mirror of https://github.com/hashicorp/consul
477 lines
12 KiB
Go
477 lines
12 KiB
Go
package agent
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import (
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"github.com/hashicorp/consul/consul"
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"github.com/hashicorp/consul/consul/structs"
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"log"
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"reflect"
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"sync"
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"sync/atomic"
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"time"
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)
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const (
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syncStaggerIntv = 3 * time.Second
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syncRetryIntv = 15 * time.Second
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)
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// syncStatus is used to represent the difference between
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// the local and remote state, and if action needs to be taken
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type syncStatus struct {
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remoteDelete bool // Should this be deleted from the server
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inSync bool // Is this in sync with the server
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}
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// localState is used to represent the node's services,
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// and checks. We used it to perform anti-entropy with the
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// catalog representation
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type localState struct {
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// paused is used to check if we are paused. Must be the first
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// element due to a go bug.
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paused int32
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sync.Mutex
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logger *log.Logger
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// Config is the agent config
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config *Config
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// iface is the consul interface to use for keeping in sync
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iface consul.Interface
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// Services tracks the local services
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services map[string]*structs.NodeService
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serviceStatus map[string]syncStatus
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// Checks tracks the local checks
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checks map[string]*structs.HealthCheck
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checkStatus map[string]syncStatus
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// Used to track checks that are being defered
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deferCheck map[string]*time.Timer
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// consulCh is used to inform of a change to the known
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// consul nodes. This may be used to retry a sync run
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consulCh chan struct{}
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// triggerCh is used to inform of a change to local state
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// that requires anti-entropy with the server
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triggerCh chan struct{}
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}
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// Init is used to initialize the local state
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func (l *localState) Init(config *Config, logger *log.Logger) {
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l.config = config
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l.logger = logger
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l.services = make(map[string]*structs.NodeService)
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l.serviceStatus = make(map[string]syncStatus)
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l.checks = make(map[string]*structs.HealthCheck)
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l.checkStatus = make(map[string]syncStatus)
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l.deferCheck = make(map[string]*time.Timer)
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l.consulCh = make(chan struct{}, 1)
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l.triggerCh = make(chan struct{}, 1)
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}
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// SetIface is used to set the Consul interface. Must be set prior to
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// starting anti-entropy
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func (l *localState) SetIface(iface consul.Interface) {
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l.iface = iface
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}
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// changeMade is used to trigger an anti-entropy run
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func (l *localState) changeMade() {
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select {
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case l.triggerCh <- struct{}{}:
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default:
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}
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}
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// ConsulServerUp is used to inform that a new consul server is now
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// up. This can be used to speed up the sync process if we are blocking
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// waiting to discover a consul server
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func (l *localState) ConsulServerUp() {
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select {
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case l.consulCh <- struct{}{}:
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default:
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}
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}
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// Pause is used to pause state syncronization, this can be
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// used to make batch changes
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func (l *localState) Pause() {
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atomic.StoreInt32(&l.paused, 1)
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}
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// Resume is used to resume state syncronization
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func (l *localState) Resume() {
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atomic.StoreInt32(&l.paused, 0)
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l.changeMade()
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}
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// isPaused is used to check if we are paused
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func (l *localState) isPaused() bool {
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return atomic.LoadInt32(&l.paused) == 1
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}
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// AddService is used to add a service entry to the local state.
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// This entry is persistent and the agent will make a best effort to
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// ensure it is registered
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func (l *localState) AddService(service *structs.NodeService) {
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// Assign the ID if none given
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if service.ID == "" && service.Service != "" {
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service.ID = service.Service
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}
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l.Lock()
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defer l.Unlock()
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l.services[service.ID] = service
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l.serviceStatus[service.ID] = syncStatus{}
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l.changeMade()
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}
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// RemoveService is used to remove a service entry from the local state.
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// The agent will make a best effort to ensure it is deregistered
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func (l *localState) RemoveService(serviceID string) {
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l.Lock()
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defer l.Unlock()
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delete(l.services, serviceID)
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l.serviceStatus[serviceID] = syncStatus{remoteDelete: true}
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l.changeMade()
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}
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// Services returns the locally registered services that the
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// agent is aware of and are being kept in sync with the server
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func (l *localState) Services() map[string]*structs.NodeService {
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services := make(map[string]*structs.NodeService)
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l.Lock()
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defer l.Unlock()
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for name, serv := range l.services {
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services[name] = serv
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}
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return services
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}
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// AddCheck is used to add a health check to the local state.
