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/**
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* Copyright 2009 Sun Microsystems, Inc. All rights reserved.
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* This file is dual licensed under LGPL v2.1 and the Scintilla license (http://www.scintilla.org/License.txt).
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*/
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#ifndef PLATCOCOA_H
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#define PLATCOCOA_H
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#include <cstring>
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#include <cstdio>
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#include <cstdlib>
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#include <assert.h>
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#include <sys/time.h>
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#include <Cocoa/Cocoa.h>
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#include "QuartzTextLayout.h"
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#include "Platform.h"
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#include "Scintilla.h"
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NSRect PRectangleToNSRect(Scintilla::PRectangle& rc);
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Scintilla::PRectangle NSRectToPRectangle(NSRect& rc);
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CFStringEncoding EncodingFromCharacterSet(bool unicode, int characterSet);
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@interface ScintillaContextMenu : NSMenu
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{
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Scintilla::ScintillaCocoa* owner;
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}
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- (void) handleCommand: (NSMenuItem*) sender;
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- (void) setOwner: (Scintilla::ScintillaCocoa*) newOwner;
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@end
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namespace Scintilla {
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// A class to do the actual text rendering for us using Quartz 2D.
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class SurfaceImpl : public Surface
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{
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private:
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bool unicodeMode;
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float x;
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float y;
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CGContextRef gc;
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/** The text layout instance */
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QuartzTextLayout* textLayout;
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int codePage;
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int verticalDeviceResolution;
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/** If the surface is a bitmap context, contains a reference to the bitmap data. */
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uint8_t* bitmapData;
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/** If the surface is a bitmap context, stores the dimensions of the bitmap. */
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int bitmapWidth;
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int bitmapHeight;
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/** Set the CGContext's fill colour to the specified allocated colour. */
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void FillColour( const ColourAllocated& back );
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// 24-bit RGB+A bitmap data constants
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static const int BITS_PER_COMPONENT = 8;
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static const int BITS_PER_PIXEL = BITS_PER_COMPONENT * 4;
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static const int BYTES_PER_PIXEL = BITS_PER_PIXEL / 8;
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public:
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SurfaceImpl();
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~SurfaceImpl();
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void Init(WindowID wid);
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void Init(SurfaceID sid, WindowID wid);
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void InitPixMap(int width, int height, Surface *surface_, WindowID wid);
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CGContextRef GetContext() { return gc; }
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void Release();
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bool Initialised();
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void PenColour(ColourAllocated fore);
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/** Returns a CGImageRef that represents the surface. Returns NULL if this is not possible. */
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CGImageRef GetImage();
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void CopyImageRectangle(Surface &surfaceSource, PRectangle srcRect, PRectangle dstRect);
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int LogPixelsY();
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int DeviceHeightFont(int points);
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void MoveTo(int x_, int y_);
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void LineTo(int x_, int y_);
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void Polygon(Scintilla::Point *pts, int npts, ColourAllocated fore, ColourAllocated back);
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void RectangleDraw(PRectangle rc, ColourAllocated fore, ColourAllocated back);
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void FillRectangle(PRectangle rc, ColourAllocated back);
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void FillRectangle(PRectangle rc, Surface &surfacePattern);
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void RoundedRectangle(PRectangle rc, ColourAllocated fore, ColourAllocated back);
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void AlphaRectangle(PRectangle rc, int cornerSize, ColourAllocated fill, int alphaFill,
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ColourAllocated outline, int alphaOutline, int flags);
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void Ellipse(PRectangle rc, ColourAllocated fore, ColourAllocated back);
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void Copy(PRectangle rc, Scintilla::Point from, Surface &surfaceSource);
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void DrawTextNoClip(PRectangle rc, Font &font_, int ybase, const char *s, int len, ColourAllocated fore,
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ColourAllocated back);
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void DrawTextClipped(PRectangle rc, Font &font_, int ybase, const char *s, int len, ColourAllocated fore,
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ColourAllocated back);
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void DrawTextTransparent(PRectangle rc, Font &font_, int ybase, const char *s, int len, ColourAllocated fore);
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void MeasureWidths(Font &font_, const char *s, int len, int *positions);
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int WidthText(Font &font_, const char *s, int len);
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int WidthChar(Font &font_, char ch);
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int Ascent(Font &font_);
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int Descent(Font &font_);
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int InternalLeading(Font &font_);
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int ExternalLeading(Font &font_);
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int Height(Font &font_);
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int AverageCharWidth(Font &font_);
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int SetPalette(Scintilla::Palette *pal, bool inBackGround);
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void SetClip(PRectangle rc);
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void FlushCachedState();
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void SetUnicodeMode(bool unicodeMode_);
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void SetDBCSMode(int codePage_);
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}; // SurfaceImpl class
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} // Scintilla namespace
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#endif
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