package agent import ( "encoding/json" "fmt" "io" "io/ioutil" "log" "net" "os" "path/filepath" "reflect" "regexp" "strconv" "sync" "time" "github.com/hashicorp/consul/consul" "github.com/hashicorp/consul/consul/state" "github.com/hashicorp/consul/consul/structs" "github.com/hashicorp/consul/lib" "github.com/hashicorp/consul/types" "github.com/hashicorp/serf/coordinate" "github.com/hashicorp/serf/serf" ) const ( // Path to save agent service definitions servicesDir = "services" // Path to save local agent checks checksDir = "checks" checkStateDir = "checks/state" // The ID of the faux health checks for maintenance mode serviceMaintCheckPrefix = "_service_maintenance" nodeMaintCheckID = "_node_maintenance" // Default reasons for node/service maintenance mode defaultNodeMaintReason = "Maintenance mode is enabled for this node, " + "but no reason was provided. This is a default message." defaultServiceMaintReason = "Maintenance mode is enabled for this " + "service, but no reason was provided. This is a default message." ) var ( // dnsNameRe checks if a name or tag is dns-compatible. dnsNameRe = regexp.MustCompile(`^[a-zA-Z0-9\-]+$`) ) /* The agent is the long running process that is run on every machine. It exposes an RPC interface that is used by the CLI to control the agent. The agent runs the query interfaces like HTTP, DNS, and RPC. However, it can run in either a client, or server mode. In server mode, it runs a full Consul server. In client-only mode, it only forwards requests to other Consul servers. */ type Agent struct { config *Config // Used for writing our logs logger *log.Logger // Output sink for logs logOutput io.Writer // We have one of a client or a server, depending // on our configuration server *consul.Server client *consul.Client // state stores a local representation of the node, // services and checks. Used for anti-entropy. state localState // checkReapAfter maps the check ID to a timeout after which we should // reap its associated service checkReapAfter map[types.CheckID]time.Duration // checkMonitors maps the check ID to an associated monitor checkMonitors map[types.CheckID]*CheckMonitor // checkHTTPs maps the check ID to an associated HTTP check checkHTTPs map[types.CheckID]*CheckHTTP // checkTCPs maps the check ID to an associated TCP check checkTCPs map[types.CheckID]*CheckTCP // checkTTLs maps the check ID to an associated check TTL checkTTLs map[types.CheckID]*CheckTTL // checkDockers maps the check ID to an associated Docker Exec based check checkDockers map[types.CheckID]*CheckDocker // checkLock protects updates to the check* maps checkLock sync.Mutex // eventCh is used to receive user events eventCh chan serf.UserEvent // eventBuf stores the most recent events in a ring buffer // using eventIndex as the next index to insert into. This // is guarded by eventLock. When an insert happens, the // eventNotify group is notified. eventBuf []*UserEvent eventIndex int eventLock sync.RWMutex eventNotify state.NotifyGroup shutdown bool shutdownCh chan struct{} shutdownLock sync.Mutex // endpoints lets you override RPC endpoints for testing. Not all // agent methods use this, so use with care and never override // outside of a unit test. endpoints map[string]string // reapLock is used to prevent child process reaping from interfering // with normal waiting for subprocesses to complete. Any time you exec // and wait, you should take a read lock on this mutex. Only the reaper // takes the write lock. This setup prevents us from serializing all the // child process management with each other, it just serializes them // with the child process reaper. reapLock sync.RWMutex } // Create is used to create a new Agent. Returns // the agent or potentially an error. func Create(config *Config, logOutput