mirror of https://github.com/hashicorp/consul
484 lines
14 KiB
Go
484 lines
14 KiB
Go
// package balancer implements a custom gRPC load balancer.
|
|
//
|
|
// Similarly to gRPC's built-in "pick_first" balancer, our balancer will pin the
|
|
// client to a single connection/server. However, it will switch servers as soon
|
|
// as an RPC error occurs (e.g. if the client has exhausted its rate limit on
|
|
// that server). It also provides a method that will be called periodically by
|
|
// the Consul router to randomize the connection priorities to rebalance load.
|
|
//
|
|
// Our balancer aims to keep exactly one TCP connection (to the current server)
|
|
// open at a time. This is different to gRPC's "round_robin" and "base" balancers
|
|
// which connect to *all* resolved addresses up-front so that you can quickly
|
|
// cycle between them - which we want to avoid because of the overhead on the
|
|
// servers. It's also slightly different to gRPC's "pick_first" balancer which
|
|
// will attempt to remain connected to the same server as long its address is
|
|
// returned by the resolver - we previously had to work around this behavior in
|
|
// order to shuffle the servers, which had some unfortunate side effects as
|
|
// documented in this issue: https://github.com/hashicorp/consul/issues/10603.
|
|
//
|
|
// If a server is in a perpetually bad state, the balancer's standard error
|
|
// handling will steer away from it but it will *not* be removed from the set
|
|
// and will remain in a TRANSIENT_FAILURE state to possibly be retried in the
|
|
// future. It is expected that Consul's router will remove servers from the
|
|
// resolver which have been network partitioned etc.
|
|
//
|
|
// Quick primer on how gRPC's different components work together:
|
|
//
|
|
// - Targets (e.g. consul://.../server.dc1) represent endpoints/collections of
|
|
// hosts. They're what you pass as the first argument to grpc.Dial.
|
|
//
|
|
// - ClientConns represent logical connections to targets. Each ClientConn may
|
|
// have many SubConns (and therefore TCP connections to different hosts).
|
|
//
|
|
// - SubConns represent connections to a single host. They map 1:1 with TCP
|
|
// connections (that's actually a bit of a lie, but true for our purposes).
|
|
//
|
|
// - Resolvers are responsible for turning Targets into sets of addresses (e.g.
|
|
// via DNS resolution) and updating the ClientConn when they change. They map
|
|
// 1:1 with ClientConns. gRPC creates them for a ClientConn using the builder
|
|
// registered for the Target's scheme (i.e. the protocol part of the URL).
|
|
//
|
|
// - Balancers are responsible for turning resolved addresses into SubConns and
|
|
// a Picker. They're called whenever the Resolver updates the ClientConn's
|
|
// state (e.g. with new addresses) or when the SubConns change state.
|
|
//
|
|
// Like Resolvers, they also map 1:1 with ClientConns and are created using a
|
|
// builder registered with a name that is specified in the "service config".
|
|
//
|
|
// - Pickers are responsible for deciding which SubConn will be used for an RPC.
|
|
package balancer
|
|
|
|
import (
|
|
"container/list"
|
|
"errors"
|
|
"fmt"
|
|
"math/rand"
|
|
"sort"
|
|
"sync"
|
|
"time"
|
|
|
|
"github.com/hashicorp/go-hclog"
|
|
gbalancer "google.golang.org/grpc/balancer"
|
|
"google.golang.org/grpc/codes"
|
|
"google.golang.org/grpc/connectivity"
|
|
"google.golang.org/grpc/resolver"
|
|
"google.golang.org/grpc/status"
|
|
)
|
|
|
|
// NewBuilder constructs a new Builder with the given name.
|
|
func NewBuilder(name string, logger hclog.Logger) *Builder {
|
|
return &Builder{
|
|
name: name,
|
|
logger: logger,
|
|
byTarget: make(map[string]*list.List),
|
|
shuffler: randomShuffler(),
|
|
}
|
|
}
|
|
|
|
// Builder implements gRPC's balancer.Builder interface to construct balancers.
