mirror of https://github.com/hashicorp/consul
445 lines
11 KiB
Go
445 lines
11 KiB
Go
// Copyright 2013 Ooyala, Inc.
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/*
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Package statsd provides a Go dogstatsd client. Dogstatsd extends the popular statsd,
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adding tags and histograms and pushing upstream to Datadog.
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Refer to http://docs.datadoghq.com/guides/dogstatsd/ for information about DogStatsD.
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Example Usage:
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// Create the client
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c, err := statsd.New("127.0.0.1:8125")
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if err != nil {
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log.Fatal(err)
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}
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// Prefix every metric with the app name
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c.Namespace = "flubber."
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// Send the EC2 availability zone as a tag with every metric
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c.Tags = append(c.Tags, "us-east-1a")
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err = c.Gauge("request.duration", 1.2, nil, 1)
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statsd is based on go-statsd-client.
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*/
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package statsd
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import (
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"bytes"
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"errors"
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"fmt"
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"math/rand"
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"net"
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"strconv"
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"strings"
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"sync"
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"time"
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)
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/*
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OptimalPayloadSize defines the optimal payload size for a UDP datagram, 1432 bytes
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is optimal for regular networks with an MTU of 1500 so datagrams don't get
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fragmented. It's generally recommended not to fragment UDP datagrams as losing
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a single fragment will cause the entire datagram to be lost.
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This can be increased if your network has a greater MTU or you don't mind UDP
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datagrams getting fragmented. The practical limit is MaxUDPPayloadSize
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*/
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const OptimalPayloadSize = 1432
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/*
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MaxUDPPayloadSize defines the maximum payload size for a UDP datagram.
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Its value comes from the calculation: 65535 bytes Max UDP datagram size -
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8byte UDP header - 60byte max IP headers
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any number greater than that will see frames being cut out.
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*/
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const MaxUDPPayloadSize = 65467
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// A Client is a handle for sending udp messages to dogstatsd. It is safe to
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// use one Client from multiple goroutines simultaneously.
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type Client struct {
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conn net.Conn
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// Namespace to prepend to all statsd calls
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Namespace string
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// Tags are global tags to be added to every statsd call
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Tags []string
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// BufferLength is the length of the buffer in commands.
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bufferLength int
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flushTime time.Duration
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commands []string
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buffer bytes.Buffer
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stop bool
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sync.Mutex
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}
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// New returns a pointer to a new Client given an addr in the format "hostname:port".
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func New(addr string) (*Client, error) {
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udpAddr, err := net.ResolveUDPAddr("udp", addr)
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if err != nil {
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return nil, err
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}
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conn, err := net.DialUDP("udp", nil, udpAddr)
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if err != nil {
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return nil, err
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}
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client := &Client{conn: conn}
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return client, nil
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}
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// NewBuffered returns a Client that buffers its output and sends it in chunks.
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// Buflen is the length of the buffer in number of commands.
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func NewBuffered(addr string, buflen int) (*Client, error) {
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client, err := New(addr)
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if err != nil {
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return nil, err
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}
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client.bufferLength = buflen
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client.commands = make([]string, 0, buflen)
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client.flushTime = time.Millisecond * 100
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go client.watch()
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return client, nil
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}
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// format a message from its name, value, tags and rate. Also adds global
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// namespace and tags.
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func (c *Client) format(name, value string, tags []string, rate float64) string {
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var buf bytes.Buffer
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if c.Namespace != "" {
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buf.WriteString(c.Namespace)
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}
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buf.WriteString(name)
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buf.WriteString(":")
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buf.WriteString(value)
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if rate < 1 {
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buf.WriteString(`|@`)
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buf.WriteString(strconv.FormatFloat(rate, 'f', -1, 64))
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}
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tags = append(c.Tags, tags...)