io.Writer) (*Agent, error) { // Ensure we have a log sink if logOutput == nil { logOutput = os.Stderr } // Validate the config if config.Datacenter == "" { return nil, fmt.Errorf("Must configure a Datacenter") } if config.DataDir == "" && !config.DevMode { return nil, fmt.Errorf("Must configure a DataDir") } // Try to get an advertise address if config.AdvertiseAddr != "" { if ip := net.ParseIP(config.AdvertiseAddr); ip == nil { return nil, fmt.Errorf("Failed to parse advertise address: %v", config.AdvertiseAddr) } } else if config.BindAddr != "0.0.0.0" && config.BindAddr != "" && config.BindAddr != "[::]" { config.AdvertiseAddr = config.BindAddr } else { var err error var ip net.IP if config.BindAddr == "[::]" { ip, err = consul.GetPublicIPv6() } else { ip, err = consul.GetPrivateIP() } if err != nil { return nil, fmt.Errorf("Failed to get advertise address: %v", err) } config.AdvertiseAddr = ip.String() } // Try to get an advertise address for the wan if config.AdvertiseAddrWan != "" { if ip := net.ParseIP(config.AdvertiseAddrWan); ip == nil { return nil, fmt.Errorf("Failed to parse advertise address for wan: %v", config.AdvertiseAddrWan) } } else { config.AdvertiseAddrWan = config.AdvertiseAddr } // Create the default set of tagged addresses. config.TaggedAddresses = map[string]string{ "wan": config.AdvertiseAddrWan, } agent := &Agent{ config: config, logger: log.New(logOutput, "", log.LstdFlags), logOutput: logOutput, checkReapAfter: make(map[types.CheckID]time.Duration), checkMonitors: make(map[types.CheckID]*CheckMonitor), checkTTLs: make(map[types.CheckID]*CheckTTL), checkHTTPs: make(map[types.CheckID]*CheckHTTP), checkTCPs: make(map[types.CheckID]*CheckTCP), checkDockers: make(map[types.CheckID]*CheckDocker), eventCh: make(chan serf.UserEvent, 1024), eventBuf: make([]*UserEvent, 256), shutdownCh: make(chan struct{}), endpoints: make(map[string]string), } // Initialize the local state. agent.state.Init(config, agent.logger) // Setup either the client or the server. var err error if config.Server { err = agent.setupServer() agent.state.SetIface(agent.server) // Automatically register the "consul" service on server nodes consulService := structs.NodeService{ Service: consul.ConsulServiceName, ID: consul.ConsulServiceID, Port: agent.config.Ports.Server, Tags: []string{}, } agent.state.AddService(&consulService, "") } else { err = agent.setupClient() agent.state.SetIface(agent.client) } if err != nil { return nil, err } // Load checks/services. if err := agent.loadServices(config); err != nil { return nil, err } if err := agent.loadChecks(config); err != nil { return nil, err } // Start watching for critical services to deregister, based on their // checks. go agent.reapServices() // Start handling events. go agent.handleEvents() // Start sending network coordinate to the server. if !config.DisableCoordinates { go agent.sendCoordinate() } // Write out the PID file if necessary. err = agent.storePid() if err != nil { return nil, err } return agent, nil } // consulConfig is used to return a consul configuration func (a *Agent) consulConfig() *consul.Config { // Start with the provided config or default config var base *consul.Config if a.config.ConsulConfig != nil { base = a.config.ConsulConfig } else { base = consul.DefaultConfig() } // Apply dev mode base.DevMode = a.config.DevMode // Override with our config if a.config.Datacenter != "" { base.Datacenter = a.config.Datacenter } if a.config.DataDir != "" { base.DataDir = a.config.DataDir } if a.config.NodeName != "" { base.NodeName = a.config.NodeName } if a.config.BindAddr != "" { base.SerfLANConfig.MemberlistConfig.BindAddr = a.config.BindAddr base.SerfWANConfig.MemberlistConfig.BindAddr = a.config.BindAddr } if a.config.Ports.SerfLan != 0 { base.SerfLANConfig.MemberlistConfig.BindPort = a.config.Ports.SerfLan base.SerfLANConfig.MemberlistConfig.AdvertisePort = a.config.Ports.SerfLan } if a.config.Ports.SerfWan != 0 { base.SerfWANConfig.MemberlistConfig.BindPort = a.config.Ports.SerfWan base.SerfWANConfig.MemberlistConfig.AdvertisePort = a.config.Ports.SerfWan } if a.config.BindAddr != "" { bindAddr := &net.TCPAddr{ IP: net.ParseIP(a.config.BindAddr), Port: a.config.Ports.Server, } base.RPCAddr = bindAddr } if a.config.AdvertiseAddr != "" { base.SerfLANConfig.MemberlistConfig.AdvertiseAddr = a.config.AdvertiseAddr if a.config.AdvertiseAddrWan != "" { base.SerfWANConfig.MemberlistConfig.AdvertiseAddr = a.config.AdvertiseAddrWan } else { base.SerfWANConfig.MemberlistConfig.AdvertiseAddr = a.config.AdvertiseAddr } base.RPCAdvertise = &net.TCPAddr{ IP: net.ParseIP(a.config.AdvertiseAddr), Port: a.config.Ports.Server, } } if a.config.AdvertiseAddrs.SerfLan != nil { base.SerfLANConfig.MemberlistConfig.AdvertiseAddr = a.config.AdvertiseAddrs.SerfLan.IP.String() base.SerfLANConfig.MemberlistConfig.AdvertisePort = a.config.AdvertiseAddrs.SerfLan.Port } if a.config.AdvertiseAddrs.SerfWan != nil { base.SerfWANConfig.MemberlistConfig.AdvertiseAddr = a.config.AdvertiseAddrs.SerfWan.IP.String() base.SerfWANConfig.MemberlistConfig.AdvertisePort = a.config.AdvertiseAddrs.SerfWan.Port } if a.config.ReconnectTimeoutLan != 0 { base.SerfLANConfig.ReconnectTimeout = a.config.ReconnectTimeoutLan } if a.config.ReconnectTimeoutWan != 0 { base.SerfWANConfig.ReconnectTimeout = a.config.ReconnectTimeoutWan } if a.config.AdvertiseAddrs.RPC != nil { base.RPCAdvertise = a.config.AdvertiseAddrs.RPC } if a.config.Bootstrap { base.Bootstrap = true } if a.config.RejoinAfterLeave { base.RejoinAfterLeave = true } if a.config.BootstrapExpect != 0 { base.BootstrapExpect = a.config.BootstrapExpect } if a.config.Protocol > 0 { base.ProtocolVersion = uint8(a.config.Protocol) } if a.config.ACLToken != "" { base.ACLToken = a.config.ACLToken } if a.config.ACLMasterToken != "" { base.ACLMasterToken = a.config.ACLMasterToken } if a.config.ACLDatacenter != "" { base.ACLDatacenter = a.config.ACLDatacenter } if a.config.ACLTTLRaw != "" { base.ACLTTL = a.config.ACLTTL } if a.config.ACLDefaultPolicy != "" { base.ACLDefaultPolicy = a.config.ACLDefaultPolicy } if a.config.ACLDownPolicy != "" { base.ACLDownPolicy = a.config.ACLDownPolicy } if a.config.ACLReplicationToken != "" { base.ACLReplicationToken = a.config.ACLReplicationToken } if a.config.SessionTTLMinRaw != "" { base.SessionTTLMin = a.config.SessionTTLMin } // Format the build string revision := a.config.Revision if len(revision) > 8 { revision = revision[:8] } base.Build = fmt.Sprintf("%s%s:%s", a.config.Version, a.config.VersionPrerelease, revision) // Copy the TLS configuration base.VerifyIncoming = a.config.VerifyIncoming base.VerifyOutgoing = a.config.VerifyOutgoing base.VerifyServerHostname = a.config.VerifyServerHostname base.CAFile = a.config.CAFile base.CertFile = a.config.CertFile base.KeyFile = a.config.KeyFile base.ServerName = a.config.ServerName base.Domain = a.config.Domain // Setup the ServerUp callback base.ServerUp = a.state.ConsulServerUp // Setup the user event callback base.UserEventHandler = func(e serf.UserEvent) { select { case a.eventCh <- e: case <-a.shutdownCh: } } // Setup the loggers base.LogOutput = a.logOutput return base } // setupServer is used to initialize the Consul server func (a *Agent) setupServer() error { config := a.consulConfig() if err := a.setupKeyrings(config); err != nil { return fmt.Errorf("Failed to configure keyring: %v", err) } server, err := consul.NewServer(config) if err != nil { return fmt.Errorf("Failed to start Consul server: %v", err) } a.server = server return nil } // setupClient is used to