from common.utils import get_logger from assets.const import AutomationTypes, Connectivity from ..base.manager import BasePlaybookManager logger = get_logger(__name__) class PingManager(BasePlaybookManager): def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.host_asset_and_account_mapper = {} @classmethod def method_type(cls): return AutomationTypes.ping def host_callback(self, host, asset=None, account=None, **kwargs): super().host_callback(host, asset=asset, account=account, **kwargs) self.host_asset_and_account_mapper[host['name']] = (asset, account) return host def on_host_success(self, host, result): asset, account = self.host_asset_and_account_mapper.get(host) asset.set_connectivity(Connectivity.OK) if not account: return account.set_connectivity(Connectivity.OK) def on_host_error(self, host, error, result): asset, account = self.host_asset_and_account_mapper.get(host) asset.set_connectivity(Connectivity.FAILED) if not account: return account.set_connectivity(Connectivity.FAILED)