consul/command/agent/agent.go

1940 lines
54 KiB
Go

package agent
import (
"encoding/json"
"errors"
"fmt"
"io"
"io/ioutil"
"log"
"net"
"os"
"path/filepath"
"reflect"
"regexp"
"strconv"
"strings"
"sync"
"time"
"github.com/hashicorp/consul/consul"
"github.com/hashicorp/consul/consul/state"
"github.com/hashicorp/consul/consul/structs"
"github.com/hashicorp/consul/lib"
"github.com/hashicorp/consul/logger"
"github.com/hashicorp/consul/types"
"github.com/hashicorp/go-sockaddr/template"
"github.com/hashicorp/go-uuid"
"github.com/hashicorp/raft"
"github.com/hashicorp/serf/coordinate"
"github.com/hashicorp/serf/serf"
"github.com/shirou/gopsutil/host"
)
const (
// Path to save agent service definitions
servicesDir = "services"
// Path to save local agent checks
checksDir = "checks"
checkStateDir = "checks/state"
// Default reasons for node/service maintenance mode
defaultNodeMaintReason = "Maintenance mode is enabled for this node, " +
"but no reason was provided. This is a default message."
defaultServiceMaintReason = "Maintenance mode is enabled for this " +
"service, but no reason was provided. This is a default message."
)
var (
// dnsNameRe checks if a name or tag is dns-compatible.
dnsNameRe = regexp.MustCompile(`^[a-zA-Z0-9\-]+$`)
)
/*
The agent is the long running process that is run on every machine.
It exposes an RPC interface that is used by the CLI to control the
agent. The agent runs the query interfaces like HTTP, DNS, and RPC.
However, it can run in either a client, or server mode. In server
mode, it runs a full Consul server. In client-only mode, it only forwards
requests to other Consul servers.
*/
type Agent struct {
config *Config
// Used for writing our logs
logger *log.Logger
// Output sink for logs
logOutput io.Writer
// Used for streaming logs to
logWriter *logger.LogWriter
// We have one of a client or a server, depending
// on our configuration
server *consul.Server
client *consul.Client
// acls is an object that helps manage local ACL enforcement.
acls *aclManager
// state stores a local representation of the node,
// services and checks. Used for anti-entropy.
state localState
// checkReapAfter maps the check ID to a timeout after which we should
// reap its associated service
checkReapAfter map[types.CheckID]time.Duration
// checkMonitors maps the check ID to an associated monitor
checkMonitors map[types.CheckID]*CheckMonitor
// checkHTTPs maps the check ID to an associated HTTP check
checkHTTPs map[types.CheckID]*CheckHTTP
// checkTCPs maps the check ID to an associated TCP check
checkTCPs map[types.CheckID]*CheckTCP
// checkTTLs maps the check ID to an associated check TTL
checkTTLs map[types.CheckID]*CheckTTL
// checkDockers maps the check ID to an associated Docker Exec based check
checkDockers map[types.CheckID]*CheckDocker
// checkLock protects updates to the check* maps
checkLock sync.Mutex
// eventCh is used to receive user events
eventCh chan serf.UserEvent
// eventBuf stores the most recent events in a ring buffer
// using eventIndex as the next index to insert into. This
// is guarded by eventLock. When an insert happens, the
// eventNotify group is notified.
eventBuf []*UserEvent
eventIndex int
eventLock sync.RWMutex
eventNotify state.NotifyGroup
reloadCh chan chan error
shutdown bool
shutdownCh chan struct{}
shutdownLock sync.Mutex
// endpoints lets you override RPC endpoints for testing. Not all
// agent methods use this, so use with care and never override
// outside of a unit test.
endpoints map[string]string
}
// Create is used to create a new Agent. Returns
// the agent or potentially an error.
func Create(config *Config, logOutput io.Writer, logWriter *logger.LogWriter,
reloadCh chan chan error) (*Agent, error) {
// Ensure we have a log sink
if logOutput == nil {
logOutput = os.Stderr
}
// Validate the config
if config.Datacenter == "" {
return nil, fmt.Errorf("Must configure a Datacenter")
}
if config.DataDir == "" && !config.DevMode {
return nil, fmt.Errorf("Must configure a DataDir")
}
// Try to get an advertise address
if config.AdvertiseAddr != "" {
ipStr, err := parseSingleIPTemplate(config.AdvertiseAddr)
if err != nil {
return nil, fmt.Errorf("Advertise address resolution failed: %v", err)
}
config.AdvertiseAddr = ipStr
if ip := net.ParseIP(config.AdvertiseAddr); ip == nil {
return nil, fmt.Errorf("Failed to parse advertise address: %v", config.AdvertiseAddr)
}
} else if config.BindAddr != "0.0.0.0" && config.BindAddr != "" && config.BindAddr != "[::]" {
config.AdvertiseAddr = config.BindAddr
} else {
var err error
var ip net.IP
if config.BindAddr == "[::]" {
ip, err = consul.GetPublicIPv6()
} else {
ip, err = consul.GetPrivateIP()
}
if err != nil {
return nil, fmt.Errorf("Failed to get advertise address: %v", err)
}
config.AdvertiseAddr = ip.String()
}
// Try to get an advertise address for the wan
if config.AdvertiseAddrWan != "" {
ipStr, err := parseSingleIPTemplate(config.AdvertiseAddrWan)
if err != nil {
return nil, fmt.Errorf("Advertise WAN address resolution failed: %v", err)
}
config.AdvertiseAddrWan = ipStr
if ip := net.ParseIP(config.AdvertiseAddrWan); ip == nil {
return nil, fmt.Errorf("Failed to parse advertise address for wan: %v", config.AdvertiseAddrWan)
}
} else {
config.AdvertiseAddrWan = config.AdvertiseAddr
}
// Create the default set of tagged addresses.
config.TaggedAddresses = map[string]string{
"lan": config.AdvertiseAddr,
"wan": config.AdvertiseAddrWan,
}
agent := &Agent{
config: config,
logger: log.New(logOutput, "", log.LstdFlags),
logOutput: logOutput,
logWriter: logWriter,
checkReapAfter: make(map[types.CheckID]time.Duration),
checkMonitors: make(map[types.CheckID]*CheckMonitor),
checkTTLs: make(map[types.CheckID]*CheckTTL),
checkHTTPs: make(map[types.CheckID]*CheckHTTP),
checkTCPs: make(map[types.CheckID]*CheckTCP),
checkDockers: make(map[types.CheckID]*CheckDocker),
eventCh: make(chan serf.UserEvent, 1024),
eventBuf: make([]*UserEvent, 256),
reloadCh: reloadCh,
shutdownCh: make(chan struct{}),
endpoints: make(map[string]string),
}
if err := agent.resolveTmplAddrs(); err != nil {
return nil, err
}
// Initialize the ACL manager.
acls, err := newACLManager(config)
if err != nil {
return nil, err
}
agent.acls = acls
// Retrieve or generate the node ID before setting up the rest of the
// agent, which depends on it.
if err := agent.setupNodeID(config); err != nil {
return nil, fmt.Errorf("Failed to setup node ID: %v", err)
}
// Initialize the local state.
agent.state.Init(config, agent.logger)
// Setup either the client or the server.
