Because rescheduling is disruptive--it causes one or more
already-running Pods to die when they otherwise wouldn't--a key
constraint on rescheduling is that it must be done subject to
disruption SLOs. There are a number of ways to specify these SLOs--a
global rate limit across all Pods, a rate limit across a set of Pods
defined by some particular label selector, a maximum number of Pods
that can be down at any one time among a set defined by some
particular label selector, etc. These policies are presumably part of
the Rescheduler's configuration.
There are a lot of design possibilities for a rescheduler. To explain
them, it's easiest to start with the description of a baseline
rescheduler, and then describe possible modifications. The Baseline
rescheduler
* only kicks in when there are one or more PENDING Pods for some period of time; its objective function is binary: completely happy if there are no PENDING Pods, and completely unhappy if there are PENDING Pods; it does not try to optimize for any other aspect of cluster layout
* is not a scheduler -- it simply identifies a node where a PENDING Pod could fit if one or more Pods on that node were moved out of the way, and then kills those Pods to make room for the PENDING Pod, which will then be scheduled there by the regular scheduler(s). [obviously this killing operation must be able to specify "don't allow the killed Pod to reschedule back to whence it was killed" otherwise the killing is pointless] Of course it should only do this if it is sure the killed Pods will be able to reschedule into already-free space in the cluster. Note that although it is not a scheduler, the Rescheduler needs to be linked with the predicate functions of the scheduling algorithm(s) so that it can know (1) that the PENDING Pod would actually schedule into the hole it has identified once the hole is created, and (2) that the evicted Pod(s) will be able to schedule somewhere else in the cluster.
Possible variations on this Baseline rescheduler are
1. it can kill the Pod(s) whose space it wants **and also schedule the Pod that will take that space and reschedule the Pod(s) that were killed**, rather than just killing the Pod(s) whose space it wants and relying on the regular scheduler(s) to schedule the Pod that will take that space (and to reschedule the Pod(s) that were evicted)
1. it can run continuously in the background to optimize general cluster layout instead of just trying to get a PENDING Pod to schedule
1. it can try to move groups of Pods instead of using a one-at-a-time / greedy approach
1. it can formulate multi-hop plans instead of single-hop
A key design question for a Rescheduler is how much knowledge it needs about the scheduling policies used by the cluster's scheduler(s).
* For the Baseline rescheduler, it needs to know the predicate functions used by the cluster's scheduler(s) else it can't know how to create a hole that the PENDING Pod will fit into, nor be sure that the evicted Pod(s) will be able to reschedule elsewhere.
* If it is going to run continuously in the background to optimize cluster layout but is still only going to kill Pods, then it still needs to know the predicate functions for the reason mentioned above. In principle it doesn't need to know the priority functions; it could just randomly kill Pods and rely on the regular scheduler to put them back in better places. However, this is a rather inexact approach. Thus it is useful for the rescheduler to know the priority functions, or at least some subset of them, so it can be sure that an action it takes will actually improve the cluster layout.
* If it is going to run continuously in the background to optimize cluster layout and is going to act as a scheduler rather than just killing Pods, then it needs to know the predicate functions and some compatible (but not necessarily identical) priority functions One example of a case where "compatible but not identical" might be useful is if the main scheduler(s) has a very simple scheduling policy optimized for low scheduling latency, and the Rescheduler having a more sophisticated/optimal scheduling policy that requires more computation time. The main thing to avoid is for the scheduler(s) and rescheduler to have incompatible priority functions, as this will cause them to "fight" (though it still can't lead to an infinite loop, since the scheduler(s) only ever touches a Pod once).