mirror of https://github.com/k3s-io/k3s
240 lines
7.2 KiB
Go
240 lines
7.2 KiB
Go
/*
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Copyright 2017 The Kubernetes Authors.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package async
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import (
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"fmt"
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"sync"
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"time"
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"k8s.io/client-go/util/flowcontrol"
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"github.com/golang/glog"
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)
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// BoundedFrequencyRunner manages runs of a user-provided function.
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// See NewBoundedFrequencyRunner for examples.
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type BoundedFrequencyRunner struct {
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name string // the name of this instance
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minInterval time.Duration // the min time between runs, modulo bursts
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maxInterval time.Duration // the max time between runs
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run chan struct{} // try an async run
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mu sync.Mutex // guards runs of fn and all mutations
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fn func() // function to run
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lastRun time.Time // time of last run
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timer timer // timer for deferred runs
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limiter rateLimiter // rate limiter for on-demand runs
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}
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// designed so that flowcontrol.RateLimiter satisfies
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type rateLimiter interface {
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TryAccept() bool
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Stop()
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}
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type nullLimiter struct{}
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func (nullLimiter) TryAccept() bool {
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return true
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}
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func (nullLimiter) Stop() {}
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var _ rateLimiter = nullLimiter{}
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// for testing
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type timer interface {
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// C returns the timer's selectable channel.
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C() <-chan time.Time
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// See time.Timer.Reset.
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Reset(d time.Duration) bool
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// See time.Timer.Stop.
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Stop() bool
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// See time.Now.
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Now() time.Time
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// See time.Since.
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Since(t time.Time) time.Duration
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// See time.Sleep.
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Sleep(d time.Duration)
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}
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// implement our timer in terms of std time.Timer.
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type realTimer struct {
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*time.Timer
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}
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func (rt realTimer) C() <-chan time.Time {
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return rt.Timer.C
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}
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func (rt realTimer) Now() time.Time {
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return time.Now()
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}
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func (rt realTimer) Since(t time.Time) time.Duration {
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return time.Since(t)
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}
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func (rt realTimer) Sleep(d time.Duration) {
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time.Sleep(d)
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}
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var _ timer = realTimer{}
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// NewBoundedFrequencyRunner creates a new BoundedFrequencyRunner instance,
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// which will manage runs of the specified function.
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//
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// All runs will be async to the caller of BoundedFrequencyRunner.Run, but
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// multiple runs are serialized. If the function needs to hold locks, it must
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// take them internally.
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//
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// Runs of the function will have at least minInterval between them (from
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// completion to next start), except that up to bursts may be allowed. Burst
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// runs are "accumulated" over time, one per minInterval up to burstRuns total.
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// This can be used, for example, to mitigate the impact of expensive operations
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// being called in response to user-initiated operations. Run requests that
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// would violate the minInterval are coallesced and run at the next opportunity.
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//
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// The function will be run at least once per maxInterval. For example, this can
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// force periodic refreshes of state in the absence of anyone calling Run.
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//
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// Examples:
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//
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// NewBoundedFrequencyRunner("name", fn, time.Second, 5*time.Second, 1)
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// - fn will have at least 1 second between runs
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// - fn will have no more than 5 seconds between runs
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//
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// NewBoundedFrequencyRunner("name", fn, 3*time.Second, 10*time.Second, 3)
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// - fn will have at least 3 seconds between runs, with up to 3 burst runs
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// - fn will have no more than 10 seconds between runs
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//
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// The maxInterval must be greater than or equal to the minInterval, If the
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// caller passes a maxInterval less than minInterval, this function will panic.
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func NewBoundedFrequencyRunner(name string, fn func(), minInterval, maxInterval time.Duration, burstRuns int) *BoundedFrequencyRunner {
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timer := realTimer{Timer: time.NewTimer(0)} // will tick immediately
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<-timer.C() // consume the first tick
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return construct(name, fn, minInterval, maxInterval, burstRuns, timer)
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}
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// Make an instance with dependencies injected.