if config.Server {
err = agent.setupServer()
agent.state.SetIface(agent.server)
// Automatically register the "consul" service on server nodes
consulService := structs.NodeService{
Service: consul.ConsulServiceName,
ID: consul.ConsulServiceID,
Port: agent.config.Ports.Server,
Tags: []string{},
}
agent.state.AddService(&consulService, agent.config.GetTokenForAgent())
} else {
err = agent.setupClient()
agent.state.SetIface(agent.client)
}
if err != nil {
return nil, err
}
// Load checks/services/metadata.
if err := agent.loadServices(config); err != nil {
return nil, err
}
if err := agent.loadChecks(config); err != nil {
return nil, err
}
if err := agent.loadMetadata(config); err != nil {
return nil, err
}
// Start watching for critical services to deregister, based on their
// checks.
go agent.reapServices()
// Start handling events.
go agent.handleEvents()
// Start sending network coordinate to the server.
if !config.DisableCoordinates {
go agent.sendCoordinate()
}
// Write out the PID file if necessary.
err = agent.storePid()
if err != nil {
return nil, err
}
return agent, nil
}
// consulConfig is used to return a consul configuration
func (a *Agent) consulConfig() *consul.Config {
// Start with the provided config or default config
var base *consul.Config
if a.config.ConsulConfig != nil {
base = a.config.ConsulConfig
} else {
base = consul.DefaultConfig()
}
// This is set when the agent starts up
base.NodeID = a.config.NodeID
// Apply dev mode
base.DevMode = a.config.DevMode
// Apply performance factors
if a.config.Performance.RaftMultiplier > 0 {
base.ScaleRaft(a.config.Performance.RaftMultiplier)
}
// Override with our config
if a.config.Datacenter != "" {
base.Datacenter = a.config.Datacenter
}
if a.config.DataDir != "" {
base.DataDir = a.config.DataDir
}
if a.config.NodeName != "" {
base.NodeName = a.config.NodeName
}
if a.config.Ports.SerfLan != 0 {
base.SerfLANConfig.MemberlistConfig.BindPort = a.config.Ports.SerfLan
base.SerfLANConfig.MemberlistConfig.AdvertisePort = a.config.Ports.SerfLan
}
if a.config.Ports.SerfWan != 0 {
base.SerfWANConfig.MemberlistConfig.BindPort = a.config.Ports.SerfWan
base.SerfWANConfig.MemberlistConfig.AdvertisePort = a.config.Ports.SerfWan
}
if a.config.BindAddr != "" {
bindAddr := &net.TCPAddr{
IP: net.ParseIP(a.config.BindAddr),
Port: a.config.Ports.Server,
}
base.RPCAddr = bindAddr
// Set the Serf configs using the old default behavior, we may
// override these in the code right below.
base.SerfLANConfig.MemberlistConfig.BindAddr = a.config.BindAddr
base.SerfWANConfig.MemberlistConfig.BindAddr = a.config.BindAddr
}
if a.config.SerfLanBindAddr != "" {
base.SerfLANConfig.MemberlistConfig.BindAddr = a.config.SerfLanBindAddr
}
if a.config.SerfWanBindAddr != "" {
base.SerfWANConfig.MemberlistConfig.BindAddr = a.config.SerfWanBindAddr
}
if a.config.AdvertiseAddr != "" {
base.SerfLANConfig.MemberlistConfig.AdvertiseAddr = a.config.AdvertiseAddr
if a.config.AdvertiseAddrWan != "" {
base.SerfWANConfig.MemberlistConfig.AdvertiseAddr = a.config.AdvertiseAddrWan
} else {
base.SerfWANConfig.MemberlistConfig.AdvertiseAddr = a.config.AdvertiseAddr
}
base.RPCAdvertise = &net.TCPAddr{
IP: net.ParseIP(a.config.AdvertiseAddr),
Port: a.config.Ports.Server,
}
}
if a.config.AdvertiseAddrs.SerfLan != nil {
base.SerfLANConfig.MemberlistConfig.AdvertiseAddr = a.config.AdvertiseAddrs.SerfLan.IP.String()
base.SerfLANConfig.MemberlistConfig.AdvertisePort = a.config.AdvertiseAddrs.SerfLan.Port
}
if a.config.AdvertiseAddrs.SerfWan != nil {
base.SerfWANConfig.MemberlistConfig.AdvertiseAddr = a.config.AdvertiseAddrs.SerfWan.IP.String()
base.SerfWANConfig.MemberlistConfig.AdvertisePort = a.config.AdvertiseAddrs.SerfWan.Port
}
if a.config.ReconnectTimeoutLan != 0 {
base.SerfLANConfig.ReconnectTimeout = a.config.ReconnectTimeoutLan
}
if a.config.ReconnectTimeoutWan != 0 {
base.SerfWANConfig.ReconnectTimeout = a.config.ReconnectTimeoutWan
}
if a.config.AdvertiseAddrs.RPC != nil {
base.RPCAdvertise = a.config.AdvertiseAddrs.RPC
}
if a.config.Bootstrap {
base.Bootstrap = true
}
if a.config.RejoinAfterLeave {
base.RejoinAfterLeave = true
}
if a.config.BootstrapExpect != 0 {
base.BootstrapExpect = a.config.BootstrapExpect
}
if a.config.Protocol > 0 {
base.ProtocolVersion = uint8(a.config.Protocol)
}
if a.config.RaftProtocol != 0 {
base.RaftConfig.ProtocolVersion = raft.ProtocolVersion(a.config.RaftProtocol)
}
if a.config.ACLToken != "" {
base.ACLToken = a.config.ACLToken
}
if a.config.ACLAgentToken != "" {
base.ACLAgentToken = a.config.ACLAgentToken
}
if a.config.ACLMasterToken != "" {
base.ACLMasterToken = a.config.ACLMasterToken
}
if a.config.ACLDatacenter != "" {
base.ACLDatacenter = a.config.ACLDatacenter
}
if a.config.ACLTTLRaw != "" {
base.ACLTTL = a.config.ACLTTL
}
if a.config.ACLDefaultPolicy != "" {
base.ACLDefaultPolicy = a.config.ACLDefaultPolicy
}
if a.config.ACLDownPolicy != "" {
base.ACLDownPolicy = a.config.ACLDownPolicy
}
if a.config.ACLReplicationToken != "" {
base.ACLReplicationToken = a.config.ACLReplicationToken
}
if a.config.ACLEnforceVersion8 != nil {
base.ACLEnforceVersion8 = *a.config.ACLEnforceVersion8
}
if a.config.SessionTTLMinRaw != "" {
base.SessionTTLMin = a.config.SessionTTLMin
}
if a.config.Autopilot.CleanupDeadServers != nil {
base.AutopilotConfig.CleanupDeadServers = *a.config.Autopilot.CleanupDeadServers
}
// Format the build string
revision := a.config.Revision
if len(revision) > 8 {
revision = revision[:8]
}
base.Build = fmt.Sprintf("%s%s:%s",
a.config.Version, a.config.VersionPrerelease, revision)
// Copy the TLS configuration
base.VerifyIncoming = a.config.VerifyIncoming
base.VerifyOutgoing = a.config.VerifyOutgoing
base.VerifyServerHostname = a.config.VerifyServerHostname
base.CAFile = a.config.CAFile
base.CertFile = a.config.CertFile
base.KeyFile = a.config.KeyFile
base.ServerName = a.config.ServerName
base.Domain = a.config.Domain
base.TLSMinVersion = a.config.TLSMinVersion
// Setup the ServerUp callback
base.ServerUp = a.state.ConsulServerUp
// Setup the user event callback
base.UserEventHandler = func(e serf.UserEvent) {
select {
case a.eventCh <- e:
case <-a.shutdownCh:
}
}
// Setup the loggers
base.LogOutput = a.logOutput
return base
}
// parseSingleIPTemplate is used as a helper function to parse out a single IP
// address from a config parameter.