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if len(tags) > 0 {
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buf.WriteString("|#")
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buf.WriteString(tags[0])
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for _, tag := range tags[1:] {
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buf.WriteString(",")
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buf.WriteString(tag)
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}
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}
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return buf.String()
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}
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func (c *Client) watch() {
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for _ = range time.Tick(c.flushTime) {
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if c.stop {
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return
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}
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c.Lock()
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if len(c.commands) > 0 {
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// FIXME: eating error here
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c.flush()
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}
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c.Unlock()
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}
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}
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func (c *Client) append(cmd string) error {
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c.commands = append(c.commands, cmd)
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// if we should flush, lets do it
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if len(c.commands) == c.bufferLength {
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if err := c.flush(); err != nil {
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return err
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}
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}
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return nil
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}
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func (c *Client) joinMaxSize(cmds []string, sep string, maxSize int) ([][]byte, []int) {
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c.buffer.Reset() //clear buffer
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var frames [][]byte
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var ncmds []int
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sepBytes := []byte(sep)
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sepLen := len(sep)
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elem := 0
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for _, cmd := range cmds {
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needed := len(cmd)
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if elem != 0 {
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needed = needed + sepLen
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}
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if c.buffer.Len()+needed <= maxSize {
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if elem != 0 {
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c.buffer.Write(sepBytes)
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}
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c.buffer.WriteString(cmd)
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elem++
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} else {
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frames = append(frames, copyAndResetBuffer(&c.buffer))
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ncmds = append(ncmds, elem)
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// if cmd is bigger than maxSize it will get flushed on next loop
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c.buffer.WriteString(cmd)
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elem = 1
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}
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}
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//add whatever is left! if there's actually something
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if c.buffer.Len() > 0 {
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frames = append(frames, copyAndResetBuffer(&c.buffer))
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ncmds = append(ncmds, elem)
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}
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return frames, ncmds
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}
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func copyAndResetBuffer(buf *bytes.Buffer) []byte {
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tmpBuf := make([]byte, buf.Len())
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copy(tmpBuf, buf.Bytes())
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buf.Reset()
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return tmpBuf
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}
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// flush the commands in the buffer. Lock must be held by caller.
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func (c *Client) flush() error {
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frames, flushable := c.joinMaxSize(c.commands, "\n", OptimalPayloadSize)
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var err error
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cmdsFlushed := 0
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for i, data := range frames {
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_, e := c.conn.Write(data)
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if e != nil {
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err = e
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break
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}
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cmdsFlushed += flushable[i]
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}
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// clear the slice with a slice op, doesn't realloc
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if cmdsFlushed == len(c.commands) {
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c.commands = c.commands[:0]
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} else {
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//this case will cause a future realloc...
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// drop problematic command though (sorry).
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c.commands = c.commands[cmdsFlushed+1:]
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}
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return err
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}
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func (c *Client) sendMsg(msg string) error {
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// if this client is buffered, then we'll just append this
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c.Lock()
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defer c.Unlock()
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if c.bufferLength > 0 {
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// return an error if message is bigger than OptimalPayloadSize
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if len(msg) > MaxUDPPayloadSize {
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return errors.New("message size exceeds MaxUDPPayloadSize")
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}
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return c.append(msg)
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}
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_, err := c.conn.Write([]byte(msg))
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return err
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}
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// send handles sampling and sends the message over UDP. It also adds global namespace prefixes and tags.
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func (c *Client) send(name, value string, tags []string, rate float64) error {
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if c == nil {
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return nil
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}
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if rate < 1 && rand.Float64() > rate {
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return nil
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}
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data := c.format(name, value, tags, rate)
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return c.sendMsg(data)
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}
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// Gauge measures the value of a metric at a particular time.
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func (c *Client) Gauge(name string, value float64, tags []string, rate float64) error {
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stat := fmt.Sprintf("%f|g", value)
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return c.send(name, stat, tags, rate)
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}
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// Count tracks how many times something happened per second.
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func (c *Client) Count(name string, value int64, tags []string, rate float64) error {
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stat := fmt.Sprintf("%d|c", value)
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return c.send(name, stat, tags, rate)
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}
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// Histogram tracks the statistical distribution of a set of values.
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func (c *Client) Histogram(name string, value float64, tags []string, rate float64) error {
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stat := fmt.Sprintf("%f|h", value)
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return c.send(name, stat, tags, rate)
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}
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// Set counts the number of unique elements in a group.
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func (c *Client) Set(name string, value string, tags []string, rate float64) error {
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stat := fmt.Sprintf("%s|s", value)
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return c.send(name, stat, tags, rate)
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}
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// TimeInMilliseconds sends timing information in milliseconds.
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// It is flushed by statsd with percentiles, mean and other info (https://github.com/etsy/statsd/blob/master/docs/metric_types.md#timing)
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func (c *Client) TimeInMilliseconds(name string, value float64, tags []string, rate float64) error {
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stat := fmt.Sprintf("%f|ms", value)
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return c.send(name, stat, tags, rate)
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}
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// Event sends the provided Event.
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func (c *Client) Event(e *Event) error {
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stat, err := e.Encode(c.Tags...)
