Fix build on 32 bit processors.

pull/6/head
Brendan Burns 2014-11-11 09:10:45 -08:00
parent 9f2750694c
commit ffcdb9dfb7
2 changed files with 8 additions and 5 deletions

View File

@ -40,8 +40,8 @@ var (
dockerEndpoint = flag.String("docker_endpoint", "", "If non-empty, use this for the docker endpoint to communicate with")
etcdServer = flag.String("etcd_server", "http://localhost:4001", "If non-empty, path to the set of etcd server to use")
// TODO: Discover these by pinging the host machines, and rip out these flags.
nodeMilliCPU = flag.Int("node_milli_cpu", 1000, "The amount of MilliCPU provisioned on each node")
nodeMemory = flag.Int("node_memory", 3*1024*1024*1024, "The amount of memory (in bytes) provisioned on each node")
nodeMilliCPU = flag.Int64("node_milli_cpu", 1000, "The amount of MilliCPU provisioned on each node")
nodeMemory = flag.Int64("node_memory", 3*1024*1024*1024, "The amount of memory (in bytes) provisioned on each node")
)
func startComponents(etcdClient tools.EtcdClient, cl *client.Client, addr string, port int) {

View File

@ -114,11 +114,14 @@ func RunScheduler(cl *client.Client) {
}
// RunControllerManager starts a controller
func RunControllerManager(machineList []string, cl *client.Client, nodeMilliCPU, nodeMemory int) {
func RunControllerManager(machineList []string, cl *client.Client, nodeMilliCPU, nodeMemory int64) {
if int64(int(nodeMilliCPU)) != nodeMilliCPU || int64(int(nodeMemory)) != nodeMemory {
glog.Fatalf("Overflow, nodeCPU or nodeMemory too large for the platform")
}
nodeResources := &api.NodeResources{
Capacity: api.ResourceList{
resources.CPU: util.NewIntOrStringFromInt(nodeMilliCPU),
resources.Memory: util.NewIntOrStringFromInt(nodeMemory),
resources.CPU: util.NewIntOrStringFromInt(int(nodeMilliCPU)),
resources.Memory: util.NewIntOrStringFromInt(int(nodeMemory)),
},
}
minionController := minionControllerPkg.NewMinionController(nil, "", machineList, nodeResources, cl)