|
|
type Builder struct {
|
|
name string
|
|
logger hclog.Logger
|
|
shuffler shuffler
|
|
|
|
mu sync.Mutex
|
|
byTarget map[string]*list.List
|
|
}
|
|
|
|
// Build is called by gRPC (e.g. on grpc.Dial) to construct a balancer for the
|
|
// given ClientConn.
|
|
func (b *Builder) Build(cc gbalancer.ClientConn, opts gbalancer.BuildOptions) gbalancer.Balancer {
|
|
b.mu.Lock()
|
|
defer b.mu.Unlock()
|
|
|
|
targetURL := opts.Target.URL.String()
|
|
|
|
logger := b.logger.With("target", targetURL)
|
|
logger.Trace("creating balancer")
|
|
|
|
bal := newBalancer(cc, opts.Target, logger)
|
|
|
|
byTarget, ok := b.byTarget[targetURL]
|
|
if !ok {
|
|
byTarget = list.New()
|
|
b.byTarget[targetURL] = byTarget
|
|
}
|
|
elem := byTarget.PushBack(bal)
|
|
|
|
bal.closeFn = func() {
|
|
logger.Trace("removing balancer")
|
|
b.removeBalancer(targetURL, elem)
|
|
}
|
|
|
|
return bal
|
|
}
|
|
|
|
// removeBalancer is called when a Balancer is closed to remove it from our list.
|
|
func (b *Builder) removeBalancer(targetURL string, elem *list.Element) {
|
|
b.mu.Lock()
|
|
defer b.mu.Unlock()
|
|
|
|
byTarget, ok := b.byTarget[targetURL]
|
|
if !ok {
|
|
return
|
|
}
|
|
byTarget.Remove(elem)
|
|
|
|
if byTarget.Len() == 0 {
|
|
delete(b.byTarget, targetURL)
|
|
}
|
|
}
|
|
|
|
// Name implements the gRPC Balancer interface by returning its given name.
|
|
func (b *Builder) Name() string { return b.name }
|
|
|
|
// gRPC's balancer.Register method is not thread-safe, so we guard our calls
|
|
// with a global lock (as it may be called from parallel tests).
|
|
var registerLock sync.Mutex
|
|
|
|
// Register the Builder in gRPC's global registry using its given name.
|
|
func (b *Builder) Register() {
|
|
registerLock.Lock()
|
|
defer registerLock.Unlock()
|
|
|
|
gbalancer.Register(b)
|
|
}
|
|
|
|
// Rebalance randomizes the priority order of servers for the given target to
|
|
// rebalance load.
|
|
func (b *Builder) Rebalance(target resolver.Target) {
|
|
b.mu.Lock()
|
|
defer b.mu.Unlock()
|
|
|
|
byTarget, ok := b.byTarget[target.URL.String()]
|
|
if !ok {
|
|
return
|
|
}
|
|
|
|
for item := byTarget.Front(); item != nil; item = item.Next() {
|
|
item.Value.(*balancer).shuffleServerOrder(b.shuffler)
|
|
}
|
|
}
|
|
|
|
func newBalancer(conn gbalancer.ClientConn, target resolver.Target, logger hclog.Logger) *balancer {
|
|
return &balancer{
|
|
conn: conn,
|
|
target: target,
|
|
logger: logger,
|
|
servers: resolver.NewAddressMap(),
|
|
}
|
|
}
|
|
|
|
type balancer struct {
|
|
conn gbalancer.ClientConn
|
|
target resolver.Target
|
|
logger hclog.Logger
|
|
closeFn func()
|
|
|
|
mu sync.Mutex
|
|
subConn gbalancer.SubConn
|
|
connState connectivity.State
|
|
connError error
|
|
currentServer *serverInfo
|
|
servers *resolver.AddressMap
|
|
}
|
|
|
|
type serverInfo struct {
|
|
addr resolver.Address
|
|
index int // determines the order in which servers will be attempted.
