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# Make file for Scintilla on Windows Visual C++ version
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# Copyright 1998-2010 by Neil Hodgson <neilh@scintilla.org>
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# The License.txt file describes the conditions under which this software may be distributed.
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# This makefile is for using Visual C++ with nmake.
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# Usage for Microsoft:
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# nmake -f scintilla.mak
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# For debug versions define DEBUG on the command line:
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# nmake DEBUG=1 -f scintilla.mak
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# The main makefile uses mingw32 gcc and may be more current than this file.
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.SUFFIXES: .cxx
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DIR_O=.
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DIR_BIN=..\bin
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COMPONENT=$(DIR_BIN)\Scintilla.dll
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LIBSCI=$(DIR_BIN)\libscintilla.lib
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LD=link
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!IFDEF SUPPORT_XP
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ADD_DEFINE=-D_USING_V110_SDK71_
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# Different subsystems for 32-bit and 64-bit Windows XP so detect based on Platform
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# environment variable set by vcvars*.bat to be either x86 or x64
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!IF "$(PLATFORM)" == "x64"
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SUBSYSTEM=-SUBSYSTEM:WINDOWS,5.02
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!ELSE
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SUBSYSTEM=-SUBSYSTEM:WINDOWS,5.01
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!ENDIF
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!ELSE
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CETCOMPAT=-CETCOMPAT
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!IFDEF ARM64
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ADD_DEFINE=-D_ARM64_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE=1
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SUBSYSTEM=-SUBSYSTEM:WINDOWS,10.00
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!ENDIF
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!ENDIF
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CRTFLAGS=-D_CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES=1 -D_CRT_SECURE_NO_DEPRECATE=1 -D_SCL_SECURE_NO_WARNINGS=1 $(ADD_DEFINE)
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CXXFLAGS=-Zi -TP -MP -W4 -EHsc -std:c++17 $(CRTFLAGS)
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CXXDEBUG=-Od -MTd -DDEBUG
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CXXNDEBUG=-O1 -MT -DNDEBUG -GL
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NAME=-Fo
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LDFLAGS=-OPT:REF -LTCG -IGNORE:4197 -DEBUG $(SUBSYSTEM) $(CETCOMPAT)
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LDDEBUG=
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LIBS=KERNEL32.lib USER32.lib GDI32.lib IMM32.lib OLE32.lib OLEAUT32.lib MSIMG32.lib
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NOLOGO=-nologo
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!IFDEF QUIET
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CXX=@$(CXX)
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CXXFLAGS=$(CXXFLAGS) $(NOLOGO)
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LDFLAGS=$(LDFLAGS) $(NOLOGO)
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!ENDIF
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!IFDEF NO_CXX11_REGEX
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CXXFLAGS=$(CXXFLAGS) -DNO_CXX11_REGEX
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!ENDIF
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!IFDEF DEBUG
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CXXFLAGS=$(CXXFLAGS) $(CXXDEBUG)
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LDFLAGS=$(LDDEBUG) $(LDFLAGS)
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!ELSE
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CXXFLAGS=$(CXXFLAGS) $(CXXNDEBUG)
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!ENDIF
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INCLUDES=-I../include -I../src
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CXXFLAGS=$(CXXFLAGS) $(INCLUDES)
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all: $(COMPONENT) $(LIBSCI)
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clean:
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-del /q $(DIR_O)\*.obj $(DIR_O)\*.pdb $(DIR_O)\*.asm $(COMPONENT) \
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$(DIR_O)\*.res $(DIR_BIN)\*.map $(DIR_BIN)\*.exp $(DIR_BIN)\*.pdb \
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$(DIR_BIN)\Scintilla.lib $(LIBSCI)
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depend:
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pyw DepGen.py
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# Required for base Scintilla
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SRC_OBJS=\
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$(DIR_O)\AutoComplete.obj \
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$(DIR_O)\CallTip.obj \
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$(DIR_O)\CaseConvert.obj \
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$(DIR_O)\CaseFolder.obj \
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$(DIR_O)\CellBuffer.obj \
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$(DIR_O)\ChangeHistory.obj \
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$(DIR_O)\CharacterCategoryMap.obj \
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$(DIR_O)\CharacterType.obj \
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$(DIR_O)\CharClassify.obj \
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$(DIR_O)\ContractionState.obj \
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$(DIR_O)\DBCS.obj \
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$(DIR_O)\Decoration.obj \
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$(DIR_O)\Document.obj \
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$(DIR_O)\EditModel.obj \
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$(DIR_O)\Editor.obj \
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$(DIR_O)\EditView.obj \
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$(DIR_O)\Geometry.obj \
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$(DIR_O)\Indicator.obj \
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$(DIR_O)\KeyMap.obj \
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$(DIR_O)\LineMarker.obj \
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$(DIR_O)\MarginView.obj \
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$(DIR_O)\PerLine.obj \
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$(DIR_O)\PositionCache.obj \
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$(DIR_O)\RESearch.obj \
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$(DIR_O)\RunStyles.obj \
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$(DIR_O)\Selection.obj \
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$(DIR_O)\Style.obj \
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$(DIR_O)\UniConversion.obj \
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$(DIR_O)\UniqueString.obj \
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$(DIR_O)\ViewStyle.obj \
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$(DIR_O)\XPM.obj
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# To have PCRE boost regex with header only is integrated and not just the one from std
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!INCLUDE ../../boostregex/nppSpecifics.mak
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COMPONENT_OBJS = \
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$(DIR_O)\HanjaDic.obj \
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$(DIR_O)\PlatWin.obj \
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$(DIR_O)\ScintillaBase.obj \
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$(DIR_O)\ScintillaWin.obj \
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$(SRC_OBJS)
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SHARED_OBJS = \
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$(DIR_O)\ScintillaDLL.obj
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$(DIR_O)\ScintRes.res : ScintRes.rc
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$(RC) -fo$@ $**
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$(COMPONENT): $(COMPONENT_OBJS) $(SHARED_OBJS) $(DIR_O)\ScintRes.res
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$(LD) $(LDFLAGS) -DEF:Scintilla.def -DLL -OUT:$@ $** $(LIBS)
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$(LIBSCI): $(COMPONENT_OBJS)
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LIB /OUT:$@ $**
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# Define how to build all the objects and what they depend on
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{..\src}.cxx{$(DIR_O)}.obj::
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$(CXX) $(CXXFLAGS) -c $(NAME)$(DIR_O)\ $<
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{.}.cxx{$(DIR_O)}.obj::
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$(CXX) $(CXXFLAGS) -c $(NAME)$(DIR_O)\ $<
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# Dependencies
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!IF EXISTS(nmdeps.mak)
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# Protect with !IF EXISTS to handle accidental deletion - just 'nmake -f scintilla.mak depend'
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!INCLUDE nmdeps.mak
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!ENDIF
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