// Copyright ©2015 The Gonum Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package mat const ( // regionOverlap is the panic string used for the general case // of a matrix region overlap between a source and destination. regionOverlap = "mat: bad region: overlap" // regionIdentity is the panic string used for the specific // case of complete agreement between a source and a destination. regionIdentity = "mat: bad region: identical" // mismatchedStrides is the panic string used for overlapping // data slices with differing strides. mismatchedStrides = "mat: bad region: different strides" ) // rectanglesOverlap returns whether the strided rectangles a and b overlap // when b is offset by off elements after a but has at least one element before // the end of a. off must be positive. a and b have aCols and bCols respectively. // // rectanglesOverlap works by shifting both matrices left such that the left // column of a is at 0. The column indexes are flattened by obtaining the shifted // relative left and right column positions modulo the common stride. This allows // direct comparison of the column offsets when the matrix backing data slices // are known to overlap. func rectanglesOverlap(off, aCols, bCols, stride int) bool { if stride == 1 { // Unit stride means overlapping data // slices must overlap as matrices. return true } // Flatten the shifted matrix column positions // so a starts at 0, modulo the common stride. aTo := aCols // The mod stride operations here make the from // and to indexes comparable between a and b when // the data slices of a and b overlap. bFrom := off % stride bTo := (bFrom + bCols) % stride if bTo == 0 || bFrom < bTo { // b matrix is not wrapped: compare for // simple overlap. return bFrom < aTo } // b strictly wraps and so must overlap with a. return true }