filebrowser/assets/assets.go

339 lines
20 KiB
Go

// Code generated by go-bindata.
// sources:
// static/css/main.css
// static/css/normalize.css
// templates/edit.tmpl
// templates/footer.tmpl
// templates/header.tmpl
// DO NOT EDIT!
package assets
import (
"bytes"
"compress/gzip"
"fmt"
"io"
"strings"
"os"
"time"
"io/ioutil"
"path/filepath"
)
func bindataRead(data []byte, name string) ([]byte, error) {
gz, err := gzip.NewReader(bytes.NewBuffer(data))
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
var buf bytes.Buffer
_, err = io.Copy(&buf, gz)
clErr := gz.Close()
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
if clErr != nil {
return nil, err
}
return buf.Bytes(), nil
}
type asset struct {
bytes []byte
info os.FileInfo
}
type bindataFileInfo struct {
name string
size int64
mode os.FileMode
modTime time.Time
}
func (fi bindataFileInfo) Name() string {
return fi.name
}
func (fi bindataFileInfo) Size() int64 {
return fi.size
}
func (fi bindataFileInfo) Mode() os.FileMode {
return fi.mode
}
func (fi bindataFileInfo) ModTime() time.Time {
return fi.modTime
}
func (fi bindataFileInfo) IsDir() bool {
return false
}
func (fi bindataFileInfo) Sys() interface{} {
return nil
}
var _staticCssMainCss = []byte("\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\x01\x00\x00\xff\xff\x00\x00\x00\x00\x00\x00\x00\x00")
func staticCssMainCssBytes() ([]byte, error) {
return bindataRead(
_staticCssMainCss,
"static/css/main.css",
)
}
func staticCssMainCss() (*asset, error) {
bytes, err := staticCssMainCssBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "static/css/main.css", size: 0, mode: os.FileMode(436), modTime: time.Unix(1442136876, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _staticCssNormalizeCss = 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\xbd\xfb\xf0\x6a\xc9\xb3\x3a\x05\x24\x2b\x0a\xb3\x95\x2b\x85\x36\x29\x55\x81\x7a\xf3\xfd\x97\x2e\x23\xed\x65\x70\x39\x76\x47\xf7\xde\x97\x8a\x0f\xa4\x90\x1e\xfe\x32\xbf\x34\x16\xdb\x40\xb3\x4e\xe7\x1f\xa5\xab\x63\x59\x0c\x5c\x15\xf1\x70\xfd\x93\xde\xcd\x32\x72\xad\x90\xb5\x55\x44\x42\xfe\xd3\xd5\xfe\x65\xb0\x17\xf5\x93\xcb\xd1\x00\x6e\x78\xf6\x50\x59\xfd\x2f\x00\x00\xff\xff\xb4\x45\x1a\x03\x76\x1e\x00\x00")
func staticCssNormalizeCssBytes() ([]byte, error) {
return bindataRead(
_staticCssNormalizeCss,
"static/css/normalize.css",
)
}
func staticCssNormalizeCss() (*asset, error) {
bytes, err := staticCssNormalizeCssBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "static/css/normalize.css", size: 7798, mode: os.FileMode(436), modTime: time.Unix(1442136889, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _templatesEditTmpl = []byte("\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xaa\xae\x56\xf6\x70\x75\x74\x71\x0d\x52\xae\xad\xe5\xe2\xb2\x29\x49\xad\x28\x49\x2c\x4a\x4d\xb4\xab\xae\x56\xd0\x73\xca\x4f\xa9\xd4\x0b\x4b\x2c\x32\x54\xa8\xad\xb5\xd1\x87\x4b\x71\x71\x01\x35\xb9\xf9\xfb\x87\x40\x34\x01\x02\x00\x00\xff\xff\x60\x7d\x92\x18\x42\x00\x00\x00")
func templatesEditTmplBytes() ([]byte, error) {
return bindataRead(
_templatesEditTmpl,
"templates/edit.tmpl",
)
}
func templatesEditTmpl() (*asset, error) {
bytes, err := templatesEditTmplBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "templates/edit.tmpl", size: 66, mode: os.FileMode(436), modTime: time.Unix(1442142830, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _templatesFooterTmpl = []byte("\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xb2\x49\xcb\xcf\x2f\x49\x2d\xb2\xe3\xe2\xb2\xd1\x87\x31\x6d\xf4\x93\xf2\x53\x2a\x41\x74\x46\x49\x6e\x8e\x1d\x17\x20\x00\x00\xff\xff\x61\xeb\xb2\x38\x24\x00\x00\x00")
func templatesFooterTmplBytes() ([]byte, error) {
return bindataRead(
