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368 lines
14 KiB
368 lines
14 KiB
package godirwalk
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import (
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"os"
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"path/filepath"
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"sort"
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"github.com/pkg/errors"
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)
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// DefaultScratchBufferSize specifies the size of the scratch buffer that will
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// be allocated by Walk, ReadDirents, or ReadDirnames when a scratch buffer is
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// not provided or the scratch buffer that is provided is smaller than
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// MinimumScratchBufferSize bytes. This may seem like a large value; however,
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// when a program intends to enumerate large directories, having a larger
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// scratch buffer results in fewer operating system calls.
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const DefaultScratchBufferSize = 64 * 1024
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// MinimumScratchBufferSize specifies the minimum size of the scratch buffer
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// that Walk, ReadDirents, and ReadDirnames will use when reading file entries
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// from the operating system. It is initialized to the result from calling
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// `os.Getpagesize()` during program startup.
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var MinimumScratchBufferSize int
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func init() {
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MinimumScratchBufferSize = os.Getpagesize()
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}
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// Options provide parameters for how the Walk function operates.
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type Options struct {
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// ErrorCallback specifies a function to be invoked in the case of an error
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// that could potentially be ignored while walking a file system
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// hierarchy. When set to nil or left as its zero-value, any error condition
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// causes Walk to immediately return the error describing what took
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// place. When non-nil, this user supplied function is invoked with the OS
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// pathname of the file system object that caused the error along with the
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// error that took place. The return value of the supplied ErrorCallback
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// function determines whether the error will cause Walk to halt immediately
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// as it would were no ErrorCallback value provided, or skip this file
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// system node yet continue on with the remaining nodes in the file system
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// hierarchy.
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//
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// ErrorCallback is invoked both for errors that are returned by the
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// runtime, and for errors returned by other user supplied callback
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// functions.
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ErrorCallback func(string, error) ErrorAction
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// FollowSymbolicLinks specifies whether Walk will follow symbolic links
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// that refer to directories. When set to false or left as its zero-value,
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// Walk will still invoke the callback function with symbolic link nodes,
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// but if the symbolic link refers to a directory, it will not recurse on
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// that directory. When set to true, Walk will recurse on symbolic links
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// that refer to a directory.
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FollowSymbolicLinks bool
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// Unsorted controls whether or not Walk will sort the immediate descendants
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// of a directory by their relative names prior to visiting each of those
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// entries.
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//
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// When set to false or left at its zero-value, Walk will get the list of
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// immediate descendants of a particular directory, sort that list by
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// lexical order of their names, and then visit each node in the list in
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// sorted order. This will cause Walk to always traverse the same directory
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// tree in the same order, however may be inefficient for directories with
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// many immediate descendants.
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//
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// When set to true, Walk skips sorting the list of immediate descendants
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// for a directory, and simply visits each node in the order the operating
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// system enumerated them. This will be more fast, but with the side effect
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// that the traversal order may be different from one invocation to the
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// next.
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Unsorted bool
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// Callback is a required function that Walk will invoke for every file
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// system node it encounters.
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Callback WalkFunc
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// PostChildrenCallback is an option function that Walk will invoke for
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// every file system directory it encounters after its children have been
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// processed.
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PostChildrenCallback WalkFunc
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// ScratchBuffer is an optional byte slice to use as a scratch buffer for
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// Walk to use when reading directory entries, to reduce amount of garbage
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// generation. Not all architectures take advantage of the scratch
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// buffer. If omitted or the provided buffer has fewer bytes than
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// MinimumScratchBufferSize, then a buffer with DefaultScratchBufferSize
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// bytes will be created and used once per Walk invocation.
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ScratchBuffer []byte
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}
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// ErrorAction defines a set of actions the Walk function could take based on
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// the occurrence of an error while walking the file system. See the
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// documentation for the ErrorCallback field of the Options structure for more
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// information.
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type ErrorAction int
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const (
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// Halt is the ErrorAction return value when the upstream code wants to halt
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// the walk process when a runtime error takes place. It matches the default
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// action the Walk function would take were no ErrorCallback provided.
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Halt ErrorAction = iota
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// SkipNode is the ErrorAction return value when the upstream code wants to
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// ignore the runtime error for the current file system node, skip
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// processing of the node that caused the error, and continue walking the
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// file system hierarchy with the remaining nodes.