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func construct(name string, fn func(), minInterval, maxInterval time.Duration, burstRuns int, timer timer) *BoundedFrequencyRunner {
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if maxInterval < minInterval {
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panic(fmt.Sprintf("%s: maxInterval (%v) must be >= minInterval (%v)", name, minInterval, maxInterval))
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}
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if timer == nil {
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panic(fmt.Sprintf("%s: timer must be non-nil", name))
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}
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bfr := &BoundedFrequencyRunner{
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name: name,
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fn: fn,
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minInterval: minInterval,
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maxInterval: maxInterval,
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run: make(chan struct{}, 1),
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timer: timer,
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}
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if minInterval == 0 {
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bfr.limiter = nullLimiter{}
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} else {
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// allow burst updates in short succession
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qps := float32(time.Second) / float32(minInterval)
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bfr.limiter = flowcontrol.NewTokenBucketRateLimiterWithClock(qps, burstRuns, timer)
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}
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return bfr
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}
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// Loop handles the periodic timer and run requests. This is expected to be
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// called as a goroutine.
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func (bfr *BoundedFrequencyRunner) Loop(stop <-chan struct{}) {
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glog.V(3).Infof("%s Loop running", bfr.name)
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bfr.timer.Reset(bfr.maxInterval)
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for {
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select {
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case <-stop:
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bfr.stop()
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glog.V(3).Infof("%s Loop stopping", bfr.name)
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return
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case <-bfr.timer.C():
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bfr.tryRun()
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case <-bfr.run:
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bfr.tryRun()
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}
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}
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}
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// Run the function as soon as possible. If this is called while Loop is not
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// running, the call may be deferred indefinitely.
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// If there is already a queued request to call the underlying function, it
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// may be dropped - it is just guaranteed that we will try calling the
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// underlying function as soon as possible starting from now.
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func (bfr *BoundedFrequencyRunner) Run() {
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// If it takes a lot of time to run the underlying function, noone is really
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// processing elements from <run> channel. So to avoid blocking here on the
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// putting element to it, we simply skip it if there is already an element
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// in it.
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select {
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case bfr.run <- struct{}{}:
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default:
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}
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}
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// assumes the lock is not held
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func (bfr *BoundedFrequencyRunner) stop() {
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bfr.mu.Lock()
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defer bfr.mu.Unlock()
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bfr.limiter.Stop()
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bfr.timer.Stop()
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}
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// assumes the lock is not held
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func (bfr *BoundedFrequencyRunner) tryRun() {
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bfr.mu.Lock()
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defer bfr.mu.Unlock()
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if bfr.limiter.TryAccept() {
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// We're allowed to run the function right now.
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bfr.fn()
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bfr.lastRun = bfr.timer.Now()
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bfr.timer.Stop()
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bfr.timer.Reset(bfr.maxInterval)
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glog.V(3).Infof("%s: ran, next possible in %v, periodic in %v", bfr.name, bfr.minInterval, bfr.maxInterval)
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return
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}
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// It can't run right now, figure out when it can run next.
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elapsed := bfr.timer.Since(bfr.lastRun) // how long since last run
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nextPossible := bfr.minInterval - elapsed // time to next possible run
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nextScheduled := bfr.maxInterval - elapsed // time to next periodic run
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glog.V(4).Infof("%s: %v since last run, possible in %v, scheduled in %v", bfr.name, elapsed, nextPossible, nextScheduled)
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if nextPossible < nextScheduled {
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// Set the timer for ASAP, but don't drain here. Assuming Loop is running,
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// it might get a delivery in the mean time, but that is OK.
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bfr.timer.Stop()
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bfr.timer.Reset(nextPossible)
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glog.V(3).Infof("%s: throttled, scheduling run in %v", bfr.name, nextPossible)
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}
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}
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