func parseSingleIPTemplate(ipTmpl string) (string, error) {
out, err := template.Parse(ipTmpl)
if err != nil {
return "", fmt.Errorf("Unable to parse address template %q: %v", ipTmpl, err)
}
ips := strings.Split(out, " ")
switch len(ips) {
case 0:
return "", errors.New("No addresses found, please configure one.")
case 1:
return ips[0], nil
default:
return "", fmt.Errorf("Multiple addresses found (%q), please configure one.", out)
}
}
// resolveTmplAddrs iterates over the myriad of addresses in the agent's config
// and performs go-sockaddr/template Parse on each known address in case the
// user specified a template config for any of their values.
func (a *Agent) resolveTmplAddrs() error {
if a.config.AdvertiseAddr != "" {
ipStr, err := parseSingleIPTemplate(a.config.AdvertiseAddr)
if err != nil {
return fmt.Errorf("Advertise address resolution failed: %v", err)
}
a.config.AdvertiseAddr = ipStr
}
if a.config.Addresses.DNS != "" {
ipStr, err := parseSingleIPTemplate(a.config.Addresses.DNS)
if err != nil {
return fmt.Errorf("DNS address resolution failed: %v", err)
}
a.config.Addresses.DNS = ipStr
}
if a.config.Addresses.HTTP != "" {
ipStr, err := parseSingleIPTemplate(a.config.Addresses.HTTP)
if err != nil {
return fmt.Errorf("HTTP address resolution failed: %v", err)
}
a.config.Addresses.HTTP = ipStr
}
if a.config.Addresses.HTTPS != "" {
ipStr, err := parseSingleIPTemplate(a.config.Addresses.HTTPS)
if err != nil {
return fmt.Errorf("HTTPS address resolution failed: %v", err)
}
a.config.Addresses.HTTPS = ipStr
}
if a.config.AdvertiseAddrWan != "" {
ipStr, err := parseSingleIPTemplate(a.config.AdvertiseAddrWan)
if err != nil {
return fmt.Errorf("Advertise WAN address resolution failed: %v", err)
}
a.config.AdvertiseAddrWan = ipStr
}
if a.config.BindAddr != "" {
ipStr, err := parseSingleIPTemplate(a.config.BindAddr)
if err != nil {
return fmt.Errorf("Bind address resolution failed: %v", err)
}
a.config.BindAddr = ipStr
}
if a.config.ClientAddr != "" {
ipStr, err := parseSingleIPTemplate(a.config.ClientAddr)
if err != nil {
return fmt.Errorf("Client address resolution failed: %v", err)
}
a.config.ClientAddr = ipStr
}
if a.config.SerfLanBindAddr != "" {
ipStr, err := parseSingleIPTemplate(a.config.SerfLanBindAddr)
if err != nil {
return fmt.Errorf("Serf LAN Address resolution failed: %v", err)
}
a.config.SerfLanBindAddr = ipStr
}
if a.config.SerfWanBindAddr != "" {
ipStr, err := parseSingleIPTemplate(a.config.SerfWanBindAddr)
if err != nil {
return fmt.Errorf("Serf WAN Address resolution failed: %v", err)
}
a.config.SerfWanBindAddr = ipStr
}
// Parse all tagged addresses
for k, v := range a.config.TaggedAddresses {
ipStr, err := parseSingleIPTemplate(v)
if err != nil {
return fmt.Errorf("%s address resolution failed: %v", k, err)
}
a.config.TaggedAddresses[k] = ipStr
}
return nil
}
// setupServer is used to initialize the Consul server
func (a *Agent) setupServer() error {
config := a.consulConfig()
if err := a.setupKeyrings(config); err != nil {
return fmt.Errorf("Failed to configure keyring: %v", err)
}
server, err := consul.NewServer(config)
if err != nil {
return fmt.Errorf("Failed to start Consul server: %v", err)
}
a.server = server
return nil
}
// setupClient is used to initialize the Consul client
func (a *Agent) setupClient() error {
config := a.consulConfig()
if err := a.setupKeyrings(config); err != nil {
return fmt.Errorf("Failed to configure keyring: %v", err)
}
client, err := consul.NewClient(config)
if err != nil {
return fmt.Errorf("Failed to start Consul client: %v", err)
}
a.client = client
return nil
}
// makeRandomID will generate a random UUID for a node.
func (a *Agent) makeRandomID() (string, error) {
id, err := uuid.GenerateUUID()
if err != nil {
return "", err
}
a.logger.Printf("[DEBUG] Using random ID %q as node ID", id)
return id, nil
}
// makeNodeID will try to find a host-specific ID, or else will generate a
// random ID. The returned ID will always be formatted as a GUID. We don't tell
// the caller whether this ID is random or stable since the consequences are
// high for us if this changes, so we will persist it either way. This will let
// gopsutil change implementations without affecting in-place upgrades of nodes.
func (a *Agent) makeNodeID() (string, error) {
// Try to get a stable ID associated with the host itself.
info, err := host.Info()
if err != nil {
a.logger.Printf("[DEBUG] Couldn't get a unique ID from the host: %v", err)
return a.makeRandomID()
}
// Make sure the host ID parses as a UUID, since we don't have complete
// control over this process.
id := strings.ToLower(info.HostID)
if _, err := uuid.ParseUUID(id); err != nil {
a.logger.Printf("[DEBUG] Unique ID %q from host isn't formatted as a UUID: %v",
id, err)
return a.makeRandomID()
}
a.logger.Printf("[DEBUG] Using unique ID %q from host as node ID", id)
return id, nil
}
// setupNodeID will pull the persisted node ID, if any, or create a random one
// and persist it.
func (a *Agent) setupNodeID(config *Config) error {
// If they've configured a node ID manually then just use that, as
// long as it's valid.
if config.NodeID != "" {
if _, err := uuid.ParseUUID(string(config.NodeID)); err != nil {
return err
}
return nil
}
// For dev mode we have no filesystem access so just make one.
if a.config.DevMode {
id, err := a.makeNodeID()
if err != nil {
return err
}
config.NodeID = types.NodeID(id)
return nil
}
// Load saved state, if any. Since a user could edit this, we also
// validate it.
fileID := filepath.Join(config.DataDir, "node-id")
if _, err := os.Stat(fileID); err == nil {
rawID, err := ioutil.ReadFile(fileID)
if err != nil {
return err
}
nodeID := strings.TrimSpace(string(rawID))
if _, err := uuid.ParseUUID(nodeID); err != nil {
return err
}
config.NodeID = types.NodeID(nodeID)
}
// If we still don't have a valid node ID, make one.
