mirror of https://github.com/hashicorp/consul
593 lines
13 KiB
Go
593 lines
13 KiB
Go
package agent
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/*
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The agent exposes an RPC mechanism that is used for both controlling
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Consul as well as providing a fast streaming mechanism for events. This
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allows other applications to easily leverage Consul without embedding.
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We additionally make use of the RPC layer to also handle calls from
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the CLI to unify the code paths. This results in a split Request/Response
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as well as streaming mode of operation.
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The system is fairly simple, each client opens a TCP connection to the
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agent. The connection is initialized with a handshake which establishes
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the protocol version being used. This is to allow for future changes to
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the protocol.
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Once initialized, clients send commands and wait for responses. Certain
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commands will cause the client to subscribe to events, and those will be
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pushed down the socket as they are received. This provides a low-latency
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mechanism for applications to send and receive events, while also providing
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a flexible control mechanism for Consul.
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*/
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import (
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"bufio"
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"fmt"
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"github.com/hashicorp/logutils"
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"github.com/hashicorp/serf/serf"
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"github.com/ugorji/go/codec"
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"io"
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"log"
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"net"
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"os"
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"strings"
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"sync"
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)
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const (
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MinRPCVersion = 1
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MaxRPCVersion = 1
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)
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const (
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handshakeCommand = "handshake"
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forceLeaveCommand = "force-leave"
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joinCommand = "join"
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membersLANCommand = "members-lan"
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membersWANCommand = "members-wan"
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stopCommand = "stop"
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monitorCommand = "monitor"
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leaveCommand = "leave"
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statsCommand = "stats"
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reloadCommand = "reload"
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)
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const (
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unsupportedCommand = "Unsupported command"
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unsupportedRPCVersion = "Unsupported RPC version"
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duplicateHandshake = "Handshake already performed"
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handshakeRequired = "Handshake required"
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monitorExists = "Monitor already exists"
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)
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// msgpackHandle is a shared handle for encoding/decoding of
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// messages
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var msgpackHandle = &codec.MsgpackHandle{
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RawToString: true,
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WriteExt: true,
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}
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// Request header is sent before each request
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type requestHeader struct {
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Command string
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Seq uint64
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}
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// Response header is sent before each response
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type responseHeader struct {
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Seq uint64
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Error string
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}
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type handshakeRequest struct {
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Version int32
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}
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type eventRequest struct {
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Name string
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Payload []byte
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Coalesce bool
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}
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type forceLeaveRequest struct {
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Node string
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}
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type joinRequest struct {
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Existing []string
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WAN bool
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}
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type joinResponse struct {
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Num int32
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}
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type membersResponse struct {
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Members []Member
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}
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type monitorRequest struct {
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LogLevel string
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}
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type streamRequest struct {
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Type string
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}
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type stopRequest struct {
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Stop uint64
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}
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type logRecord struct {
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Log string
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}
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type userEventRecord struct {
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Event string
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LTime serf.LamportTime
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Name string
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Payload []byte
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Coalesce bool
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}
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type Member struct {
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Name string
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Addr net.IP
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Port uint16
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Tags map[string]string
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Status string
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ProtocolMin uint8
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ProtocolMax uint8
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ProtocolCur uint8
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DelegateMin uint8
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DelegateMax uint8
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DelegateCur uint8
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}
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type memberEventRecord struct {
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Event string
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Members []Member
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}
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type AgentRPC struct {
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sync.Mutex
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agent *Agent
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clients map[string]*rpcClient
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listener net.Listener
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logger *log.Logger
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logWriter *logWriter
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reloadCh chan struct{}
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stop bool
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stopCh chan struct{}
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}
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type rpcClient struct {
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name string
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conn net.Conn
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reader *bufio.Reader
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writer *bufio.Writer
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dec *codec.Decoder
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enc *codec.Encoder
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writeLock sync.Mutex
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version int32 // From the handshake, 0 before
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logStreamer *logStream
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}
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// send is used to send an object using the MsgPack encoding. send
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// is serialized to prevent write overlaps, while properly buffering.
