") == 0)) {
levelCurrent--;
}
}
} else if (style == SCE_LUA_OPERATOR) {
if (ch == '{' || ch == '(') {
levelCurrent++;
} else if (ch == '}' || ch == ')') {
levelCurrent--;
}
} else if (style == SCE_LUA_LITERALSTRING || style == SCE_LUA_COMMENT) {
if (stylePrev != style) {
levelCurrent++;
} else if (styleNext != style) {
levelCurrent--;
}
}
if (atEOL) {
int lev = levelPrev;
if (visibleChars == 0 && foldCompact) {
lev |= SC_FOLDLEVELWHITEFLAG;
}
if ((levelCurrent > levelPrev) && (visibleChars > 0)) {
lev |= SC_FOLDLEVELHEADERFLAG;
}
if (lev != styler.LevelAt(lineCurrent)) {
styler.SetLevel(lineCurrent, lev);
}
lineCurrent++;
levelPrev = levelCurrent;
visibleChars = 0;
}
if (!isspacechar(ch)) {
visibleChars++;
}
}
// Fill in the real level of the next line, keeping the current flags as they will be filled in later
int flagsNext = styler.LevelAt(lineCurrent) & ~SC_FOLDLEVELNUMBERMASK;
styler.SetLevel(lineCurrent, levelPrev | flagsNext);
}
static const char * const luaWordListDesc[] = {
"Keywords",
"Basic functions",
"String, (table) & math functions",
"(coroutines), I/O & system facilities",
"user1",
"user2",
"user3",
"user4",
0
};
namespace {
LexicalClass lexicalClasses[] = {
// Lexer Lua SCLEX_LUA SCE_LUA_:
0, "SCE_LUA_DEFAULT", "default", "White space: Visible only in View Whitespace mode (or if it has a back colour)",
1, "SCE_LUA_COMMENT", "comment", "Block comment (Lua 5.0)",
2, "SCE_LUA_COMMENTLINE", "comment line", "Line comment",
3, "SCE_LUA_COMMENTDOC", "comment documentation", "Doc comment -- Not used in Lua (yet?)",
4, "SCE_LUA_NUMBER", "literal numeric", "Number",
5, "SCE_LUA_WORD", "keyword", "Keyword",
6, "SCE_LUA_STRING", "literal string", "(Double quoted) String",
7, "SCE_LUA_CHARACTER", "literal string character", "Character (Single quoted string)",
8, "SCE_LUA_LITERALSTRING", "literal string", "Literal string",
9, "SCE_LUA_PREPROCESSOR", "preprocessor", "Preprocessor (obsolete in Lua 4.0 and up)",
10, "SCE_LUA_OPERATOR", "operator", "Operators",
11, "SCE_LUA_IDENTIFIER", "identifier", "Identifier (everything else...)",
12, "SCE_LUA_STRINGEOL", "error literal string", "End of line where string is not closed",
13, "SCE_LUA_WORD2", "identifier", "Other keywords",
14, "SCE_LUA_WORD3", "identifier", "Other keywords",
15, "SCE_LUA_WORD4", "identifier", "Other keywords",
16, "SCE_LUA_WORD5", "identifier", "Other keywords",
17, "SCE_LUA_WORD6", "identifier", "Other keywords",
18, "SCE_LUA_WORD7", "identifier", "Other keywords",
19, "SCE_LUA_WORD8", "identifier", "Other keywords",
20, "SCE_LUA_LABEL", "label", "Labels",
};
}
LexerModule lmLua(SCLEX_LUA, ColouriseLuaDoc, "lua", FoldLuaDoc, luaWordListDesc, lexicalClasses, ELEMENTS(lexicalClasses));