if config.NodeID == "" {
id, err := a.makeNodeID()
if err != nil {
return err
}
if err := lib.EnsurePath(fileID, false); err != nil {
return err
}
if err := ioutil.WriteFile(fileID, []byte(id), 0600); err != nil {
return err
}
config.NodeID = types.NodeID(id)
}
return nil
}
// setupKeyrings is used to initialize and load keyrings during agent startup
func (a *Agent) setupKeyrings(config *consul.Config) error {
fileLAN := filepath.Join(a.config.DataDir, serfLANKeyring)
fileWAN := filepath.Join(a.config.DataDir, serfWANKeyring)
if a.config.EncryptKey == "" {
goto LOAD
}
if _, err := os.Stat(fileLAN); err != nil {
if err := initKeyring(fileLAN, a.config.EncryptKey); err != nil {
return err
}
}
if a.config.Server {
if _, err := os.Stat(fileWAN); err != nil {
if err := initKeyring(fileWAN, a.config.EncryptKey); err != nil {
return err
}
}
}
LOAD:
if _, err := os.Stat(fileLAN); err == nil {
config.SerfLANConfig.KeyringFile = fileLAN
}
if err := loadKeyringFile(config.SerfLANConfig); err != nil {
return err
}
if a.config.Server {
if _, err := os.Stat(fileWAN); err == nil {
config.SerfWANConfig.KeyringFile = fileWAN
}
if err := loadKeyringFile(config.SerfWANConfig); err != nil {
return err
}
}
// Success!
return nil
}
// RPC is used to make an RPC call to the Consul servers
// This allows the agent to implement the Consul.Interface
func (a *Agent) RPC(method string, args interface{}, reply interface{}) error {
if a.server != nil {
return a.server.RPC(method, args, reply)
}
return a.client.RPC(method, args, reply)
}
// SnapshotRPC performs the requested snapshot RPC against the Consul server in
// a streaming manner. The contents of in will be read and passed along as the
// payload, and the response message will determine the error status, and any
// return payload will be written to out.
func (a *Agent) SnapshotRPC(args *structs.SnapshotRequest, in io.Reader, out io.Writer,
replyFn consul.SnapshotReplyFn) error {
if a.server != nil {
return a.server.SnapshotRPC(args, in, out, replyFn)
}
return a.client.SnapshotRPC(args, in, out, replyFn)
}
// Leave is used to prepare the agent for a graceful shutdown
func (a *Agent) Leave() error {
if a.server != nil {
return a.server.Leave()
} else {
return a.client.Leave()
}
}
// Shutdown is used to hard stop the agent. Should be
// preceded by a call to Leave to do it gracefully.
func (a *Agent) Shutdown() error {
a.shutdownLock.Lock()
defer a.shutdownLock.Unlock()
if a.shutdown {
return nil
}
// Stop all the checks
a.checkLock.Lock()
defer a.checkLock.Unlock()
for _, chk := range a.checkMonitors {
chk.Stop()
}
for _, chk := range a.checkTTLs {
chk.Stop()
}
for _, chk := range a.checkHTTPs {
chk.Stop()
}
for _, chk := range a.checkTCPs {
chk.Stop()
}
a.logger.Println("[INFO] agent: requesting shutdown")
var err error
if a.server != nil {
err = a.server.Shutdown()
} else {
err = a.client.Shutdown()
}
pidErr := a.deletePid()
if pidErr != nil {
a.logger.Println("[WARN] agent: could not delete pid file ", pidErr)
}
a.logger.Println("[INFO] agent: shutdown complete")
a.shutdown = true
close(a.shutdownCh)
return err
}
// ShutdownCh is used to return a channel that can be
// selected to wait for the agent to perform a shutdown.
func (a *Agent) ShutdownCh() <-chan struct{} {
return a.shutdownCh
}
// JoinLAN is used to have the agent join a LAN cluster
func (a *Agent) JoinLAN(addrs []string) (n int, err error) {
a.logger.Printf("[INFO] agent: (LAN) joining: %v", addrs)
if a.server != nil {
n, err = a.server.JoinLAN(addrs)
} else {
n, err = a.client.JoinLAN(addrs)
}
a.logger.Printf("[INFO] agent: (LAN) joined: %d Err: %v", n, err)
return
}
// JoinWAN is used to have the agent join a WAN cluster
func (a *Agent) JoinWAN(addrs []string) (n int, err error) {
a.logger.Printf("[INFO] agent: (WAN) joining: %v", addrs)
if a.server != nil {
n, err = a.server.JoinWAN(addrs)
} else {
err = fmt.Errorf("Must be a server to join WAN cluster")
}
a.logger.Printf("[INFO] agent: (WAN) joined: %d Err: %v", n, err)
return
}
// ForceLeave is used to remove a failed node from the cluster
func (a *Agent) ForceLeave(node string) (err error) {
a.logger.Printf("[INFO] Force leaving node: %v", node)
if a.server != nil {
err = a.server.RemoveFailedNode(node)
} else {
err = a.client.RemoveFailedNode(node)
}
if err != nil {
a.logger.Printf("[WARN] Failed to remove node: %v", err)
}
return err
}
// LocalMember is used to return the local node
func (a *Agent) LocalMember() serf.Member {
if a.server != nil {
return a.server.LocalMember()
} else {
return a.client.LocalMember()
}
}
// LANMembers is used to retrieve the LAN members
func (a *Agent) LANMembers() []serf.Member {
if a.server != nil {
return a.server.LANMembers()
} else {
return a.client.LANMembers()
}
}
// WANMembers is used to retrieve the WAN members
func (a *Agent) WANMembers() []serf.Member {
if a.server != nil {
return a.server.WANMembers()
} else {
return nil
}
}
// StartSync is called once Services and Checks are registered.
// This is called to prevent a race between clients and the anti-entropy routines
func (a *Agent) StartSync() {
// Start the anti entropy routine
go a.state.antiEntropy(a.shutdownCh)
}
// PauseSync is used to pause anti-entropy while bulk changes are make
func (a *Agent) PauseSync() {
a.state.Pause()
}
// ResumeSync is used to unpause anti-entropy after bulk changes are make
func (a *Agent) ResumeSync() {
a.state.Resume()
}
// Returns the coordinate of this node in the local pool (assumes coordinates
// are enabled, so check that before calling).
func (a *Agent) GetCoordinate() (*coordinate.Coordinate, error) {
if a.config.Server {
return a.server.GetLANCoordinate()
} else {
return a.client.GetCoordinate()
}
}
// sendCoordinate is a long-running loop that periodically sends our coordinate
// to the server. Closing the agent's shutdownChannel will cause this to exit.
func (a *Agent) sendCoordinate() {
for {
rate := a.config.SyncCoordinateRateTarget
min := a.config.SyncCoordinateIntervalMin
intv := lib.RateScaledInterval(rate, min, len(a.LANMembers()))
intv = intv + lib.RandomStagger(intv)
select {
case <-time.After(intv):
members := a.LANMembers()
grok, err := consul.CanServersUnderstandProtocol(members, 3)
if err != nil {
a.logger.Printf("[ERR] agent: failed to check servers: %s", err)
continue
}
if !grok {
a.logger.Printf("[DEBUG] agent: skipping coordinate updates until servers are upgraded")
continue
}
c, err := a.GetCoordinate()
if err != nil {
a.logger.Printf("[ERR] agent: failed to get coordinate: %s", err)
continue
}
req := structs.CoordinateUpdateRequest{
Datacenter: a.config.Datacenter,
Node: a.config.NodeName,
Coord: c,
WriteRequest: structs.WriteRequest{Token: a.config.GetTokenForAgent()},
}
var reply struct{}
if err := a.RPC("Coordinate.Update", &req, &reply); err != nil {
a.logger.Printf("[ERR] agent: coordinate update error: %s", err)
continue
}
case <-a.shutdownCh:
return
}
}
}
// reapServicesInternal does a single pass, looking for services to reap.
