mirror of https://github.com/k3s-io/k3s
234 lines
6.1 KiB
Go
234 lines
6.1 KiB
Go
// Package clock provides an abstraction for system time that enables
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// testing of time-sensitive code.
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//
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// Where you'd use time.Now, instead use clk.Now where clk is an
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// instance of Clock.
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//
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// When running your code in production, pass it a Clock given by
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// Default() and when you're running it in your tests, pass it an
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// instance of Clock from NewFake().
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//
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// When you do that, you can use FakeClock's Add and Set methods to
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// control how time behaves in your code making them more reliable
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// while also expanding the space of problems you can test.
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//
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// This code intentionally does not attempt to provide an abstraction
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// over time.Ticker and time.Timer because Go does not have the
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// runtime or API hooks available to do reliably. See
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// https://github.com/golang/go/issues/8869
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//
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// Be sure to test Time equality with time.Time#Equal, not ==.
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package clock
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import (
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"sort"
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"sync"
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"time"
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)
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// Some in-use reflection-heavy systems, like facebookgo/inject, fail when given
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// a value type like sysClock{}. Since it's hidden by an interface, this has
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// surprised users. We fixed that by making systemClock a &sysClock.
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var systemClock Clock = &sysClock{}
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// New returns a Clock that matches the actual system time.
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func New() Clock {
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// This is a method instead of a public var to prevent folks from
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// "making things work" by writing to the var instead of passing
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// in a Clock.
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return systemClock
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}
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// Deprecated: Default is just an alias for New but less memorable.
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func Default() Clock {
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return systemClock
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}
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// Clock is an abstraction over system time. New instances of it can
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// be made with Default and NewFake.
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type Clock interface {
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// Now returns the Clock's current view of the time. Mutating the
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// returned Time will not mutate the clock's time.
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Now() time.Time
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// Sleep causes the current goroutine to sleep for the given duration.
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Sleep(time.Duration)
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// After returns a channel that fires after the given duration.
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After(time.Duration) <-chan time.Time
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// Since is a short hand for Now().Sub(t).
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Since(time.Time) time.Duration
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// NewTimer makes a Timer based on this clock's time. Using Timers and
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// negative durations in the Clock or Timer API is undefined behavior and
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// may be changed.
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NewTimer(time.Duration) *Timer
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}
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type sysClock struct{}
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func (s *sysClock) Now() time.Time {
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return time.Now()
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}
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func (s *sysClock) Sleep(d time.Duration) {
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time.Sleep(d)
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}
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func (s *sysClock) After(d time.Duration) <-chan time.Time {
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return time.After(d)
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}
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func (s *sysClock) Since(t time.Time) time.Duration {
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return time.Since(t)
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}
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func (s *sysClock) NewTimer(d time.Duration) *Timer {
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tt := time.NewTimer(d)
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return &Timer{C: tt.C, timer: tt}
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}
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// NewFake returns a FakeClock to be used in tests that need to
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// manipulate time. Its initial value is always the unix epoch in the
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// UTC timezone. The FakeClock returned is thread-safe.
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func NewFake() FakeClock {
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// We're explicit about this time construction to avoid early user
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// questions about why the time object doesn't have a Location by
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// default.
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return &fake{t: time.Unix(0, 0).UTC()}
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}
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// FakeClock is a Clock with additional controls. The return value of
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// Now return can be modified with Add. Use NewFake to get a
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// thread-safe FakeClock implementation.
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type FakeClock interface {
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Clock
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// Adjust the time that will be returned by Now.
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Add(d time.Duration)
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// Set the Clock's time to exactly the time given.
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Set(t time.Time)
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}
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// To prevent mistakes with the API, we hide this behind NewFake. It's
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// easy forget to create a pointer to a fake since time.Time (and
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// sync.Mutex) are also simple values. The code will appear to work
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// but the clock's time will never be adjusted.
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type fake struct {
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sync.RWMutex
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t time.Time
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sends sortedSends
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}
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func (f *fake) Now() time.Time {
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f.RLock()
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defer f.RUnlock()
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return f.t
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}
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func (f *fake) Sleep(d time.Duration) {
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if d < 0 {
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// time.Sleep just returns immediately. Do the same.
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return
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}
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f.Add(d)
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}
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func (f *fake) After(d time.Duration) <-chan time.Time {
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return f.NewTimer(d).C
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}
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func (f *fake) Since(t time.Time) time.Duration {
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return f.Now().Sub(t)
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}
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func (f *fake) NewTimer(d time.Duration) *Timer {
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f.Lock()
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defer f.Unlock()
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ch := make(chan time.Time, 1)
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tt := f.t.Add(d)
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ft := &fakeTimer{c: ch, clk: f, active: true}
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t := &Timer{
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C: ch,
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fakeTimer: ft,
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}
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s := f.addSend(tt, ft)
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ft.sends = []*send{s}
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return t
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}
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func (f *fake) Add(d time.Duration) {
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f.Lock()
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defer f.Unlock()
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f.t = f.t.Add(d)
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f.sendTimes()
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}
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func (f *fake) Set(t time.Time) {
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f.Lock()
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defer f.Unlock()
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f.t = t
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f.sendTimes()
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}
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// Only to be called while the fake's lock is held
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func (f *fake) sendTimes() {
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newSends := make(sortedSends, 0)
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for _, s := range f.sends {
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if !s.active || !s.ft.active {
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continue
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}
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if s.target.Equal(f.t) || s.target.Before(f.t) {
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s.ft.active = false
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s.active = false
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// The select is to drop second sends from resets without a user
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// receiving from ft.c.
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select {
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case s.ft.c <- s.target:
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default:
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}
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}
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if s.active {
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newSends = append(newSends, s)
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}
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}
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f.sends = newSends
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}
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// Only to be called while the fake's lock is held
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func (f *fake) addSend(target time.Time, ft *fakeTimer) *send {
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s := &send{target: target, ft: ft, active: true}
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f.sends = append(f.sends, s)
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// This will be a small enough slice to be fast. Can be replaced with a more
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// complicated container if someone is making many timers.
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sort.Sort(f.sends)
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return s
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}
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// send is a struct that represents a scheduled send of a time.Time to its
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// fakeTimer's channel. They are actually sent when the relevant fake's time
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// goes equal or past their target time, as long as the relevant fakeTimer has
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// not been Reset or Stop'ed. When a Timer is Reset, the old sends are
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// deactivated and will be removed from the clocks list on the next attempt to
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// send.
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type send struct {
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target time.Time
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active bool
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ft *fakeTimer
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}
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type sortedSends []*send
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func (s sortedSends) Len() int {
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return len(s)
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}
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func (s sortedSends) Less(i, j int) bool {
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return s[i].target.Before(s[j].target)
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}
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func (s sortedSends) Swap(i, j int) {
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s[i], s[j] = s[j], s[i]
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}
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