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func (c *rpcClient) Send(header *responseHeader, obj interface{}) error {
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c.writeLock.Lock()
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defer c.writeLock.Unlock()
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if err := c.enc.Encode(header); err != nil {
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return err
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}
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if obj != nil {
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if err := c.enc.Encode(obj); err != nil {
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return err
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}
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}
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if err := c.writer.Flush(); err != nil {
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return err
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}
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return nil
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}
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func (c *rpcClient) String() string {
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return fmt.Sprintf("rpc.client: %v", c.conn)
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}
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// NewAgentRPC is used to create a new Agent RPC handler
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func NewAgentRPC(agent *Agent, listener net.Listener,
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logOutput io.Writer, logWriter *logWriter) *AgentRPC {
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if logOutput == nil {
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logOutput = os.Stderr
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}
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rpc := &AgentRPC{
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agent: agent,
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clients: make(map[string]*rpcClient),
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listener: listener,
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logger: log.New(logOutput, "", log.LstdFlags),
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logWriter: logWriter,
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reloadCh: make(chan struct{}, 1),
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stopCh: make(chan struct{}),
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}
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go rpc.listen()
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return rpc
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}
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// Shutdown is used to shutdown the RPC layer
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func (i *AgentRPC) Shutdown() {
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i.Lock()
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defer i.Unlock()
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if i.stop {
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return
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}
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i.stop = true
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close(i.stopCh)
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i.listener.Close()
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// Close the existing connections
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for _, client := range i.clients {
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client.conn.Close()
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}
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}
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// ReloadCh returns a channel that can be watched for
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// when a reload is being triggered.
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func (i *AgentRPC) ReloadCh() <-chan struct{} {
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return i.reloadCh
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}
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// listen is a long running routine that listens for new clients
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func (i *AgentRPC) listen() {
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for {
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conn, err := i.listener.Accept()
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if err != nil {
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if i.stop {
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return
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}
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i.logger.Printf("[ERR] agent.rpc: Failed to accept client: %v", err)
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continue
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}
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i.logger.Printf("[INFO] agent.rpc: Accepted client: %v", conn.RemoteAddr())
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// Wrap the connection in a client
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client := &rpcClient{
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name: conn.RemoteAddr().String(),
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conn: conn,
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reader: bufio.NewReader(conn),
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writer: bufio.NewWriter(conn),
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}
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client.dec = codec.NewDecoder(client.reader, msgpackHandle)
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client.enc = codec.NewEncoder(client.writer, msgpackHandle)
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if err != nil {
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i.logger.Printf("[ERR] agent.rpc: Failed to create decoder: %v", err)
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conn.Close()
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continue
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}
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// Register the client
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i.Lock()
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if !i.stop {
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i.clients[client.name] = client
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go i.handleClient(client)
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} else {
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conn.Close()
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}
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i.Unlock()
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}
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}
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// deregisterClient is called to cleanup after a client disconnects
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func (i *AgentRPC) deregisterClient(client *rpcClient) {
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// Close the socket
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client.conn.Close()
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// Remove from the clients list
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i.Lock()
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delete(i.clients, client.name)
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i.Unlock()
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// Remove from the log writer
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if client.logStreamer != nil {
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i.logWriter.DeregisterHandler(client.logStreamer)
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client.logStreamer.Stop()
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}
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}
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// handleClient is a long running routine that handles a single client
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func (i *AgentRPC) handleClient(client *rpcClient) {
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defer i.deregisterClient(client)
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var reqHeader requestHeader
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for {
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// Decode the header
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if err := client.dec.Decode(&reqHeader); err != nil {
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if !i.stop {
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// The second part of this if is to block socket
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// errors from Windows which appear to happen every
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// time there is an EOF.