func (a *Agent) reapServicesInternal() {
reaped := make(map[string]struct{})
for checkID, check := range a.state.CriticalChecks() {
// There's nothing to do if there's no service.
if check.Check.ServiceID == "" {
continue
}
// There might be multiple checks for one service, so
// we don't need to reap multiple times.
serviceID := check.Check.ServiceID
if _, ok := reaped[serviceID]; ok {
continue
}
// See if there's a timeout.
a.checkLock.Lock()
timeout, ok := a.checkReapAfter[checkID]
a.checkLock.Unlock()
// Reap, if necessary. We keep track of which service
// this is so that we won't try to remove it again.
if ok && check.CriticalFor > timeout {
reaped[serviceID] = struct{}{}
a.RemoveService(serviceID, true)
a.logger.Printf("[INFO] agent: Check %q for service %q has been critical for too long; deregistered service",
checkID, serviceID)
}
}
}
// reapServices is a long running goroutine that looks for checks that have been
// critical too long and dregisters their associated services.
func (a *Agent) reapServices() {
for {
select {
case <-time.After(a.config.CheckReapInterval):
a.reapServicesInternal()
case <-a.shutdownCh:
return
}
}
}
// persistService saves a service definition to a JSON file in the data dir
func (a *Agent) persistService(service *structs.NodeService) error {
svcPath := filepath.Join(a.config.DataDir, servicesDir, stringHash(service.ID))
wrapped := persistedService{
Token: a.state.ServiceToken(service.ID),
Service: service,
}
encoded, err := json.Marshal(wrapped)
if err != nil {
return err
}
return writeFileAtomic(svcPath, encoded)
}
// purgeService removes a persisted service definition file from the data dir
func (a *Agent) purgeService(serviceID string) error {
svcPath := filepath.Join(a.config.DataDir, servicesDir, stringHash(serviceID))
if _, err := os.Stat(svcPath); err == nil {
return os.Remove(svcPath)
}
return nil
}
// persistCheck saves a check definition to the local agent's state directory
func (a *Agent) persistCheck(check *structs.HealthCheck, chkType *CheckType) error {
checkPath := filepath.Join(a.config.DataDir, checksDir, checkIDHash(check.CheckID))
// Create the persisted check
wrapped := persistedCheck{
Check: check,
ChkType: chkType,
Token: a.state.CheckToken(check.CheckID),
}
encoded, err := json.Marshal(wrapped)
if err != nil {
return err
}
return writeFileAtomic(checkPath, encoded)
}
// purgeCheck removes a persisted check definition file from the data dir
func (a *Agent) purgeCheck(checkID types.CheckID) error {
checkPath := filepath.Join(a.config.DataDir, checksDir, checkIDHash(checkID))
if _, err := os.Stat(checkPath); err == nil {
return os.Remove(checkPath)
}
return nil
}
// writeFileAtomic writes the given contents to a temporary file in the same
// directory, does an fsync and then renames the file to its real path
func writeFileAtomic(path string, contents []byte) error {
uuid, err := uuid.GenerateUUID()
if err != nil {
return err
}
tempPath := fmt.Sprintf("%s-%s.tmp", path, uuid)
if err := os.MkdirAll(filepath.Dir(path), 0700); err != nil {
return err
}
fh, err := os.OpenFile(tempPath, os.O_CREATE|os.O_WRONLY|os.O_TRUNC, 0600)
if err != nil {
return err
}
if _, err := fh.Write(contents); err != nil {
return err
}
if err := fh.Sync(); err != nil {
return err
}
if err := fh.Close(); err != nil {
return err
}
return os.Rename(tempPath, path)
}
// AddService is used to add a service entry.
// This entry is persistent and the agent will make a best effort to
// ensure it is registered
func (a *Agent) AddService(service *structs.NodeService, chkTypes CheckTypes, persist bool, token string) error {
if service.Service == "" {
return fmt.Errorf("Service name missing")
}
if service.ID == "" && service.Service != "" {
service.ID = service.Service
}
for _, check := range chkTypes {
if !check.Valid() {
return fmt.Errorf("Check type is not valid")
}
}
// Warn if the service name is incompatible with DNS
if !dnsNameRe.MatchString(service.Service) {
a.logger.Printf("[WARN] Service name %q will not be discoverable "+
"via DNS due to invalid characters. Valid characters include "+
"all alpha-numerics and dashes.", service.Service)
}
// Warn if any tags are incompatible with DNS
for _, tag := range service.Tags {
if !dnsNameRe.MatchString(tag) {
a.logger.Printf("[DEBUG] Service tag %q will not be discoverable "+
"via DNS due to invalid characters. Valid characters include "+
"all alpha-numerics and dashes.", tag)
}
}
// Pause the service syncs during modification
a.PauseSync()
defer a.ResumeSync()
// Take a snapshot of the current state of checks (if any), and
// restore them before resuming anti-entropy.
snap := a.snapshotCheckState()
defer a.restoreCheckState(snap)
// Add the service
a.state.AddService(service, token)
// Persist the service to a file
if persist && !a.config.DevMode {
if err := a.persistService(service); err != nil {
return err
}
}
// Create an associated health check
for i, chkType := range chkTypes {
checkID := fmt.Sprintf("service:%s", service.ID)
if len(chkTypes) > 1 {
checkID += fmt.Sprintf(":%d", i+1)
}
check := &structs.HealthCheck{
Node: a.config.NodeName,
CheckID: types.CheckID(checkID),
Name: fmt.Sprintf("Service '%s' check", service.Service),
Status: structs.HealthCritical,
Notes: chkType.Notes,
ServiceID: service.ID,
ServiceName: service.Service,
}
if chkType.Status != "" {
check.Status = chkType.Status
}
if err := a.AddCheck(check, chkType, persist, token); err != nil {
return err
}
}
return nil
}
// RemoveService is used to remove a service entry.
// The agent will make a best effort to ensure it is deregistered
func (a *Agent) RemoveService(serviceID string, persist bool) error {
// Protect "consul" service from deletion by a user
if a.server != nil && serviceID == consul.ConsulServiceID {
return fmt.Errorf(
"Deregistering the %s service is not allowed",
consul.ConsulServiceID)
}
// Validate ServiceID
if serviceID == "" {
return fmt.Errorf("ServiceID missing")
}
// Remove service immediately
err := a.state.RemoveService(serviceID)
// TODO: Return the error instead of just logging here in Consul 0.8
// For now, keep the current idempotent behavior on deleting a nonexistent service
if err != nil {
a.logger.Printf("[WARN] agent: Failed to deregister service %q: %s", serviceID, err)
return nil
}
// Remove the service from the data dir
if persist {
if err := a.purgeService(serviceID); err != nil {
return err
}
}
// Deregister any associated health checks
for checkID, health := range a.state.Checks() {
if health.ServiceID != serviceID {
continue
}
if err := a.RemoveCheck(checkID, persist); err != nil {
return err
}
}
log.Printf("[DEBUG] agent: removed service %q", serviceID)
return nil
}
// AddCheck is used to add a health check to the agent.
