consul/command/agent/rpc.go

593 lines
13 KiB
Go

package agent
/*
The agent exposes an RPC mechanism that is used for both controlling
Consul as well as providing a fast streaming mechanism for events. This
allows other applications to easily leverage Consul without embedding.
We additionally make use of the RPC layer to also handle calls from
the CLI to unify the code paths. This results in a split Request/Response
as well as streaming mode of operation.
The system is fairly simple, each client opens a TCP connection to the
agent. The connection is initialized with a handshake which establishes
the protocol version being used. This is to allow for future changes to
the protocol.
Once initialized, clients send commands and wait for responses. Certain
commands will cause the client to subscribe to events, and those will be
pushed down the socket as they are received. This provides a low-latency
mechanism for applications to send and receive events, while also providing
a flexible control mechanism for Consul.
*/
import (
"bufio"
"fmt"
"github.com/hashicorp/go-msgpack/codec"
"github.com/hashicorp/logutils"
"github.com/hashicorp/serf/serf"
"io"
"log"
"net"
"os"
"strings"
"sync"
)
const (
MinRPCVersion = 1
MaxRPCVersion = 1
)
const (
handshakeCommand = "handshake"
forceLeaveCommand = "force-leave"
joinCommand = "join"
membersLANCommand = "members-lan"
membersWANCommand = "members-wan"
stopCommand = "stop"
monitorCommand = "monitor"
leaveCommand = "leave"
statsCommand = "stats"
reloadCommand = "reload"
)
const (
unsupportedCommand = "Unsupported command"
unsupportedRPCVersion = "Unsupported RPC version"
duplicateHandshake = "Handshake already performed"
handshakeRequired = "Handshake required"
monitorExists = "Monitor already exists"
)
// msgpackHandle is a shared handle for encoding/decoding of
// messages
var msgpackHandle = &codec.MsgpackHandle{
RawToString: true,
WriteExt: true,
}
// Request header is sent before each request
type requestHeader struct {
Command string
Seq uint64
}
// Response header is sent before each response
type responseHeader struct {
Seq uint64
Error string
}
type handshakeRequest struct {
Version int32
}
type eventRequest struct {
Name string
Payload []byte
Coalesce bool
}
type forceLeaveRequest struct {
Node string
}
type joinRequest struct {
Existing []string
WAN bool
}
type joinResponse struct {
Num int32
}
type membersResponse struct {
Members []Member
}
type monitorRequest struct {
LogLevel string
}
type streamRequest struct {
Type string
}
type stopRequest struct {
Stop uint64
}
type logRecord struct {
Log string
}
type userEventRecord struct {
Event string
LTime serf.LamportTime
Name string
Payload []byte
Coalesce bool
}
type Member struct {
Name string
Addr net.IP
Port uint16
Tags map[string]string
Status string
ProtocolMin uint8
ProtocolMax uint8
ProtocolCur uint8
DelegateMin uint8
DelegateMax uint8
DelegateCur uint8
}
type memberEventRecord struct {
Event string
Members []Member
}
type AgentRPC struct {
sync.Mutex
agent *Agent
clients map[string]*rpcClient
listener net.Listener
logger *log.Logger
logWriter *logWriter
reloadCh chan struct{}
stop bool
stopCh chan struct{}
}
type rpcClient struct {
name string
conn net.Conn
reader *bufio.Reader
writer *bufio.Writer
dec *codec.Decoder
enc *codec.Encoder
writeLock sync.Mutex
version int32 // From the handshake, 0 before
logStreamer *logStream
}
// send is used to send an object using the MsgPack encoding. send
// is serialized to prevent write overlaps, while properly buffering.
func (c *rpcClient) Send(header *responseHeader, obj interface{}) error {
c.writeLock.Lock()
defer c.writeLock.Unlock()
if err := c.enc.Encode(header); err != nil {
return err
}
if obj != nil {
if err := c.enc.Encode(obj); err != nil {
return err
}
}
if err := c.writer.Flush(); err != nil {
return err
}
return nil
}
func (c *rpcClient) String() string {
return fmt.Sprintf("rpc.client: %v", c.conn)
}
// NewAgentRPC is used to create a new Agent RPC handler
func NewAgentRPC(agent *Agent, listener net.Listener,
logOutput io.Writer, logWriter *logWriter) *AgentRPC {
if logOutput == nil {
logOutput = os.Stderr
}
rpc := &AgentRPC{
agent: agent,
clients: make(map[string]*rpcClient),
listener: listener,
logger: log.New(logOutput, "", log.LstdFlags),
logWriter: logWriter,
reloadCh: make(chan struct{}, 1),
stopCh: make(chan struct{}),
}
go rpc.listen()
return rpc
}
// Shutdown is used to shutdown the RPC layer
func (i *AgentRPC) Shutdown() {
i.Lock()
defer i.Unlock()
if i.stop {
return
}
i.stop = true
close(i.stopCh)
i.listener.Close()
// Close the existing connections
for _, client := range i.clients {
client.conn.Close()
}
}
// ReloadCh returns a channel that can be watched for
// when a reload is being triggered.
