jumpserver/apps/assets/utils.py

197 lines
6.2 KiB
Python

# ~*~ coding: utf-8 ~*~
#
from treelib import Tree
from treelib.exceptions import NodeIDAbsentError
from collections import defaultdict
from copy import deepcopy
from common.utils import get_object_or_none, get_logger, timeit
from .models import SystemUser, Asset
logger = get_logger(__file__)
def get_system_user_by_name(name):
system_user = get_object_or_none(SystemUser, name=name)
return system_user
def get_system_user_by_id(id):
system_user = get_object_or_none(SystemUser, id=id)
return system_user
class TreeService(Tree):
tag_sep = ' / '
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.nodes_assets_map = defaultdict(set)
self.all_nodes_assets_map = {}
self._invalid_assets = frozenset()
@classmethod
@timeit
def new(cls):
from .models import Node
from orgs.utils import tmp_to_root_org
with tmp_to_root_org():
all_nodes = list(Node.objects.all().values("key", "value"))
all_nodes.sort(key=lambda x: len(x["key"].split(":")))
tree = cls()
tree.create_node(tag='', identifier='')
for node in all_nodes:
key = node["key"]
value = node["value"]
parent_key = ":".join(key.split(":")[:-1])
tree.safe_create_node(
tag=value, identifier=key,
parent=parent_key,
)
tree.init_assets()
return tree
@timeit
def init_assets(self):
from orgs.utils import tmp_to_root_org
self.all_nodes_assets_map = {}
self.nodes_assets_map = defaultdict(set)
with tmp_to_root_org():
queryset = Asset.objects.all().values_list('id', 'nodes__key')
invalid_assets = Asset.objects.filter(is_active=False)\
.values_list('id', flat=True)
self._invalid_assets = frozenset(invalid_assets)
for asset_id, key in queryset:
if not key:
continue
self.nodes_assets_map[key].add(asset_id)
def safe_create_node(self, **kwargs):
parent = kwargs.get("parent")
if not self.contains(parent):
kwargs['parent'] = self.root
self.create_node(**kwargs)
def all_children_ids(self, nid, with_self=True):
children_ids = self.expand_tree(nid)
if not with_self:
next(children_ids)
return list(children_ids)
def all_children(self, nid, with_self=True, deep=False):
children_ids = self.all_children_ids(nid, with_self=with_self)
return [self.get_node(i, deep=deep) for i in children_ids]
def ancestors(self, nid, with_self=False, deep=False):
ancestor_ids = list(self.rsearch(nid))
ancestor_ids.pop()
if not with_self:
ancestor_ids.pop(0)
return [self.get_node(i, deep=deep) for i in ancestor_ids]
def get_node_full_tag(self, nid):
ancestors = self.ancestors(nid, with_self=True)
ancestors.reverse()
return self.tag_sep.join([n.tag for n in ancestors])
def get_family(self, nid, deep=False):
ancestors = self.ancestors(nid, with_self=False, deep=deep)
children = self.all_children(nid, with_self=False)
return ancestors + [self[nid]] + children
@staticmethod
def is_parent(child, parent):
parent_id = child.bpointer
return parent_id == parent.identifier
def root_node(self):
return self.get_node(self.root)
def get_node(self, nid, deep=False):
node = super().get_node(nid)
if deep:
node = self.copy_node(node)
return node
def parent(self, nid, deep=False):
parent = super().parent(nid)
if deep:
parent = self.copy_node(parent)
return parent
def set_assets(self, nid, assets):
self.nodes_assets_map[nid] = set(assets)
def assets(self, nid):
assets = self.nodes_assets_map[nid]
return assets
def valid_assets(self, nid):
return set(self.assets(nid)) - set(self._invalid_assets)
def all_assets(self, nid):
assets = self.all_nodes_assets_map.get(nid)
if assets:
return assets
assets = set(self.assets(nid))
try:
children = self.children(nid)
except NodeIDAbsentError:
children = []
for child in children:
assets.update(self.all_assets(child.identifier))
self.all_nodes_assets_map[nid] = assets
return assets
def all_valid_assets(self, nid):
return set(self.all_assets(nid)) - set(self._invalid_assets)
def assets_amount(self, nid):
return len(self.all_assets(nid))
def valid_assets_amount(self, nid):
return len(self.all_valid_assets(nid))
@staticmethod
def copy_node(node):
new_node = deepcopy(node)
new_node.fpointer = None
return new_node
def safe_add_ancestors(self, node, ancestors):
# 如果没有祖先节点,那么添加该节点, 父节点是root node
if len(ancestors) == 0:
parent = self.root_node()
else:
parent = ancestors[0]
# 如果当前节点已再树中,则移动当前节点到父节点中
# 这个是由于 当前节点放到了二级节点中
if not self.contains(parent.identifier):
# logger.debug('Add parent: {}'.format(parent.identifier))
self.safe_add_ancestors(parent, ancestors[1:])
if self.contains(node.identifier):
# msg = 'Move node to parent: {} => {}'.format(
# node.identifier, parent.identifier
# )
# logger.debug(msg)
self.move_node(node.identifier, parent.identifier)
else:
# logger.debug('Add node: {}'.format(node.identifier))
self.add_node(node, parent)
#
# def __getstate__(self):
# self.mutex = None
# return self.__dict__
#
def __setstate__(self, state):
self.__dict__ = state
if '_invalid_assets' not in state:
self._invalid_assets = frozenset()
# self.mutex = threading.Lock()