|
|
lastFailed time.Time // used to steer away from servers that recently returned errors.
|
|
}
|
|
|
|
// String returns a log-friendly representation of the server.
|
|
func (si *serverInfo) String() string {
|
|
if si == nil {
|
|
return "<none>"
|
|
}
|
|
return si.addr.Addr
|
|
}
|
|
|
|
// Close is called by gRPC when the Balancer is no longer needed (e.g. when the
|
|
// ClientConn is closed by the application).
|
|
func (b *balancer) Close() { b.closeFn() }
|
|
|
|
// ResolverError is called by gRPC when the resolver reports an error. It puts
|
|
// the connection into a TRANSIENT_FAILURE state.
|
|
func (b *balancer) ResolverError(err error) {
|
|
b.mu.Lock()
|
|
defer b.mu.Unlock()
|
|
|
|
b.logger.Trace("resolver error", "error", err)
|
|
b.handleErrorLocked(err)
|
|
}
|
|
|
|
// UpdateClientConnState is called by gRPC when the ClientConn changes state,
|
|
// such as when the resolver produces new addresses.
|
|
func (b *balancer) UpdateClientConnState(state gbalancer.ClientConnState) error {
|
|
b.mu.Lock()
|
|
defer b.mu.Unlock()
|
|
|
|
newAddrs := resolver.NewAddressMap()
|
|
|
|
// Add any new addresses.
|
|
for _, addr := range state.ResolverState.Addresses {
|
|
newAddrs.Set(addr, struct{}{})
|
|
|
|
if _, have := b.servers.Get(addr); !have {
|
|
b.logger.Trace("adding server address", "address", addr.Addr)
|
|
|
|
b.servers.Set(addr, &serverInfo{
|
|
addr: addr,
|
|
index: b.servers.Len(),
|
|
})
|
|
}
|
|
}
|
|
|
|
// Delete any addresses that have been removed.
|
|
for _, addr := range b.servers.Keys() {
|
|
if _, have := newAddrs.Get(addr); !have {
|
|
b.logger.Trace("removing server address", "address", addr.Addr)
|
|
b.servers.Delete(addr)
|
|
}
|
|
}
|
|
|
|
if b.servers.Len() == 0 {
|
|
b.switchServerLocked(nil)
|
|
b.handleErrorLocked(errors.New("resolver produced no addresses"))
|
|
return gbalancer.ErrBadResolverState
|
|
}
|
|
|
|
b.maybeSwitchServerLocked()
|
|
return nil
|
|
}
|
|
|
|
// UpdateSubConnState is called by gRPC when a SubConn changes state, such as
|
|
// when transitioning from CONNECTING to READY.
|
|
func (b *balancer) UpdateSubConnState(sc gbalancer.SubConn, state gbalancer.SubConnState) {
|
|
b.mu.Lock()
|
|
defer b.mu.Unlock()
|
|
|
|
if sc != b.subConn {
|
|
return
|
|
}
|
|
|
|
b.logger.Trace("sub-connection state changed", "server", b.currentServer, "state", state.ConnectivityState)
|
|
b.connState = state.ConnectivityState
|
|
b.connError = state.ConnectionError
|
|
|
|
// Note: it's not clear whether this can actually happen or not. It would mean
|
|
// the sub-conn was shut down by something other than us calling RemoveSubConn.
|
|
if state.ConnectivityState == connectivity.Shutdown {
|
|
b.switchServerLocked(nil)
|
|
return
|
|
}
|
|
|
|
b.updatePickerLocked()
|
|
}
|
|
|
|
// handleErrorLocked puts the ClientConn into a TRANSIENT_FAILURE state and
|
|
// causes the picker to return the given error on Pick.
|
|
//
|
|
// Note: b.mu must be held when calling this method.
