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k3s/vendor/github.com/miekg/dns/udp.go

103 lines
2.9 KiB

// +build !windows
package dns
import (
"net"
"golang.org/x/net/ipv4"
"golang.org/x/net/ipv6"
)
// This is the required size of the OOB buffer to pass to ReadMsgUDP.
var udpOOBSize = func() int {
// We can't know whether we'll get an IPv4 control message or an
// IPv6 control message ahead of time. To get around this, we size
// the buffer equal to the largest of the two.
oob4 := ipv4.NewControlMessage(ipv4.FlagDst | ipv4.FlagInterface)
oob6 := ipv6.NewControlMessage(ipv6.FlagDst | ipv6.FlagInterface)
if len(oob4) > len(oob6) {
return len(oob4)
}
return len(oob6)
}()
// SessionUDP holds the remote address and the associated
// out-of-band data.
type SessionUDP struct {
raddr *net.UDPAddr
context []byte
}
// RemoteAddr returns the remote network address.
func (s *SessionUDP) RemoteAddr() net.Addr { return s.raddr }
// ReadFromSessionUDP acts just like net.UDPConn.ReadFrom(), but returns a session object instead of a
// net.UDPAddr.
func ReadFromSessionUDP(conn *net.UDPConn, b []byte) (int, *SessionUDP, error) {
oob := make([]byte, udpOOBSize)
n, oobn, _, raddr, err := conn.ReadMsgUDP(b, oob)
if err != nil {
return n, nil, err
}
return n, &SessionUDP{raddr, oob[:oobn]}, err
}
// WriteToSessionUDP acts just like net.UDPConn.WriteTo(), but uses a *SessionUDP instead of a net.Addr.
func WriteToSessionUDP(conn *net.UDPConn, b []byte, session *SessionUDP) (int, error) {
oob := correctSource(session.context)
n, _, err := conn.WriteMsgUDP(b, oob, session.raddr)
return n, err
}
func setUDPSocketOptions(conn *net.UDPConn) error {
// Try setting the flags for both families and ignore the errors unless they
// both error.
err6 := ipv6.NewPacketConn(conn).SetControlMessage(ipv6.FlagDst|ipv6.FlagInterface, true)
err4 := ipv4.NewPacketConn(conn).SetControlMessage(ipv4.FlagDst|ipv4.FlagInterface, true)
if err6 != nil && err4 != nil {
return err4
}
return nil
}
// parseDstFromOOB takes oob data and returns the destination IP.
func parseDstFromOOB(oob []byte) net.IP {
// Start with IPv6 and then fallback to IPv4
// TODO(fastest963): Figure out a way to prefer one or the other. Looking at
// the lvl of the header for a 0 or 41 isn't cross-platform.
cm6 := new(ipv6.ControlMessage)
if cm6.Parse(oob) == nil && cm6.Dst != nil {
return cm6.Dst
}
cm4 := new(ipv4.ControlMessage)
if cm4.Parse(oob) == nil && cm4.Dst != nil {
return cm4.Dst
}
return nil
}
// correctSource takes oob data and returns new oob data with the Src equal to the Dst
func correctSource(oob []byte) []byte {
dst := parseDstFromOOB(oob)
if dst == nil {
return nil
}
// If the dst is definitely an IPv6, then use ipv6's ControlMessage to
// respond otherwise use ipv4's because ipv6's marshal ignores ipv4
// addresses.
if dst.To4() == nil {
cm := new(ipv6.ControlMessage)
cm.Src = dst
oob = cm.Marshal()
} else {
cm := new(ipv4.ControlMessage)
cm.Src = dst
oob = cm.Marshal()
}
return oob
}