|
|
|
@ -788,6 +788,35 @@
|
|
|
|
|
return that.event.call(that, modName, events, EV_REMOVE);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// 防抖
|
|
|
|
|
Layui.prototype.debounce = function (func, wait) {
|
|
|
|
|
var timeout;
|
|
|
|
|
return function () {
|
|
|
|
|
var context = this;
|
|
|
|
|
var args = arguments;
|
|
|
|
|
clearTimeout(timeout);
|
|
|
|
|
timeout = setTimeout(function () {
|
|
|
|
|
func.apply(context, args);
|
|
|
|
|
}, wait);
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// 节流
|
|
|
|
|
Layui.prototype.throttle = function (func, wait) {
|
|
|
|
|
var cooldown = false;
|
|
|
|
|
return function () {
|
|
|
|
|
var context = this;
|
|
|
|
|
var args = arguments;
|
|
|
|
|
if (!cooldown) {
|
|
|
|
|
func.apply(context, args);
|
|
|
|
|
cooldown = true;
|
|
|
|
|
setTimeout(function () {
|
|
|
|
|
cooldown = false;
|
|
|
|
|
}, wait);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// exports layui
|
|
|
|
|
win.layui = new Layui();
|
|
|
|
|
|
|
|
|
|