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// This entry is persistent and the agent will make a best effort to
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// ensure it is registered
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func (l *localState) AddCheck(check *structs.HealthCheck) {
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// Set the node name
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check.Node = l.config.NodeName
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l.Lock()
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defer l.Unlock()
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l.checks[check.CheckID] = check
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l.checkStatus[check.CheckID] = syncStatus{}
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l.changeMade()
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}
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// RemoveCheck is used to remove a health check from the local state.
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// The agent will make a best effort to ensure it is deregistered
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func (l *localState) RemoveCheck(checkID string) {
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l.Lock()
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defer l.Unlock()
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delete(l.checks, checkID)
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l.checkStatus[checkID] = syncStatus{remoteDelete: true}
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l.changeMade()
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}
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// UpdateCheck is used to update the status of a check
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func (l *localState) UpdateCheck(checkID, status, output string) {
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l.Lock()
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defer l.Unlock()
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check, ok := l.checks[checkID]
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if !ok {
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return
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}
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// Do nothing if update is idempotent
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if check.Status == status && check.Output == output {
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return
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}
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// Defer a sync if the output has changed. This is an optimization around
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// frequent updates of output. Instead, we update the output internally,
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// and periodically do a write-back to the servers. If there is a status
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// change we do the write immediately.
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if l.config.CheckUpdateInterval > 0 && check.Status == status {
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check.Output = output
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if _, ok := l.deferCheck[checkID]; !ok {
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deferSync := time.AfterFunc(l.config.CheckUpdateInterval, func() {
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l.Lock()
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if _, ok := l.checkStatus[checkID]; ok {
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l.checkStatus[checkID] = syncStatus{inSync: false}
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l.changeMade()
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}
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delete(l.deferCheck, checkID)
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l.Unlock()
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})
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l.deferCheck[checkID] = deferSync
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}
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return
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}
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// Update status and mark out of sync
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check.Status = status
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check.Output = output
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l.checkStatus[checkID] = syncStatus{inSync: false}
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l.changeMade()
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}
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// Checks returns the locally registered checks that the
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// agent is aware of and are being kept in sync with the server
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func (l *localState) Checks() map[string]*structs.HealthCheck {
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checks := make(map[string]*structs.HealthCheck)
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l.Lock()
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defer l.Unlock()
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for name, check := range l.checks {
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checks[name] = check
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}
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return checks
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}
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// antiEntropy is a long running method used to perform anti-entropy
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// between local and remote state.
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func (l *localState) antiEntropy(shutdownCh chan struct{}) {
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SYNC:
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// Sync our state with the servers
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for {
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err := l.setSyncState()
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if err == nil {
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break
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}
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l.logger.Printf("[ERR] agent: failed to sync remote state: %v", err)
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select {
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case <-l.consulCh:
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// Stagger the retry on leader election, avoid a thundering heard
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select {
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case <-time.After(randomStagger(aeScale(syncStaggerIntv, len(l.iface.LANMembers())))):
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case <-shutdownCh:
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return
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}
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case <-time.After(syncRetryIntv + randomStagger(aeScale(syncRetryIntv, len(l.iface.LANMembers())))):
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case <-shutdownCh:
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return
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}
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}
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// Force-trigger AE to pickup any changes
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l.changeMade()
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// Schedule the next full sync, with a random stagger
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aeIntv := aeScale(l.config.AEInterval, len(l.iface.LANMembers()))
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aeIntv = aeIntv + randomStagger(aeIntv)
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aeTimer := time.After(aeIntv)
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// Wait for sync events
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for {
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select {
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case <-aeTimer:
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goto SYNC
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case <-l.triggerCh:
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// Skip the sync if we are paused
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if l.isPaused() {
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continue
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}
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if err := l.syncChanges(); err != nil {
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l.logger.Printf("[ERR] agent: failed to sync changes: %v", err)
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}
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case <-shutdownCh:
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return
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}
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}
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}
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// setSyncState does a read of the server state, and updates
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// the local syncStatus as appropriate
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func (l *localState) setSyncState() error {
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req := structs.NodeSpecificRequest{
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Datacenter: l.config.Datacenter,
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Node: l.config.NodeName,
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}
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var out1 structs.IndexedNodeServices
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var out2 structs.IndexedHealthChecks
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if e := l.iface.RPC("Catalog.NodeServices", &req, &out1); e != nil {
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return e
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}
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if err := l.iface.RPC("Health.NodeChecks", &req, &out2); err != nil {
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return err
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}
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services := out1.NodeServices
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checks := out2.HealthChecks
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l.Lock()
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defer l.Unlock()
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if services != nil {
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for id, service := range services.Services {
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// If we don't have the service locally, deregister it
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existing, ok := l.services[id]
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if !ok {
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l.serviceStatus[id] = syncStatus{remoteDelete: true}