|
|
func (b *balancer) handleErrorLocked(err error) {
|
|
b.connState = connectivity.TransientFailure
|
|
b.connError = fmt.Errorf("resolver error: %w", err)
|
|
b.updatePickerLocked()
|
|
}
|
|
|
|
// maybeSwitchServerLocked switches server if the one we're currently connected
|
|
// to is no longer our preference (e.g. based on error state).
|
|
//
|
|
// Note: b.mu must be held when calling this method.
|
|
func (b *balancer) maybeSwitchServerLocked() {
|
|
if ideal := b.idealServerLocked(); ideal != b.currentServer {
|
|
b.switchServerLocked(ideal)
|
|
}
|
|
}
|
|
|
|
// idealServerLocked determines which server we should currently be connected to
|
|
// when taking the error state and rebalance-shuffling into consideration.
|
|
//
|
|
// Returns nil if there isn't a suitable server.
|
|
//
|
|
// Note: b.mu must be held when calling this method.
|
|
func (b *balancer) idealServerLocked() *serverInfo {
|
|
candidates := make([]*serverInfo, b.servers.Len())
|
|
for idx, v := range b.servers.Values() {
|
|
candidates[idx] = v.(*serverInfo)
|
|
}
|
|
|
|
if len(candidates) == 0 {
|
|
return nil
|
|
}
|
|
|
|
sort.Slice(candidates, func(a, b int) bool {
|
|
ca, cb := candidates[a], candidates[b]
|
|
|
|
return ca.lastFailed.Before(cb.lastFailed) ||
|
|
(ca.lastFailed.Equal(cb.lastFailed) && ca.index < cb.index)
|
|
})
|
|
return candidates[0]
|
|
}
|
|
|
|
// switchServerLocked switches to the given server, creating a new connection
|
|
// and tearing down the previous connection.
|
|
//
|
|
// It's expected for either/neither/both of b.currentServer and newServer to be nil.
|
|
//
|
|
// Note: b.mu must be held when calling this method.
|
|
func (b *balancer) switchServerLocked(newServer *serverInfo) {
|
|
b.logger.Debug("switching server", "from", b.currentServer, "to", newServer)
|
|
|
|
prevConn := b.subConn
|
|
b.currentServer = newServer
|
|
|
|
if newServer == nil {
|
|
b.subConn = nil
|
|
} else {
|
|
var err error
|
|
b.subConn, err = b.conn.NewSubConn([]resolver.Address{newServer.addr}, gbalancer.NewSubConnOptions{})
|
|
if err == nil {
|
|
b.subConn.Connect()
|
|
b.connState = connectivity.Connecting
|
|
} else {
|
|
b.logger.Trace("failed to create sub-connection", "addr", newServer.addr, "error", err)
|
|
b.handleErrorLocked(fmt.Errorf("failed to create sub-connection: %w", err))
|
|
return
|
|
}
|
|
}
|
|
|
|
b.updatePickerLocked()
|
|
|
|
if prevConn != nil {
|
|
b.conn.RemoveSubConn(prevConn)
|
|
}
|
|
}
|
|
|
|
// updatePickerLocked updates the ClientConn's Picker based on the balancer's
|
|
// current state.
|
|
//
|
|
// Note: b.mu must be held when calling this method.
|
|
func (b *balancer) updatePickerLocked() {
|
|
var p gbalancer.Picker
|
|
switch b.connState {
|
|
case connectivity.Connecting:
|
|
p = errPicker{err: gbalancer.ErrNoSubConnAvailable}
|
|
case connectivity.TransientFailure:
|
|
p = errPicker{err: b.connError}
|
|
case connectivity.Idle:
|
|
p = idlePicker{conn: b.subConn}
|
|
case connectivity.Ready:
|
|
srv := b.currentServer
|
|
|
|
p = readyPicker{
|
|
conn: b.subConn,
|
|
errFn: func(err error) {
|
|
b.witnessError(srv, err)
|
|
},
|
|
}
|
|
default:
|
|
// Note: shutdown state is handled in UpdateSubConnState.