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if err != io.EOF && !strings.Contains(err.Error(), "WSARecv") {
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i.logger.Printf("[ERR] agent.rpc: failed to decode request header: %v", err)
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}
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}
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return
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}
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// Evaluate the command
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if err := i.handleRequest(client, &reqHeader); err != nil {
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i.logger.Printf("[ERR] agent.rpc: Failed to evaluate request: %v", err)
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return
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}
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}
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}
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// handleRequest is used to evaluate a single client command
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func (i *AgentRPC) handleRequest(client *rpcClient, reqHeader *requestHeader) error {
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// Look for a command field
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command := reqHeader.Command
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seq := reqHeader.Seq
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// Ensure the handshake is performed before other commands
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if command != handshakeCommand && client.version == 0 {
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respHeader := responseHeader{Seq: seq, Error: handshakeRequired}
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client.Send(&respHeader, nil)
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return fmt.Errorf(handshakeRequired)
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}
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// Dispatch command specific handlers
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switch command {
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case handshakeCommand:
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return i.handleHandshake(client, seq)
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case membersLANCommand:
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return i.handleMembersLAN(client, seq)
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case membersWANCommand:
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return i.handleMembersWAN(client, seq)
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case monitorCommand:
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return i.handleMonitor(client, seq)
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case stopCommand:
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return i.handleStop(client, seq)
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case forceLeaveCommand:
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return i.handleForceLeave(client, seq)
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case joinCommand:
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return i.handleJoin(client, seq)
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case leaveCommand:
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return i.handleLeave(client, seq)
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case statsCommand:
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return i.handleStats(client, seq)
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case reloadCommand:
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return i.handleReload(client, seq)
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default:
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respHeader := responseHeader{Seq: seq, Error: unsupportedCommand}
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client.Send(&respHeader, nil)
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return fmt.Errorf("command '%s' not recognized", command)
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}
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}
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func (i *AgentRPC) handleHandshake(client *rpcClient, seq uint64) error {
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var req handshakeRequest
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if err := client.dec.Decode(&req); err != nil {
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return fmt.Errorf("decode failed: %v", err)
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}
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resp := responseHeader{
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Seq: seq,
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Error: "",
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}
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// Check the version
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if req.Version < MinRPCVersion || req.Version > MaxRPCVersion {
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resp.Error = unsupportedRPCVersion
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} else if client.version != 0 {
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resp.Error = duplicateHandshake
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} else {
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client.version = req.Version
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}
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return client.Send(&resp, nil)
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}
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func (i *AgentRPC) handleForceLeave(client *rpcClient, seq uint64) error {
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var req forceLeaveRequest
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if err := client.dec.Decode(&req); err != nil {
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return fmt.Errorf("decode failed: %v", err)
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}
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// Attempt leave
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err := i.agent.ForceLeave(req.Node)
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// Respond
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resp := responseHeader{
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Seq: seq,
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Error: errToString(err),
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}
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return client.Send(&resp, nil)
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}
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func (i *AgentRPC) handleJoin(client *rpcClient, seq uint64) error {
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var req joinRequest
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if err := client.dec.Decode(&req); err != nil {
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return fmt.Errorf("decode failed: %v", err)
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}
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// Attempt the join
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var num int
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var err error
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if req.WAN {
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num, err = i.agent.JoinWAN(req.Existing)
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} else {
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num, err = i.agent.JoinLAN(req.Existing)
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}
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// Respond
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header := responseHeader{
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Seq: seq,
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Error: errToString(err),
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}
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resp := joinResponse{
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Num: int32(num),
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}
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return client.Send(&header, &resp)
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}
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func (i *AgentRPC) handleMembersLAN(client *rpcClient, seq uint64) error {
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raw := i.agent.LANMembers()
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return formatMembers(raw, client, seq)
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}
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func (i *AgentRPC) handleMembersWAN(client *rpcClient, seq uint64) error {
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raw := i.agent.WANMembers()
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return formatMembers(raw, client, seq)
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}