// This entry is persistent and the agent will make a best effort to
// ensure it is registered. The Check may include a CheckType which
// is used to automatically update the check status
func (a *Agent) AddCheck(check *structs.HealthCheck, chkType *CheckType, persist bool, token string) error {
if check.CheckID == "" {
return fmt.Errorf("CheckID missing")
}
if chkType != nil && !chkType.Valid() {
return fmt.Errorf("Check type is not valid")
}
if check.ServiceID != "" {
svc, ok := a.state.Services()[check.ServiceID]
if !ok {
return fmt.Errorf("ServiceID %q does not exist", check.ServiceID)
}
check.ServiceName = svc.Service
}
a.checkLock.Lock()
defer a.checkLock.Unlock()
// Check if already registered
if chkType != nil {
if chkType.IsTTL() {
if existing, ok := a.checkTTLs[check.CheckID]; ok {
existing.Stop()
}
ttl := &CheckTTL{
Notify: &a.state,
CheckID: check.CheckID,
TTL: chkType.TTL,
Logger: a.logger,
}
// Restore persisted state, if any
if err := a.loadCheckState(check); err != nil {
a.logger.Printf("[WARN] agent: failed restoring state for check %q: %s",
check.CheckID, err)
}
ttl.Start()
a.checkTTLs[check.CheckID] = ttl
} else if chkType.IsHTTP() {
if existing, ok := a.checkHTTPs[check.CheckID]; ok {
existing.Stop()
}
if chkType.Interval < MinInterval {
a.logger.Println(fmt.Sprintf("[WARN] agent: check '%s' has interval below minimum of %v",
check.CheckID, MinInterval))
chkType.Interval = MinInterval
}
http := &CheckHTTP{
Notify: &a.state,
CheckID: check.CheckID,
HTTP: chkType.HTTP,
Interval: chkType.Interval,
Timeout: chkType.Timeout,
Logger: a.logger,
TLSSkipVerify: chkType.TLSSkipVerify,
}
http.Start()
a.checkHTTPs[check.CheckID] = http
} else if chkType.IsTCP() {
if existing, ok := a.checkTCPs[check.CheckID]; ok {
existing.Stop()
}
if chkType.Interval < MinInterval {
a.logger.Println(fmt.Sprintf("[WARN] agent: check '%s' has interval below minimum of %v",
check.CheckID, MinInterval))
chkType.Interval = MinInterval
}
tcp := &CheckTCP{
Notify: &a.state,
CheckID: check.CheckID,
TCP: chkType.TCP,
Interval: chkType.Interval,
Timeout: chkType.Timeout,
Logger: a.logger,
}
tcp.Start()
a.checkTCPs[check.CheckID] = tcp
} else if chkType.IsDocker() {
if existing, ok := a.checkDockers[check.CheckID]; ok {
existing.Stop()
}
if chkType.Interval < MinInterval {
a.logger.Println(fmt.Sprintf("[WARN] agent: check '%s' has interval below minimum of %v",
check.CheckID, MinInterval))
chkType.Interval = MinInterval
}
dockerCheck := &CheckDocker{
Notify: &a.state,
CheckID: check.CheckID,
DockerContainerID: chkType.DockerContainerID,
Shell: chkType.Shell,
Script: chkType.Script,
Interval: chkType.Interval,
Logger: a.logger,
}
if err := dockerCheck.Init(); err != nil {
return err
}
dockerCheck.Start()
a.checkDockers[check.CheckID] = dockerCheck
} else if chkType.IsMonitor() {
if existing, ok := a.checkMonitors[check.CheckID]; ok {
existing.Stop()
}
if chkType.Interval < MinInterval {
a.logger.Println(fmt.Sprintf("[WARN] agent: check '%s' has interval below minimum of %v",
check.CheckID, MinInterval))
chkType.Interval = MinInterval
}
monitor := &CheckMonitor{
Notify: &a.state,
CheckID: check.CheckID,
Script: chkType.Script,
Interval: chkType.Interval,
Timeout: chkType.Timeout,
Logger: a.logger,
}
monitor.Start()
a.checkMonitors[check.CheckID] = monitor
} else {
return fmt.Errorf("Check type is not valid")
}
if chkType.DeregisterCriticalServiceAfter > 0 {
timeout := chkType.DeregisterCriticalServiceAfter
if timeout < a.config.CheckDeregisterIntervalMin {
timeout = a.config.CheckDeregisterIntervalMin
a.logger.Println(fmt.Sprintf("[WARN] agent: check '%s' has deregister interval below minimum of %v",
check.CheckID, a.config.CheckDeregisterIntervalMin))
}
a.checkReapAfter[check.CheckID] = timeout
} else {
delete(a.checkReapAfter, check.CheckID)
}
}
// Add to the local state for anti-entropy
a.state.AddCheck(check, token)
// Persist the check
if persist && !a.config.DevMode {
return a.persistCheck(check, chkType)
}
return nil
}
// RemoveCheck is used to remove a health check.
// The agent will make a best effort to ensure it is deregistered
func (a *Agent) RemoveCheck(checkID types.CheckID, persist bool) error {
// Validate CheckID
if checkID == "" {
return fmt.Errorf("CheckID missing")
}
// Add to the local state for anti-entropy
a.state.RemoveCheck(checkID)
a.checkLock.Lock()
defer a.checkLock.Unlock()
// Stop any monitors
delete(a.checkReapAfter, checkID)
if check, ok := a.checkMonitors[checkID]; ok {
check.Stop()
delete(a.checkMonitors, checkID)
}
if check, ok := a.checkHTTPs[checkID]; ok {
check.Stop()
delete(a.checkHTTPs, checkID)
}
if check, ok := a.checkTCPs[checkID]; ok {
check.Stop()
delete(a.checkTCPs, checkID)
}
if check, ok := a.checkTTLs[checkID]; ok {
check.Stop()
delete(a.checkTTLs, checkID)
}
if persist {
if err := a.purgeCheck(checkID); err != nil {
return err
}
if err := a.purgeCheckState(checkID); err != nil {
return err
}
}
log.Printf("[DEBUG] agent: removed check %q", checkID)
return nil
}
// updateTTLCheck is used to update the status of a TTL check via the Agent API.
func (a *Agent) updateTTLCheck(checkID types.CheckID, status, output string) error {
a.checkLock.Lock()
defer a.checkLock.Unlock()
// Grab the TTL check.
check, ok := a.checkTTLs[checkID]
if !ok {
return fmt.Errorf("CheckID %q does not have associated TTL", checkID)
}
// Set the status through CheckTTL to reset the TTL.
check.SetStatus(status, output)
// We don't write any files in dev mode so bail here.
if a.config.DevMode {
return nil
}
// Persist the state so the TTL check can come up in a good state after
// an agent restart, especially with long TTL values.
if err := a.persistCheckState(check, status, output); err != nil {
return fmt.Errorf("failed persisting state for check %q: %s", checkID, err)
}
return nil
}
// persistCheckState is used to record the check status into the data dir.