func (i *AgentRPC) ReloadCh() <-chan struct{} {
return i.reloadCh
}
// listen is a long running routine that listens for new clients
func (i *AgentRPC) listen() {
for {
conn, err := i.listener.Accept()
if err != nil {
if i.stop {
return
}
i.logger.Printf("[ERR] agent.rpc: Failed to accept client: %v", err)
continue
}
i.logger.Printf("[INFO] agent.rpc: Accepted client: %v", conn.RemoteAddr())
// Wrap the connection in a client
client := &rpcClient{
name: conn.RemoteAddr().String(),
conn: conn,
reader: bufio.NewReader(conn),
writer: bufio.NewWriter(conn),
}
client.dec = codec.NewDecoder(client.reader, msgpackHandle)
client.enc = codec.NewEncoder(client.writer, msgpackHandle)
if err != nil {
i.logger.Printf("[ERR] agent.rpc: Failed to create decoder: %v", err)
conn.Close()
continue
}
// Register the client
i.Lock()
if !i.stop {
i.clients[client.name] = client
go i.handleClient(client)
} else {
conn.Close()
}
i.Unlock()
}
}
// deregisterClient is called to cleanup after a client disconnects
func (i *AgentRPC) deregisterClient(client *rpcClient) {
// Close the socket
client.conn.Close()
// Remove from the clients list
i.Lock()
delete(i.clients, client.name)
i.Unlock()
// Remove from the log writer
if client.logStreamer != nil {
i.logWriter.DeregisterHandler(client.logStreamer)
client.logStreamer.Stop()
}
}
// handleClient is a long running routine that handles a single client
func (i *AgentRPC) handleClient(client *rpcClient) {
defer i.deregisterClient(client)
var reqHeader requestHeader
for {
// Decode the header
if err := client.dec.Decode(&reqHeader); err != nil {
if !i.stop {
// The second part of this if is to block socket
// errors from Windows which appear to happen every
// time there is an EOF.
if err != io.EOF && !strings.Contains(err.Error(), "WSARecv") {
i.logger.Printf("[ERR] agent.rpc: failed to decode request header: %v", err)
}
}
return
}
// Evaluate the command
if err := i.handleRequest(client, &reqHeader); err != nil {
i.logger.Printf("[ERR] agent.rpc: Failed to evaluate request: %v", err)
return
}
}
}
// handleRequest is used to evaluate a single client command
func (i *AgentRPC) handleRequest(client *rpcClient, reqHeader *requestHeader) error {
// Look for a command field
command := reqHeader.Command
seq := reqHeader.Seq
// Ensure the handshake is performed before other commands
if command != handshakeCommand && client.version == 0 {
respHeader := responseHeader{Seq: seq, Error: handshakeRequired}
client.Send(&respHeader, nil)
return fmt.Errorf(handshakeRequired)
}
// Dispatch command specific handlers
switch command {
case handshakeCommand:
return i.handleHandshake(client, seq)
case membersLANCommand:
return i.handleMembersLAN(client, seq)
case membersWANCommand:
return i.handleMembersWAN(client, seq)
case monitorCommand:
return i.handleMonitor(client, seq)
case stopCommand:
return i.handleStop(client, seq)
case forceLeaveCommand:
return i.handleForceLeave(client, seq)
case joinCommand:
return i.handleJoin(client, seq)
case leaveCommand:
return i.handleLeave(client, seq)
case statsCommand:
return i.handleStats(client, seq)
case reloadCommand:
return i.handleReload(client, seq)
default:
respHeader := responseHeader{Seq: seq, Error: unsupportedCommand}
client.Send(&respHeader, nil)
return fmt.Errorf("command '%s' not recognized", command)
}
}
func (i *AgentRPC) handleHandshake(client *rpcClient, seq uint64) error {
var req handshakeRequest
if err := client.dec.Decode(&req); err != nil {
return fmt.Errorf("decode failed: %v", err)
}
resp := responseHeader{
Seq: seq,
Error: "",
}
// Check the version
if req.Version < MinRPCVersion || req.Version > MaxRPCVersion {
resp.Error = unsupportedRPCVersion
} else if client.version != 0 {
resp.Error = duplicateHandshake
} else {
client.version = req.Version
}
return client.Send(&resp, nil)
}
func (i *AgentRPC) handleForceLeave(client *rpcClient, seq uint64) error {
var req forceLeaveRequest
if err := client.dec.Decode(&req); err != nil {
return fmt.Errorf("decode failed: %v", err)
}
// Attempt leave