_templatesFooterTmpl,
"templates/footer.tmpl",
)
}
func templatesFooterTmpl() (*asset, error) {
bytes, err := templatesFooterTmplBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "templates/footer.tmpl", size: 36, mode: os.FileMode(436), modTime: time.Unix(1442138891, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _templatesHeaderTmpl = []byte("\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\x9c\x90\x31\x4f\xc3\x30\x10\x85\xf7\xfe\x0a\x63\x56\xdc\x88\x8d\x21\x8e\x84\x4a\x07\x26\x18\x8a\x04\xa3\xeb\xbc\xd4\x07\x67\xbb\xc4\xd7\x56\xa5\xea\x7f\x27\xa1\x02\x15\x89\x89\xc9\xdf\xf9\xde\x7b\x3a\xbd\xfa\xe2\xee\x61\xb6\x78\x79\x9c\xab\x20\x91\x9b\x49\x3d\x3e\xca\xb3\x2b\xc5\xea\x94\xcd\x6b\xd1\x8a\x5d\x5a\x59\x8d\xa4\x9b\x89\x52\x75\x80\x6b\x47\x18\x30\x42\x9c\xf2\xc1\xf5\x05\x62\xf5\x46\x3a\x73\xa3\xcf\x57\x41\x64\x6d\xf0\xbe\xa1\xad\xd5\xcf\xe6\xe9\xd6\xcc\x72\x5c\x3b\xa1\x25\x43\x2b\x9f\x93\x20\x0d\xbe\xfb\xb9\x45\xbb\xc2\x2f\x67\x72\x11\x56\x6f\x09\xbb\x75\xee\xe5\x4c\xbc\xa3\x56\x82\x6d\xb1\x25\x0f\xf3\x35\x5c\x29\x4a\x24\xe4\xd8\x14\xef\x18\xf6\xfa\x8f\x20\x09\x88\x30\x3e\x73\xee\xcf\xb2\x2e\xbb\xae\xfb\x16\x0b\x09\xa3\x39\x1c\xd4\x74\x31\x92\x3a\x1e\xeb\xea\xf4\x77\xda\x33\xa5\x37\xd5\x83\xad\x2e\xb2\x67\x94\x00\x0c\x67\x85\x1e\x9d\xd5\x95\x6b\x23\xa5\x6a\xa8\x0c\x52\x2a\x5f\x4a\x95\x72\x1f\x1d\xd3\x07\xa6\xc3\xa4\xff\x15\x11\x1d\xa5\x1f\x77\x5d\x9d\x5a\x1f\x71\x99\xdb\x7d\x33\xf9\x0c\x00\x00\xff\xff\xf3\xee\xa9\xf9\xb8\x01\x00\x00")
func templatesHeaderTmplBytes() ([]byte, error) {
return bindataRead(
_templatesHeaderTmpl,
"templates/header.tmpl",
)
}
func templatesHeaderTmpl() (*asset, error) {
bytes, err := templatesHeaderTmplBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "templates/header.tmpl", size: 440, mode: os.FileMode(436), modTime: time.Unix(1442141496, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
}
return nil, fmt.Errorf("Asset %s not found", name)
}
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
a, err := Asset(name)
if (err != nil) {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, fmt.Errorf("AssetInfo %s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
"static/css/main.css": staticCssMainCss,
"static/css/normalize.css": staticCssNormalizeCss,
"templates/edit.tmpl": templatesEditTmpl,
"templates/footer.tmpl": templatesFooterTmpl,
"templates/header.tmpl": templatesHeaderTmpl,
}
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
}
}
if node.Func != nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
rv := make([]string, 0, len(node.Children))
for childName := range node.Children {
rv = append(rv, childName)
}
return rv, nil
}
type bintree struct {
Func func() (*asset, error)
Children map[string]*bintree
}
var _bintree = &bintree{nil, map[string]*bintree{
"static": &bintree{nil, map[string]*bintree{
"css": &bintree{nil, map[string]*bintree{
"main.css": &bintree{staticCssMainCss, map[string]*bintree{
}},
"normalize.css": &bintree{staticCssNormalizeCss, map[string]*bintree{
}},
}},
}},
"templates": &bintree{nil, map[string]*bintree{
"edit.tmpl": &bintree{templatesEditTmpl, map[string]*bintree{
}},
"footer.tmpl": &bintree{templatesFooterTmpl, map[string]*bintree{
}},
"header.tmpl": &bintree{templatesHeaderTmpl, map[string]*bintree{
}},
}},
}}
// RestoreAsset restores an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
}
// RestoreAssets restores an asset under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
// File
if err != nil {
return RestoreAsset(dir, name)
}
// Dir
for _, child := range children {
err = RestoreAssets(dir, filepath.Join(name, child))
if err != nil {
return err
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}