// This allows the state to be restored on a later agent start. Currently
// only useful for TTL based checks.
func (a *Agent) persistCheckState(check *CheckTTL, status, output string) error {
// Create the persisted state
state := persistedCheckState{
CheckID: check.CheckID,
Status: status,
Output: output,
Expires: time.Now().Add(check.TTL).Unix(),
}
// Encode the state
buf, err := json.Marshal(state)
if err != nil {
return err
}
// Create the state dir if it doesn't exist
dir := filepath.Join(a.config.DataDir, checkStateDir)
if err := os.MkdirAll(dir, 0700); err != nil {
return fmt.Errorf("failed creating check state dir %q: %s", dir, err)
}
// Write the state to the file
file := filepath.Join(dir, checkIDHash(check.CheckID))
// Create temp file in same dir, to make more likely atomic
tempFile := file + ".tmp"
// persistCheckState is called frequently, so don't use writeFileAtomic to avoid calling fsync here
if err := ioutil.WriteFile(tempFile, buf, 0600); err != nil {
return fmt.Errorf("failed writing temp file %q: %s", tempFile, err)
}
if err := os.Rename(tempFile, file); err != nil {
return fmt.Errorf("failed to rename temp file from %q to %q: %s", tempFile, file, err)
}
return nil
}
// loadCheckState is used to restore the persisted state of a check.
func (a *Agent) loadCheckState(check *structs.HealthCheck) error {
// Try to read the persisted state for this check
file := filepath.Join(a.config.DataDir, checkStateDir, checkIDHash(check.CheckID))
buf, err := ioutil.ReadFile(file)
if err != nil {
if os.IsNotExist(err) {
return nil
}
return fmt.Errorf("failed reading file %q: %s", file, err)
}
// Decode the state data
var p persistedCheckState
if err := json.Unmarshal(buf, &p); err != nil {
a.logger.Printf("[ERROR] agent: failed decoding check state: %s", err)
return a.purgeCheckState(check.CheckID)
}
// Check if the state has expired
if time.Now().Unix() >= p.Expires {
a.logger.Printf("[DEBUG] agent: check state expired for %q, not restoring", check.CheckID)
return a.purgeCheckState(check.CheckID)
}
// Restore the fields from the state
check.Output = p.Output
check.Status = p.Status
return nil
}
// purgeCheckState is used to purge the state of a check from the data dir
func (a *Agent) purgeCheckState(checkID types.CheckID) error {
file := filepath.Join(a.config.DataDir, checkStateDir, checkIDHash(checkID))
err := os.Remove(file)
if os.IsNotExist(err) {
return nil
}
return err
}
// Stats is used to get various debugging state from the sub-systems
func (a *Agent) Stats() map[string]map[string]string {
toString := func(v uint64) string {
return strconv.FormatUint(v, 10)
}
var stats map[string]map[string]string
if a.server != nil {
stats = a.server.Stats()
} else {
stats = a.client.Stats()
}
stats["agent"] = map[string]string{
"check_monitors": toString(uint64(len(a.checkMonitors))),
"check_ttls": toString(uint64(len(a.checkTTLs))),
"checks": toString(uint64(len(a.state.checks))),
"services": toString(uint64(len(a.state.services))),
}
revision := a.config.Revision
if len(revision) > 8 {
revision = revision[:8]
}
stats["build"] = map[string]string{
"revision": revision,
"version": a.config.Version,
"prerelease": a.config.VersionPrerelease,
}
return stats
}
// storePid is used to write out our PID to a file if necessary
func (a *Agent) storePid() error {
// Quit fast if no pidfile
pidPath := a.config.PidFile
if pidPath == "" {
return nil
}
// Open the PID file
pidFile, err := os.OpenFile(pidPath, os.O_CREATE|os.O_WRONLY|os.O_TRUNC, 0666)
if err != nil {
return fmt.Errorf("Could not open pid file: %v", err)
}
defer pidFile.Close()
// Write out the PID
pid := os.Getpid()
_, err = pidFile.WriteString(fmt.Sprintf("%d", pid))
if err != nil {
return fmt.Errorf("Could not write to pid file: %s", err)
}
return nil
}
// deletePid is used to delete our PID on exit
func (a *Agent) deletePid() error {
// Quit fast if no pidfile
pidPath := a.config.PidFile
if pidPath == "" {
return nil
}
stat, err := os.Stat(pidPath)
if err != nil {
return fmt.Errorf("Could not remove pid file: %s", err)
}
if stat.IsDir() {
return fmt.Errorf("Specified pid file path is directory")
}
err = os.Remove(pidPath)
if err != nil {
return fmt.Errorf("Could not remove pid file: %s", err)
}
return nil
}
// loadServices will load service definitions from configuration and persisted
// definitions on disk, and load them into the local agent.
func (a *Agent) loadServices(conf *Config) error {
// Register the services from config
for _, service := range conf.Services {
ns := service.NodeService()
chkTypes := service.CheckTypes()
if err := a.AddService(ns, chkTypes, false, service.Token); err != nil {
return fmt.Errorf("Failed to register service '%s': %v", service.ID, err)
}
}
// Load any persisted services
svcDir := filepath.Join(a.config.DataDir, servicesDir)
files, err := ioutil.ReadDir(svcDir)
if err != nil {
if os.IsNotExist(err) {
return nil
}
return fmt.Errorf("Failed reading services dir %q: %s", svcDir, err)
}
for _, fi := range files {
// Skip all dirs
if fi.IsDir() {
continue
}
// Open the file for reading
file := filepath.Join(svcDir, fi.Name())
fh, err := os.Open(file)
if err != nil {
return fmt.Errorf("failed opening service file %q: %s", file, err)
}
// Read the contents into a buffer
buf, err := ioutil.ReadAll(fh)
fh.Close()
if err != nil {
return fmt.Errorf("failed reading service file %q: %s", file, err)
}
// Try decoding the service definition
var p persistedService
if err := json.Unmarshal(buf, &p); err != nil {
// Backwards-compatibility for pre-0.5.1 persisted services
if err := json.Unmarshal(buf, &p.Service); err != nil {
return fmt.Errorf("failed decoding service file %q: %s", file, err)
}
}
serviceID := p.Service.ID
if _, ok := a.state.services[serviceID]; ok {
// Purge previously persisted service. This allows config to be
// preferred over services persisted from the API.
a.logger.Printf("[DEBUG] agent: service %q exists, not restoring from %q",
serviceID, file)
if err := a.purgeService(serviceID); err != nil {
return fmt.Errorf("failed purging service %q: %s", serviceID, err)
}
} else {
a.logger.Printf("[DEBUG] agent: restored service definition %q from %q",
serviceID, file)
if err := a.AddService(p.Service, nil, false, p.Token); err != nil {
return fmt.Errorf("failed adding service %q: %s", serviceID, err)
}
}
}
return nil
}
// unloadServices will deregister all services other than the 'consul' service
// known to the local agent.
func (a *Agent) unloadServices() error {
for _, service := range a.state.Services() {
if service.ID == consul.ConsulServiceID {
continue
}
if err := a.RemoveService(service.ID, false); err != nil {
return fmt.Errorf("Failed deregistering service '%s': %v", service.ID, err)
}
}
return nil
}
// loadChecks loads check definitions and/or persisted check definitions from
// disk and re-registers them with the local agent.