err := i.agent.ForceLeave(req.Node)
// Respond
resp := responseHeader{
Seq: seq,
Error: errToString(err),
}
return client.Send(&resp, nil)
}
func (i *AgentRPC) handleJoin(client *rpcClient, seq uint64) error {
var req joinRequest
if err := client.dec.Decode(&req); err != nil {
return fmt.Errorf("decode failed: %v", err)
}
// Attempt the join
var num int
var err error
if req.WAN {
num, err = i.agent.JoinWAN(req.Existing)
} else {
num, err = i.agent.JoinLAN(req.Existing)
}
// Respond
header := responseHeader{
Seq: seq,
Error: errToString(err),
}
resp := joinResponse{
Num: int32(num),
}
return client.Send(&header, &resp)
}
func (i *AgentRPC) handleMembersLAN(client *rpcClient, seq uint64) error {
raw := i.agent.LANMembers()
return formatMembers(raw, client, seq)
}
func (i *AgentRPC) handleMembersWAN(client *rpcClient, seq uint64) error {
raw := i.agent.WANMembers()
return formatMembers(raw, client, seq)
}
func formatMembers(raw []serf.Member, client *rpcClient, seq uint64) error {
members := make([]Member, 0, len(raw))
for _, m := range raw {
sm := Member{
Name: m.Name,
Addr: m.Addr,
Port: m.Port,
Tags: m.Tags,
Status: m.Status.String(),
ProtocolMin: m.ProtocolMin,
ProtocolMax: m.ProtocolMax,
ProtocolCur: m.ProtocolCur,
DelegateMin: m.DelegateMin,
DelegateMax: m.DelegateMax,
DelegateCur: m.DelegateCur,
}
members = append(members, sm)
}
header := responseHeader{
Seq: seq,
Error: "",
}
resp := membersResponse{
Members: members,
}
return client.Send(&header, &resp)
}
func (i *AgentRPC) handleMonitor(client *rpcClient, seq uint64) error {
var req monitorRequest
if err := client.dec.Decode(&req); err != nil {
return fmt.Errorf("decode failed: %v", err)
}
resp := responseHeader{
Seq: seq,
Error: "",
}
// Upper case the log level
req.LogLevel = strings.ToUpper(req.LogLevel)
// Create a level filter
filter := LevelFilter()
filter.MinLevel = logutils.LogLevel(req.LogLevel)
if !ValidateLevelFilter(filter.MinLevel, filter) {
resp.Error = fmt.Sprintf("Unknown log level: %s", filter.MinLevel)
goto SEND
}
// Check if there is an existing monitor
if client.logStreamer != nil {
resp.Error = monitorExists
goto SEND
}
// Create a log streamer
client.logStreamer = newLogStream(client, filter, seq, i.logger)
// Register with the log writer. Defer so that we can respond before
// registration, avoids any possible race condition
defer i.logWriter.RegisterHandler(client.logStreamer)
SEND:
return client.Send(&resp, nil)
}
func (i *AgentRPC) handleStop(client *rpcClient, seq uint64) error {
var req stopRequest
if err := client.dec.Decode(&req); err != nil {
return fmt.Errorf("decode failed: %v", err)
}
// Remove a log monitor if any
if client.logStreamer != nil && client.logStreamer.seq == req.Stop {
i.logWriter.DeregisterHandler(client.logStreamer)
client.logStreamer.Stop()
client.logStreamer = nil
}
// Always succeed
resp := responseHeader{Seq: seq, Error: ""}
return client.Send(&resp, nil)
}
func (i *AgentRPC) handleLeave(client *rpcClient, seq uint64) error {
i.logger.Printf("[INFO] agent.rpc: Graceful leave triggered")
// Do the leave
err := i.agent.Leave()
if err != nil {
i.logger.Printf("[ERR] agent.rpc: leave failed: %v", err)
}
resp := responseHeader{Seq: seq, Error: errToString(err)}
// Send and wait
err = client.Send(&resp, nil)
// Trigger a shutdown!
if err := i.agent.Shutdown(); err != nil {
i.logger.Printf("[ERR] agent.rpc: shutdown failed: %v", err)
}
return err
}
// handleStats is used to get various statistics
func (i *AgentRPC) handleStats(client *rpcClient, seq uint64) error {
header := responseHeader{
Seq: seq,
Error: "",
}
resp := i.agent.Stats()
return client.Send(&header, resp)
}
func (i *AgentRPC) handleReload(client *rpcClient, seq uint64) error {
// Push to the reload channel
select {
case i.reloadCh <- struct{}{}:
default:
}
// Always succeed
resp := responseHeader{Seq: seq, Error: ""}
return client.Send(&resp, nil)
}
// Used to convert an error to a string representation
func errToString(err error) string {
if err == nil {
return ""
}
return err.Error()
}