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SkipNode
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)
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// WalkFunc is the type of the function called for each file system node visited
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// by Walk. The pathname argument will contain the argument to Walk as a prefix;
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// that is, if Walk is called with "dir", which is a directory containing the
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// file "a", the provided WalkFunc will be invoked with the argument "dir/a",
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// using the correct os.PathSeparator for the Go Operating System architecture,
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// GOOS. The directory entry argument is a pointer to a Dirent for the node,
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// providing access to both the basename and the mode type of the file system
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// node.
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//
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// If an error is returned by the Callback or PostChildrenCallback functions,
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// and no ErrorCallback function is provided, processing stops. If an
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// ErrorCallback function is provided, then it is invoked with the OS pathname
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// of the node that caused the error along along with the error. The return
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// value of the ErrorCallback function determines whether to halt processing, or
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// skip this node and continue processing remaining file system nodes.
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//
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// The exception is when the function returns the special value
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// filepath.SkipDir. If the function returns filepath.SkipDir when invoked on a
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// directory, Walk skips the directory's contents entirely. If the function
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// returns filepath.SkipDir when invoked on a non-directory file system node,
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// Walk skips the remaining files in the containing directory. Note that any
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// supplied ErrorCallback function is not invoked with filepath.SkipDir when the
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// Callback or PostChildrenCallback functions return that special value.
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type WalkFunc func(osPathname string, directoryEntry *Dirent) error
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// Walk walks the file tree rooted at the specified directory, calling the
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// specified callback function for each file system node in the tree, including
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// root, symbolic links, and other node types. The nodes are walked in lexical
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// order, which makes the output deterministic but means that for very large
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// directories this function can be inefficient.
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//
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// This function is often much faster than filepath.Walk because it does not
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// invoke os.Stat for every node it encounters, but rather obtains the file
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// system node type when it reads the parent directory.
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//
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// If a runtime error occurs, either from the operating system or from the
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// upstream Callback or PostChildrenCallback functions, processing typically
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// halts. However, when an ErrorCallback function is provided in the provided
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// Options structure, that function is invoked with the error along with the OS
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// pathname of the file system node that caused the error. The ErrorCallback
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// function's return value determines the action that Walk will then take.
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//
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// func main() {
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// dirname := "."
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// if len(os.Args) > 1 {
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// dirname = os.Args[1]
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// }
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// err := godirwalk.Walk(dirname, &godirwalk.Options{
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// Callback: func(osPathname string, de *godirwalk.Dirent) error {
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// fmt.Printf("%s %s\n", de.ModeType(), osPathname)
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// return nil
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// },
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// ErrorCallback: func(osPathname string, err error) godirwalk.ErrorAction {
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// // Your program may want to log the error somehow.
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// fmt.Fprintf(os.Stderr, "ERROR: %s\n", err)
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//
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// // For the purposes of this example, a simple SkipNode will suffice,
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// // although in reality perhaps additional logic might be called for.
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// return godirwalk.SkipNode
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// },
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// })
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// if err != nil {
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// fmt.Fprintf(os.Stderr, "%s\n", err)
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// os.Exit(1)
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// }
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// }
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func Walk(pathname string, options *Options) error {
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pathname = filepath.Clean(pathname)
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var fi os.FileInfo
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var err error
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if options.FollowSymbolicLinks {
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fi, err = os.Stat(pathname)
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if err != nil {
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return errors.Wrap(err, "cannot Stat")
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}
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} else {
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fi, err = os.Lstat(pathname)
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if err != nil {
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return errors.Wrap(err, "cannot Lstat")
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}
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}
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mode := fi.Mode()
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if mode&os.ModeDir == 0 {
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return errors.Errorf("cannot Walk non-directory: %s", pathname)
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}
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dirent := &Dirent{
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name: filepath.Base(pathname),
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modeType: mode & os.ModeType,
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}
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// If ErrorCallback is nil, set to a default value that halts the walk
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// process on all operating system errors. This is done to allow error
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// handling to be more succinct in the walk code.
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if options.ErrorCallback == nil {
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options.ErrorCallback = defaultErrorCallback
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}
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if len(options.ScratchBuffer) < MinimumScratchBufferSize {
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options.ScratchBuffer = make([]byte, DefaultScratchBufferSize)
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}
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err = walk(pathname, dirent, options)
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if err == filepath.SkipDir {
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return nil // silence SkipDir for top level
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}
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return err
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}
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// defaultErrorCallback always returns Halt because if the upstream code did not
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// provide an ErrorCallback function, walking the file system hierarchy ought to
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// halt upon any operating system error.
