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# coding: utf-8
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from __future__ import absolute_import, unicode_literals
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from collections import defaultdict
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from django.db.models import Q
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from common.utils import get_logger
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from .models import AssetPermission
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from .hands import Node
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logger = get_logger(__file__)
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class Tree:
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def __init__(self):
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self.__all_nodes = Node.objects.all().prefetch_related('assets')
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self.__node_asset_map = defaultdict(set)
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self.nodes = defaultdict(dict)
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self.root = Node.root()
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self.init_node_asset_map()
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def init_node_asset_map(self):
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for node in self.__all_nodes:
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assets = [a.id for a in node.assets.all()]
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for asset in assets:
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self.__node_asset_map[str(asset)].add(node)
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def add_asset(self, asset, system_users):
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nodes = self.__node_asset_map.get(str(asset.id), [])
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self.add_nodes(nodes)
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for node in nodes:
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self.nodes[node][asset].update(system_users)
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def add_node(self, node):
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if node in self.nodes:
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return
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else:
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self.nodes[node] = defaultdict(set)
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if node.key == self.root.key:
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return
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parent_key = ':'.join(node.key.split(':')[:-1])
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for n in self.__all_nodes:
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if n.key == parent_key:
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self.add_node(n)
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break
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def add_nodes(self, nodes):
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for node in nodes:
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self.add_node(node)
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def get_user_permissions(user, include_group=True):
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if include_group:
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groups = user.groups.all()
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arg = Q(users=user) | Q(user_groups__in=groups)
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else:
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arg = Q(users=user)
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return AssetPermission.objects.all().valid().filter(arg)
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def get_user_group_permissions(user_group):
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return AssetPermission.objects.all().valid().filter(
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user_groups=user_group
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)
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def get_asset_permissions(asset, include_node=True):
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if include_node:
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nodes = asset.get_all_nodes(flat=True)
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arg = Q(assets=asset) | Q(nodes__in=nodes)
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else:
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arg = Q(assets=asset)
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return AssetPermission.objects.all().valid().filter(arg)
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def get_node_permissions(node):
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return AssetPermission.objects.all().valid().filter(nodes=node)
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def get_system_user_permissions(system_user):
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return AssetPermission.objects.valid().all().filter(
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system_users=system_user
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)
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class AssetPermissionUtil:
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get_permissions_map = {
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"User": get_user_permissions,
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"UserGroup": get_user_group_permissions,
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"Asset": get_asset_permissions,
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"Node": get_node_permissions,
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"SystemUser": get_node_permissions,
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}
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def __init__(self, obj):
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self.object = obj
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self._permissions = None
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self._assets = None
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@property
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def permissions(self):
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if self._permissions:
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return self._permissions
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object_cls = self.object.__class__.__name__
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func = self.get_permissions_map[object_cls]
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permissions = func(self.object)
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self._permissions = permissions
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return permissions
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def get_nodes_direct(self):
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"""
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返回用户/组授权规则直接关联的节点
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:return: {node1: set(system_user1,)}
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"""
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nodes = defaultdict(set)
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permissions = self.permissions.prefetch_related('nodes', 'system_users')
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for perm in permissions:
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for node in perm.nodes.all():
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nodes[node].update(perm.system_users.all())
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return nodes
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def get_assets_direct(self):
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"""
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返回用户授权规则直接关联的资产
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:return: {asset1: set(system_user1,)}
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"""
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assets = defaultdict(set)
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permissions = self.permissions.prefetch_related('assets', 'system_users')
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for perm in permissions:
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for asset in perm.assets.all().valid().prefetch_related('nodes'):
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assets[asset].update(perm.system_users.all())
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return assets
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def get_assets(self):
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if self._assets:
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return self._assets
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assets = self.get_assets_direct()
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nodes = self.get_nodes_direct()
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for node, system_users in nodes.items():
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_assets = node.get_all_assets().valid().prefetch_related('nodes')
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for asset in _assets:
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assets[asset].update(system_users)
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self._assets = assets
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return self._assets
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def get_nodes_with_assets(self):
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"""
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返回节点并且包含资产
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{"node": {"assets": set("system_user")}}
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:return:
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"""
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assets = self.get_assets()
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tree = Tree()
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for asset, system_users in assets.items():
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tree.add_asset(asset, system_users)
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return tree.nodes
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