func (a *Agent) loadChecks(conf *Config) error {
// Register the checks from config
for _, check := range conf.Checks {
health := check.HealthCheck(conf.NodeName)
chkType := &check.CheckType
if err := a.AddCheck(health, chkType, false, check.Token); err != nil {
return fmt.Errorf("Failed to register check '%s': %v %v", check.Name, err, check)
}
}
// Load any persisted checks
checkDir := filepath.Join(a.config.DataDir, checksDir)
files, err := ioutil.ReadDir(checkDir)
if err != nil {
if os.IsNotExist(err) {
return nil
}
return fmt.Errorf("Failed reading checks dir %q: %s", checkDir, err)
}
for _, fi := range files {
// Ignore dirs - we only care about the check definition files
if fi.IsDir() {
continue
}
// Open the file for reading
file := filepath.Join(checkDir, fi.Name())
fh, err := os.Open(file)
if err != nil {
return fmt.Errorf("Failed opening check file %q: %s", file, err)
}
// Read the contents into a buffer
buf, err := ioutil.ReadAll(fh)
fh.Close()
if err != nil {
return fmt.Errorf("failed reading check file %q: %s", file, err)
}
// Decode the check
var p persistedCheck
if err := json.Unmarshal(buf, &p); err != nil {
return fmt.Errorf("Failed decoding check file %q: %s", file, err)
}
checkID := p.Check.CheckID
if _, ok := a.state.checks[checkID]; ok {
// Purge previously persisted check. This allows config to be
// preferred over persisted checks from the API.
a.logger.Printf("[DEBUG] agent: check %q exists, not restoring from %q",
checkID, file)
if err := a.purgeCheck(checkID); err != nil {
return fmt.Errorf("Failed purging check %q: %s", checkID, err)
}
} else {
// Default check to critical to avoid placing potentially unhealthy
// services into the active pool
p.Check.Status = structs.HealthCritical
if err := a.AddCheck(p.Check, p.ChkType, false, p.Token); err != nil {
// Purge the check if it is unable to be restored.
a.logger.Printf("[WARN] agent: Failed to restore check %q: %s",
checkID, err)
if err := a.purgeCheck(checkID); err != nil {
return fmt.Errorf("Failed purging check %q: %s", checkID, err)
}
}
a.logger.Printf("[DEBUG] agent: restored health check %q from %q",
p.Check.CheckID, file)
}
}
return nil
}
// unloadChecks will deregister all checks known to the local agent.
func (a *Agent) unloadChecks() error {
for _, check := range a.state.Checks() {
if err := a.RemoveCheck(check.CheckID, false); err != nil {
return fmt.Errorf("Failed deregistering check '%s': %s", check.CheckID, err)
}
}
return nil
}
// snapshotCheckState is used to snapshot the current state of the health
// checks. This is done before we reload our checks, so that we can properly
// restore into the same state.
func (a *Agent) snapshotCheckState() map[types.CheckID]*structs.HealthCheck {
return a.state.Checks()
}
// restoreCheckState is used to reset the health state based on a snapshot.
// This is done after we finish the reload to avoid any unnecessary flaps
// in health state and potential session invalidations.
func (a *Agent) restoreCheckState(snap map[types.CheckID]*structs.HealthCheck) {
for id, check := range snap {
a.state.UpdateCheck(id, check.Status, check.Output)
}
}
// loadMetadata loads node metadata fields from the agent config and
// updates them on the local agent.
func (a *Agent) loadMetadata(conf *Config) error {
a.state.Lock()
defer a.state.Unlock()
for key, value := range conf.Meta {
a.state.metadata[key] = value
}
a.state.changeMade()
return nil
}
// parseMetaPair parses a key/value pair of the form key:value
func parseMetaPair(raw string) (string, string) {
pair := strings.SplitN(raw, ":", 2)
if len(pair) == 2 {
return pair[0], pair[1]
} else {
return pair[0], ""
}
}
// unloadMetadata resets the local metadata state
func (a *Agent) unloadMetadata() {
a.state.Lock()
defer a.state.Unlock()
a.state.metadata = make(map[string]string)
}
// serviceMaintCheckID returns the ID of a given service's maintenance check
func serviceMaintCheckID(serviceID string) types.CheckID {
return types.CheckID(structs.ServiceMaintPrefix + serviceID)
}
// EnableServiceMaintenance will register a false health check against the given
// service ID with critical status. This will exclude the service from queries.
func (a *Agent) EnableServiceMaintenance(serviceID, reason, token string) error {
service, ok := a.state.Services()[serviceID]
if !ok {
return fmt.Errorf("No service registered with ID %q", serviceID)
}
// Check if maintenance mode is not already enabled
checkID := serviceMaintCheckID(serviceID)
if _, ok := a.state.Checks()[checkID]; ok {
return nil
}
// Use default notes if no reason provided
if reason == "" {
reason = defaultServiceMaintReason
}
// Create and register the critical health check
check := &structs.HealthCheck{
Node: a.config.NodeName,
CheckID: checkID,
Name: "Service Maintenance Mode",
Notes: reason,
ServiceID: service.ID,
ServiceName: service.Service,
Status: structs.HealthCritical,
}
a.AddCheck(check, nil, true, token)
a.logger.Printf("[INFO] agent: Service %q entered maintenance mode", serviceID)
return nil
}
// DisableServiceMaintenance will deregister the fake maintenance mode check
// if the service has been marked as in maintenance.
func (a *Agent) DisableServiceMaintenance(serviceID string) error {
if _, ok := a.state.Services()[serviceID]; !ok {
return fmt.Errorf("No service registered with ID %q", serviceID)
}
// Check if maintenance mode is enabled
checkID := serviceMaintCheckID(serviceID)
if _, ok := a.state.Checks()[checkID]; !ok {
return nil
}
// Deregister the maintenance check
a.RemoveCheck(checkID, true)
a.logger.Printf("[INFO] agent: Service %q left maintenance mode", serviceID)
return nil
}
// EnableNodeMaintenance places a node into maintenance mode.
func (a *Agent) EnableNodeMaintenance(reason, token string) {
// Ensure node maintenance is not already enabled
if _, ok := a.state.Checks()[structs.NodeMaint]; ok {
return
}
// Use a default notes value
if reason == "" {
reason = defaultNodeMaintReason
}
// Create and register the node maintenance check
check := &structs.HealthCheck{
Node: a.config.NodeName,
CheckID: structs.NodeMaint,
Name: "Node Maintenance Mode",
Notes: reason,
Status: structs.HealthCritical,
}
a.AddCheck(check, nil, true, token)
a.logger.Printf("[INFO] agent: Node entered maintenance mode")
}
// DisableNodeMaintenance removes a node from maintenance mode
func (a *Agent) DisableNodeMaintenance() {
if _, ok := a.state.Checks()[structs.NodeMaint]; !ok {
return
}
a.RemoveCheck(structs.NodeMaint, true)
a.logger.Printf("[INFO] agent: Node left maintenance mode")
}
// InjectEndpoint overrides the given endpoint with a substitute one. Note
// that not all agent methods use this mechanism, and that is should only
// be used for testing.
func (a *Agent) InjectEndpoint(endpoint string, handler interface{}) error {
if a.server == nil {
return fmt.Errorf("agent must be a server")
}
if err := a.server.InjectEndpoint(handler); err != nil {
return err
}
name := reflect.Indirect(reflect.ValueOf(handler)).Type().Name()
a.endpoints[endpoint] = name
a.logger.Printf("[WARN] agent: endpoint injected; this should only be used for testing")
return nil
}
// getEndpoint returns the endpoint name to use for the given endpoint,
// which may be overridden.
func (a *Agent) getEndpoint(endpoint string) string {
if override, ok := a.endpoints[endpoint]; ok {
return override
}
return endpoint
}