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func formatMembers(raw []serf.Member, client *rpcClient, seq uint64) error {
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members := make([]Member, 0, len(raw))
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for _, m := range raw {
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sm := Member{
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Name: m.Name,
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Addr: m.Addr,
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Port: m.Port,
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Tags: m.Tags,
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Status: m.Status.String(),
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ProtocolMin: m.ProtocolMin,
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ProtocolMax: m.ProtocolMax,
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ProtocolCur: m.ProtocolCur,
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DelegateMin: m.DelegateMin,
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DelegateMax: m.DelegateMax,
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DelegateCur: m.DelegateCur,
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}
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members = append(members, sm)
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}
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header := responseHeader{
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Seq: seq,
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Error: "",
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}
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resp := membersResponse{
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Members: members,
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}
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return client.Send(&header, &resp)
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}
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func (i *AgentRPC) handleMonitor(client *rpcClient, seq uint64) error {
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var req monitorRequest
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if err := client.dec.Decode(&req); err != nil {
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return fmt.Errorf("decode failed: %v", err)
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}
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resp := responseHeader{
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Seq: seq,
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Error: "",
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}
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// Upper case the log level
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req.LogLevel = strings.ToUpper(req.LogLevel)
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// Create a level filter
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filter := LevelFilter()
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filter.MinLevel = logutils.LogLevel(req.LogLevel)
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if !ValidateLevelFilter(filter.MinLevel, filter) {
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resp.Error = fmt.Sprintf("Unknown log level: %s", filter.MinLevel)
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goto SEND
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}
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// Check if there is an existing monitor
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if client.logStreamer != nil {
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resp.Error = monitorExists
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goto SEND
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}
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// Create a log streamer
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client.logStreamer = newLogStream(client, filter, seq, i.logger)
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// Register with the log writer. Defer so that we can respond before
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// registration, avoids any possible race condition
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defer i.logWriter.RegisterHandler(client.logStreamer)
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SEND:
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return client.Send(&resp, nil)
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}
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func (i *AgentRPC) handleStop(client *rpcClient, seq uint64) error {
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var req stopRequest
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if err := client.dec.Decode(&req); err != nil {
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return fmt.Errorf("decode failed: %v", err)
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}
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// Remove a log monitor if any
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if client.logStreamer != nil && client.logStreamer.seq == req.Stop {
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i.logWriter.DeregisterHandler(client.logStreamer)
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client.logStreamer.Stop()
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client.logStreamer = nil
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}
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// Always succeed
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resp := responseHeader{Seq: seq, Error: ""}
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return client.Send(&resp, nil)
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}
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func (i *AgentRPC) handleLeave(client *rpcClient, seq uint64) error {
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i.logger.Printf("[INFO] agent.rpc: Graceful leave triggered")
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// Do the leave
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err := i.agent.Leave()
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if err != nil {
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i.logger.Printf("[ERR] agent.rpc: leave failed: %v", err)
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}
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resp := responseHeader{Seq: seq, Error: errToString(err)}
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// Send and wait
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err = client.Send(&resp, nil)
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// Trigger a shutdown!
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if err := i.agent.Shutdown(); err != nil {
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i.logger.Printf("[ERR] agent.rpc: shutdown failed: %v", err)
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}
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return err
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}
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// handleStats is used to get various statistics
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func (i *AgentRPC) handleStats(client *rpcClient, seq uint64) error {
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header := responseHeader{
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Seq: seq,
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Error: "",
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}
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resp := i.agent.Stats()
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return client.Send(&header, resp)
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}
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func (i *AgentRPC) handleReload(client *rpcClient, seq uint64) error {
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// Push to the reload channel
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select {
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case i.reloadCh <- struct{}{}:
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default:
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}
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// Always succeed
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resp := responseHeader{Seq: seq, Error: ""}
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return client.Send(&resp, nil)
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}
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|
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// Used to convert an error to a string representation
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func errToString(err error) string {
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if err == nil {
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return ""
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}
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return err.Error()
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}
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