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if err != nil {
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return err
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}
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return c.sendMsg(stat)
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}
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// SimpleEvent sends an event with the provided title and text.
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func (c *Client) SimpleEvent(title, text string) error {
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e := NewEvent(title, text)
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return c.Event(e)
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}
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// Close the client connection.
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func (c *Client) Close() error {
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if c == nil {
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return nil
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}
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c.stop = true
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return c.conn.Close()
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}
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// Events support
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type eventAlertType string
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const (
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// Info is the "info" AlertType for events
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Info eventAlertType = "info"
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// Error is the "error" AlertType for events
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Error eventAlertType = "error"
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// Warning is the "warning" AlertType for events
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Warning eventAlertType = "warning"
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// Success is the "success" AlertType for events
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Success eventAlertType = "success"
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)
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type eventPriority string
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const (
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// Normal is the "normal" Priority for events
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Normal eventPriority = "normal"
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// Low is the "low" Priority for events
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Low eventPriority = "low"
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)
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// An Event is an object that can be posted to your DataDog event stream.
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type Event struct {
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// Title of the event. Required.
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Title string
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// Text is the description of the event. Required.
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Text string
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// Timestamp is a timestamp for the event. If not provided, the dogstatsd
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// server will set this to the current time.
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Timestamp time.Time
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// Hostname for the event.
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Hostname string
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// AggregationKey groups this event with others of the same key.
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AggregationKey string
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// Priority of the event. Can be statsd.Low or statsd.Normal.
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Priority eventPriority
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// SourceTypeName is a source type for the event.
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SourceTypeName string
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// AlertType can be statsd.Info, statsd.Error, statsd.Warning, or statsd.Success.
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// If absent, the default value applied by the dogstatsd server is Info.
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AlertType eventAlertType
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// Tags for the event.
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Tags []string
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}
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// NewEvent creates a new event with the given title and text. Error checking
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// against these values is done at send-time, or upon running e.Check.
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func NewEvent(title, text string) *Event {
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return &Event{
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Title: title,
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Text: text,
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}
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}
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// Check verifies that an event is valid.
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func (e Event) Check() error {
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if len(e.Title) == 0 {
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return fmt.Errorf("statsd.Event title is required")
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}
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if len(e.Text) == 0 {
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return fmt.Errorf("statsd.Event text is required")
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}
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return nil
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}
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// Encode returns the dogstatsd wire protocol representation for an event.
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// Tags may be passed which will be added to the encoded output but not to
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// the Event's list of tags, eg. for default tags.
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func (e Event) Encode(tags ...string) (string, error) {
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err := e.Check()
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if err != nil {
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return "", err
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}
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text := e.escapedText()
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var buffer bytes.Buffer
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buffer.WriteString("_e{")
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buffer.WriteString(strconv.FormatInt(int64(len(e.Title)), 10))
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buffer.WriteRune(',')
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buffer.WriteString(strconv.FormatInt(int64(len(text)), 10))
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buffer.WriteString("}:")
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buffer.WriteString(e.Title)
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buffer.WriteRune('|')
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buffer.WriteString(text)
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if !e.Timestamp.IsZero() {
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buffer.WriteString("|d:")
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buffer.WriteString(strconv.FormatInt(int64(e.Timestamp.Unix()), 10))
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}
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if len(e.Hostname) != 0 {
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buffer.WriteString("|h:")
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buffer.WriteString(e.Hostname)
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}
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if len(e.AggregationKey) != 0 {
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buffer.WriteString("|k:")
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buffer.WriteString(e.AggregationKey)
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}
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if len(e.Priority) != 0 {
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buffer.WriteString("|p:")
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buffer.WriteString(string(e.Priority))
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}
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if len(e.SourceTypeName) != 0 {
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buffer.WriteString("|s:")
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buffer.WriteString(e.SourceTypeName)
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}
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if len(e.AlertType) != 0 {
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buffer.WriteString("|t:")
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buffer.WriteString(string(e.AlertType))
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}
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if len(tags)+len(e.Tags) > 0 {
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all := make([]string, 0, len(tags)+len(e.Tags))
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all = append(all, tags...)
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all = append(all, e.Tags...)
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buffer.WriteString("|#")
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buffer.WriteString(all[0])
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for _, tag := range all[1:] {
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buffer.WriteString(",")
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buffer.WriteString(tag)
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}
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}
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return buffer.String(), nil
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}
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func (e Event) escapedText() string {
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return strings.Replace(e.Text, "\n", "\\n", -1)
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}
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