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func defaultErrorCallback(_ string, _ error) ErrorAction { return Halt }
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// walk recursively traverses the file system node specified by pathname and the
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// Dirent.
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func walk(osPathname string, dirent *Dirent, options *Options) error {
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err := options.Callback(osPathname, dirent)
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if err != nil {
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if err == filepath.SkipDir {
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return err
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}
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err = errors.Wrap(err, "Callback") // wrap potential errors returned by callback
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if action := options.ErrorCallback(osPathname, err); action == SkipNode {
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return nil
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}
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return err
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}
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// On some platforms, an entry can have more than one mode type bit set.
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// For instance, it could have both the symlink bit and the directory bit
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// set indicating it's a symlink to a directory.
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if dirent.IsSymlink() {
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if !options.FollowSymbolicLinks {
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return nil
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}
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// Only need to Stat entry if platform did not already have os.ModeDir
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// set, such as would be the case for unix like operating systems. (This
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// guard eliminates extra os.Stat check on Windows.)
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if !dirent.IsDir() {
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referent, err := os.Readlink(osPathname)
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if err != nil {
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err = errors.Wrap(err, "cannot Readlink")
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if action := options.ErrorCallback(osPathname, err); action == SkipNode {
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return nil
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}
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return err
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}
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var osp string
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if filepath.IsAbs(referent) {
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osp = referent
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} else {
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osp = filepath.Join(filepath.Dir(osPathname), referent)
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}
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fi, err := os.Stat(osp)
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if err != nil {
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err = errors.Wrap(err, "cannot Stat")
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if action := options.ErrorCallback(osp, err); action == SkipNode {
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return nil
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}
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return err
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}
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dirent.modeType = fi.Mode() & os.ModeType
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}
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}
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if !dirent.IsDir() {
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return nil
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}
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// If get here, then specified pathname refers to a directory.
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deChildren, err := ReadDirents(osPathname, options.ScratchBuffer)
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if err != nil {
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err = errors.Wrap(err, "cannot ReadDirents")
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if action := options.ErrorCallback(osPathname, err); action == SkipNode {
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return nil
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}
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return err
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}
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if !options.Unsorted {
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sort.Sort(deChildren) // sort children entries unless upstream says to leave unsorted
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}
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for _, deChild := range deChildren {
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osChildname := filepath.Join(osPathname, deChild.name)
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err = walk(osChildname, deChild, options)
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if err != nil {
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if err != filepath.SkipDir {
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return err
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}
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// If received skipdir on a directory, stop processing that
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// directory, but continue to its siblings. If received skipdir on a
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// non-directory, stop processing remaining siblings.
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if deChild.IsSymlink() {
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// Only need to Stat entry if platform did not already have
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// os.ModeDir set, such as would be the case for unix like
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// operating systems. (This guard eliminates extra os.Stat check
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// on Windows.)
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if !deChild.IsDir() {
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// Resolve symbolic link referent to determine whether node
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// is directory or not.
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referent, err := os.Readlink(osChildname)
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if err != nil {
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err = errors.Wrap(err, "cannot Readlink")
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if action := options.ErrorCallback(osChildname, err); action == SkipNode {
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continue // with next child
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}
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return err
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}
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var osp string
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if filepath.IsAbs(referent) {
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osp = referent
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} else {
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osp = filepath.Join(osPathname, referent)
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}
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fi, err := os.Stat(osp)
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if err != nil {
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err = errors.Wrap(err, "cannot Stat")
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if action := options.ErrorCallback(osp, err); action == SkipNode {
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continue // with next child
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}
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return err
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}
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deChild.modeType = fi.Mode() & os.ModeType
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}
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}
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if !deChild.IsDir() {
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// If not directory, return immediately, thus skipping remainder
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// of siblings.
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return nil
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}
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}
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}
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if options.PostChildrenCallback == nil {
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return nil
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}
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err = options.PostChildrenCallback(osPathname, dirent)
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if err == nil || err == filepath.SkipDir {
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return err
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}
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err = errors.Wrap(err, "PostChildrenCallback") // wrap potential errors returned by callback
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if action := options.ErrorCallback(osPathname, err); action == SkipNode {
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return nil
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}
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return err
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}
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