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continue
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}
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// If our definition is different, we need to update it
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equal := reflect.DeepEqual(existing, service)
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l.serviceStatus[id] = syncStatus{inSync: equal}
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}
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}
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for _, check := range checks {
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// If we don't have the check locally, deregister it
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id := check.CheckID
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existing, ok := l.checks[id]
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if !ok {
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// The Serf check is created automatically, and does not
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// need to be registered
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if id == consul.SerfCheckID {
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continue
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}
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l.checkStatus[id] = syncStatus{remoteDelete: true}
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continue
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}
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// If our definition is different, we need to update it
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var equal bool
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if l.config.CheckUpdateInterval == 0 {
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equal = reflect.DeepEqual(existing, check)
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} else {
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eCopy := new(structs.HealthCheck)
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*eCopy = *existing
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eCopy.Output = ""
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check.Output = ""
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equal = reflect.DeepEqual(eCopy, check)
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}
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// Update the status
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l.checkStatus[id] = syncStatus{inSync: equal}
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}
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return nil
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}
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// syncChanges is used to scan the status our local services and checks
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// and update any that are out of sync with the server
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func (l *localState) syncChanges() error {
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l.Lock()
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defer l.Unlock()
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// Sync the services
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for id, status := range l.serviceStatus {
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if status.remoteDelete {
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if err := l.deleteService(id); err != nil {
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return err
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}
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} else if !status.inSync {
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if err := l.syncService(id); err != nil {
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return err
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}
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} else {
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l.logger.Printf("[DEBUG] agent: Service '%s' in sync", id)
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}
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}
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// Sync the checks
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for id, status := range l.checkStatus {
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if status.remoteDelete {
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if err := l.deleteCheck(id); err != nil {
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return err
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}
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} else if !status.inSync {
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// Cancel a defered sync
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if timer := l.deferCheck[id]; timer != nil {
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timer.Stop()
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delete(l.deferCheck, id)
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}
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if err := l.syncCheck(id); err != nil {
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return err
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}
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} else {
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l.logger.Printf("[DEBUG] agent: Check '%s' in sync", id)
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}
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}
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return nil
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}
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// deleteService is used to delete a service from the server
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func (l *localState) deleteService(id string) error {
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req := structs.DeregisterRequest{
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Datacenter: l.config.Datacenter,
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Node: l.config.NodeName,
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ServiceID: id,
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}
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var out struct{}
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err := l.iface.RPC("Catalog.Deregister", &req, &out)
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if err == nil {
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delete(l.serviceStatus, id)
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l.logger.Printf("[INFO] agent: Deregistered service '%s'", id)
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}
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return err
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}
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// deleteCheck is used to delete a service from the server
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func (l *localState) deleteCheck(id string) error {
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req := structs.DeregisterRequest{
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Datacenter: l.config.Datacenter,
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Node: l.config.NodeName,
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CheckID: id,
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}
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var out struct{}
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err := l.iface.RPC("Catalog.Deregister", &req, &out)
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if err == nil {
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delete(l.checkStatus, id)
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l.logger.Printf("[INFO] agent: Deregistered check '%s'", id)
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}
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return err
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}
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// syncService is used to sync a service to the server
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func (l *localState) syncService(id string) error {
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req := structs.RegisterRequest{
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Datacenter: l.config.Datacenter,
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Node: l.config.NodeName,
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Address: l.config.AdvertiseAddr,
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Service: l.services[id],
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}
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var out struct{}
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err := l.iface.RPC("Catalog.Register", &req, &out)
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if err == nil {
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l.serviceStatus[id] = syncStatus{inSync: true}
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l.logger.Printf("[INFO] agent: Synced service '%s'", id)
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}
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return err
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}
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// syncCheck is used to sync a service to the server
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func (l *localState) syncCheck(id string) error {
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// Pull in the associated service if any
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check := l.checks[id]
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var service *structs.NodeService
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if check.ServiceID != "" {
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if serv, ok := l.services[check.ServiceID]; ok {
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service = serv
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}
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}
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req := structs.RegisterRequest{
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Datacenter: l.config.Datacenter,
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Node: l.config.NodeName,
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Address: l.config.AdvertiseAddr,
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Service: service,
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Check: l.checks[id],
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}
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var out struct{}
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err := l.iface.RPC("Catalog.Register", &req, &out)
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if err == nil {
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l.checkStatus[id] = syncStatus{inSync: true}
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l.logger.Printf("[INFO] agent: Synced check '%s'", id)
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}
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return err
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}
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