|
|
b.logger.Trace("connection in unexpected state", "state", b.connState)
|
|
}
|
|
|
|
b.conn.UpdateState(gbalancer.State{
|
|
ConnectivityState: b.connState,
|
|
Picker: p,
|
|
})
|
|
}
|
|
|
|
// witnessError marks the given server as having failed and triggers a switch
|
|
// if required.
|
|
func (b *balancer) witnessError(server *serverInfo, err error) {
|
|
// The following status codes represent errors that probably won't be solved
|
|
// by switching servers, so we shouldn't bother disrupting in-flight streams.
|
|
switch status.Code(err) {
|
|
case codes.Canceled,
|
|
codes.InvalidArgument,
|
|
codes.NotFound,
|
|
codes.AlreadyExists,
|
|
codes.PermissionDenied,
|
|
codes.Unauthenticated:
|
|
return
|
|
}
|
|
|
|
b.mu.Lock()
|
|
defer b.mu.Unlock()
|
|
|
|
b.logger.Trace("witnessed RPC error", "server", server, "error", err)
|
|
server.lastFailed = time.Now()
|
|
b.maybeSwitchServerLocked()
|
|
}
|
|
|
|
// shuffleServerOrder re-prioritizes the servers using the given shuffler, it
|
|
// also unsets the lastFailed timestamp (to prevent us *never* connecting to a
|
|
// server that previously failed).
|
|
func (b *balancer) shuffleServerOrder(shuffler shuffler) {
|
|
b.mu.Lock()
|
|
defer b.mu.Unlock()
|
|
|
|
b.logger.Trace("shuffling server order")
|
|
|
|
addrs := b.servers.Keys()
|
|
shuffler(addrs)
|
|
|
|
for idx, addr := range addrs {
|
|
v, ok := b.servers.Get(addr)
|
|
if !ok {
|
|
continue
|
|
}
|
|
|
|
srv := v.(*serverInfo)
|
|
srv.index = idx
|
|
srv.lastFailed = time.Time{}
|
|
}
|
|
b.maybeSwitchServerLocked()
|
|
}
|
|
|
|
// errPicker returns the given error on Pick.
|
|
type errPicker struct{ err error }
|
|
|
|
func (p errPicker) Pick(gbalancer.PickInfo) (gbalancer.PickResult, error) {
|
|
return gbalancer.PickResult{}, p.err
|
|
}
|
|
|
|
// idlePicker attempts to re-establish the given (idle) connection on Pick.
|
|
type idlePicker struct{ conn gbalancer.SubConn }
|
|
|
|
func (p idlePicker) Pick(gbalancer.PickInfo) (gbalancer.PickResult, error) {
|
|
p.conn.Connect()
|
|
return gbalancer.PickResult{}, gbalancer.ErrNoSubConnAvailable
|
|
}
|
|
|
|
// readyPicker returns the given connection on Pick. errFn will be called if
|
|
// the RPC fails (i.e. to switch to another server).
|
|
type readyPicker struct {
|
|
conn gbalancer.SubConn
|
|
errFn func(error)
|
|
}
|
|
|
|
func (p readyPicker) Pick(info gbalancer.PickInfo) (gbalancer.PickResult, error) {
|
|
return gbalancer.PickResult{
|
|
SubConn: p.conn,
|
|
Done: func(done gbalancer.DoneInfo) {
|
|
if err := done.Err; err != nil {
|
|
p.errFn(err)
|
|
}
|
|
},
|
|
}, nil
|
|
}
|
|
|
|
// shuffler is used to change the priority order of servers, to rebalance load.
|
|
type shuffler func([]resolver.Address)
|
|
|
|
// randomShuffler randomizes the priority order.
|
|
func randomShuffler() shuffler {
|
|
rand := rand.New(rand.NewSource(time.Now().UnixNano()))
|
|
|
|
return func(addrs []resolver.Address) {
|
|
rand.Shuffle(len(addrs), func(a, b int) {
|
|
addrs[a], addrs[b] = addrs[b], addrs[a]
|
|
})
|
|
}
|
|
}
|