initialize the Consul client func (a *Agent) setupClient() error { config := a.consulConfig() if err := a.setupKeyrings(config); err != nil { return fmt.Errorf("Failed to configure keyring: %v", err) } client, err := consul.NewClient(config) if err != nil { return fmt.Errorf("Failed to start Consul client: %v", err) } a.client = client return nil } // setupKeyrings is used to initialize and load keyrings during agent startup func (a *Agent) setupKeyrings(config *consul.Config) error { fileLAN := filepath.Join(a.config.DataDir, serfLANKeyring) fileWAN := filepath.Join(a.config.DataDir, serfWANKeyring) if a.config.EncryptKey == "" { goto LOAD } if _, err := os.Stat(fileLAN); err != nil { if err := initKeyring(fileLAN, a.config.EncryptKey); err != nil { return err } } if a.config.Server { if _, err := os.Stat(fileWAN); err != nil { if err := initKeyring(fileWAN, a.config.EncryptKey); err != nil { return err } } } LOAD: if _, err := os.Stat(fileLAN); err == nil { config.SerfLANConfig.KeyringFile = fileLAN } if err := loadKeyringFile(config.SerfLANConfig); err != nil { return err } if a.config.Server { if _, err := os.Stat(fileWAN); err == nil { config.SerfWANConfig.KeyringFile = fileWAN } if err := loadKeyringFile(config.SerfWANConfig); err != nil { return err } } // Success! return nil } // RPC is used to make an RPC call to the Consul servers // This allows the agent to implement the Consul.Interface func (a *Agent) RPC(method string, args interface{}, reply interface{}) error { if a.server != nil { return a.server.RPC(method, args, reply) } return a.client.RPC(method, args, reply) } // Leave is used to prepare the agent for a graceful shutdown func (a *Agent) Leave() error { if a.server != nil { return a.server.Leave() } else { return a.client.Leave() } } // Shutdown is used to hard stop the agent. Should be // preceded by a call to Leave to do it gracefully. func (a *Agent) Shutdown() error { a.shutdownLock.Lock() defer a.shutdownLock.Unlock() if a.shutdown { return nil } // Stop all the checks a.checkLock.Lock() defer a.checkLock.Unlock() for _, chk := range a.checkMonitors { chk.Stop() } for _, chk := range a.checkTTLs { chk.Stop() } for _, chk := range a.checkHTTPs { chk.Stop() } for _, chk := range a.checkTCPs { chk.Stop() } a.logger.Println("[INFO] agent: requesting shutdown") var err error if a.server != nil { err = a.server.Shutdown() } else { err = a.client.Shutdown() } pidErr := a.deletePid() if pidErr != nil { a.logger.Println("[WARN] agent: could not delete pid file ", pidErr) } a.logger.Println("[INFO] agent: shutdown complete") a.shutdown = true close(a.shutdownCh) return err } // ShutdownCh is used to return a channel that can be // selected to wait for the agent to perform a shutdown. func (a *Agent) ShutdownCh() <-chan struct{} { return a.shutdownCh } // JoinLAN is used to have the agent join a LAN cluster func (a *Agent) JoinLAN(addrs []string) (n int, err error) { a.logger.Printf("[INFO] agent: (LAN) joining: %v", addrs) if a.server != nil { n, err = a.server.JoinLAN(addrs) } else { n, err = a.client.JoinLAN(addrs) } a.logger.Printf("[INFO] agent: (LAN) joined: %d Err: %v", n, err) return } // JoinWAN is used to have the agent join a WAN cluster func (a *Agent) JoinWAN(addrs []string) (n int, err error) { a.logger.Printf("[INFO] agent: (WAN) joining: %v", addrs) if a.server != nil { n, err = a.server.JoinWAN(addrs) } else { err = fmt.Errorf("Must be a server to join WAN cluster") } a.logger.Printf("[INFO] agent: (WAN) joined: %d Err: %v", n, err) return } // ForceLeave is used to remove a failed node from the cluster func (a *Agent) ForceLeave(node string) (err error) { a.logger.Printf("[INFO] Force leaving node: %v", node) if a.server != nil { err = a.server.RemoveFailedNode(node) } else { err = a.client.RemoveFailedNode(node) } if err != nil { a.logger.Printf("[WARN] Failed to remove node: %v", err) } return err } // LocalMember is used to return the local node func (a *Agent) LocalMember() serf.Member { if a.server != nil { return a.server.LocalMember() } else { return a.client.LocalMember() } } // LANMembers is used to retrieve the LAN members func (a *Agent) LANMembers() []serf.Member { if a.server != nil { return a.server.LANMembers() } else { return a.client.LANMembers() } } // WANMembers is used to retrieve the WAN members func (a *Agent) WANMembers() []serf.Member { if a.server != nil { return a.server.WANMembers() } else { return nil } } // StartSync is called once Services and Checks are registered. // This is called to prevent a race between clients and the anti-entropy routines func (a *Agent) StartSync() { // Start the anti entropy routine go a.state.antiEntropy(a.shutdownCh) } // PauseSync is used to pause anti-entropy while bulk changes are make func (a *Agent) PauseSync() { a.state.Pause() } // ResumeSync is used to unpause anti-entropy after bulk changes are make func (a *Agent) ResumeSync() { a.state.Resume() } // Returns the coordinate of this node in the local pool (assumes coordinates // are enabled, so check that before calling). func (a *Agent) GetCoordinate() (*coordinate.Coordinate, error) { if a.config.Server { return a.server.GetLANCoordinate() } else { return a.client.GetCoordinate() } } // sendCoordinate is a long-running loop that periodically sends our coordinate // to the server. Closing the agent's shutdownChannel will cause this to exit. func (a *Agent) sendCoordinate() { for { rate := a.config.SyncCoordinateRateTarget min := a.config.SyncCoordinateIntervalMin intv := lib.RateScaledInterval(rate, min, len(a.LANMembers())) intv = intv + lib.RandomStagger(intv) select { case <-time.After(intv): members := a.LANMembers() grok, err := consul.CanServersUnderstandProtocol(members, 3) if err != nil { a.logger.Printf("[ERR] agent: failed to check servers: %s", err) continue } if !grok { a.logger.Printf("[DEBUG] agent: skipping coordinate updates until servers are upgraded") continue } c, err := a.GetCoordinate() if err != nil { a.logger.Printf("[ERR] agent: failed to get coordinate: %s", err) continue } // TODO - Consider adding a distance check so we don't send // an update if the position hasn't changed by more than a // threshold. req := structs.CoordinateUpdateRequest{ Datacenter: a.config.Datacenter, Node: a.config.NodeName, Coord: c, WriteRequest: structs.WriteRequest{Token: a.config.ACLToken}, } var reply struct{} if err := a.RPC("Coordinate.Update", &req, &reply); err != nil { a.logger.Printf("[ERR] agent: coordinate update error: %s", err) continue } case <-a.shutdownCh: return } } } // reapServices is a long running goroutine that looks for checks that have been // critical too long and dregisters their associated services. func (a *Agent) reapServices() { reap := func() { reaped := make(map[string]struct{}) for checkID, check := range a.state.CriticalChecks() { // There's nothing to do if there's no service. if check.Check.ServiceID == "" { continue } // There might be multiple checks for one service, so // we don't need to reap multiple times. serviceID := check.Check.ServiceID if _, ok := reaped[serviceID]; ok { continue } // See if there's a timeout. a.checkLock.Lock() timeout, ok := a.checkReapAfter[checkID] a.checkLock.Unlock() // Reap, if necessary. We keep track of which service // this is so that we won't try to remove it again. if ok && check.CriticalFor > timeout { reaped[serviceID] = struct{}{} a.RemoveService(serviceID, true) a.logger.Printf("[INFO] agent: Check %q for service %q has been critical for too long; deregistered service", checkID, serviceID) } } } for { select { case <-time.After(a.config.CheckReapInterval): reap() case <-a.shutdownCh: return } } } // persistService saves a service definition to a JSON file in the data dir func (a *Agent) persistService(service *structs.NodeService) error { svcPath := filepath.Join(a.config.DataDir, servicesDir, stringHash(service.ID)) wrapped := persistedService{ Token: a.state.ServiceToken(service.ID), Service: service, } encoded, err := json.Marshal(wrapped) if err != nil { return err } if err := os.MkdirAll(filepath.Dir(svcPath), 0700); err != nil { return err } fh, err := os.OpenFile(svcPath, os.O_CREATE|os.O_WRONLY|os.O_TRUNC, 0600) if err != nil { return err } defer fh.Close() if _, err := fh.Write(encoded); err != nil { return err } return nil } // purgeService removes a persisted service definition file from the data dir func (a *Agent) purgeService(serviceID string) error { svcPath := filepath.Join(a.config.DataDir, servicesDir, stringHash(serviceID)) if _, err := os.Stat(svcPath); err == nil { return os.Remove(svcPath) } return nil } // persistCheck saves a check definition to the local agent's state directory func (a *Agent) persistCheck(check *structs.HealthCheck, chkType *CheckType) error { checkPath := filepath.Join(a.config.DataDir, checksDir, checkIDHash(check.CheckID)) // Create the persisted check wrapped := persistedCheck{ Check: check, ChkType: chkType, Token: a.state.CheckToken(check.CheckID), } encoded, err := json.Marshal(wrapped) if err != nil { return err } if err := os.MkdirAll(filepath.Dir(checkPath), 0700); err != nil { return err } fh, err := os.OpenFile(checkPath, os.O_CREATE|os.O_WRONLY|os.O_TRUNC, 0600) if err != nil { return err } defer fh.Close() if _, err := fh.Write(encoded); err != nil { return err } return nil } // purgeCheck removes a persisted check definition file from the data dir func (a *Agent) purgeCheck(checkID types.CheckID) error { checkPath := filepath.Join(a.config.DataDir, checksDir, checkIDHash(checkID)) if _, err := os.Stat(checkPath); err == nil { return os.Remove(checkPath) } return nil } // AddService is used to add a service entry. // This entry is persistent and the agent will make a best effort to // ensure it is registered func (a *Agent) AddService(service *structs.NodeService, chkTypes CheckTypes, persist bool, token string) error { if service.Service == "" { return fmt.Errorf("Service name missing") } if service.ID == "" && service.Service != "" { service.ID = service.Service } for _, check := range chkTypes { if !check.Valid() { return fmt.Errorf("Check type is not valid") } } // Warn if the service name is incompatible with DNS if !dnsNameRe.MatchString(service.Service) { a.logger.Printf("[WARN] Service name %q will not be discoverable "+ "via DNS due to invalid characters. Valid characters include "+ "all alpha-numerics and dashes.", service.Service) } // Warn if any tags are incompatible with DNS for _, tag := range service.Tags { if !dnsNameRe.MatchString(tag) { a.logger.Printf("[WARN] Service tag %q will not be discoverable "+ "via DNS due to invalid characters. Valid characters include "+ "all alpha-numerics and dashes.", tag) } } // Pause the service syncs during modification a.PauseSync() defer a.ResumeSync() // Take a snapshot of the current state of checks (if any), and // restore them before resuming anti-entropy. snap := a.snapshotCheckState() defer a.restoreCheckState(snap) // Add the service a.state.AddService(service, token) // Persist the service to a file if persist && !a.config.DevMode { if err := a.persistService(service); err != nil { return err } } // Create an associated health check for i, chkType := range chkTypes { checkID := fmt.Sprintf("service:%s", service.ID) if len(chkTypes) > 1 { checkID += fmt.Sprintf(":%d", i+1) } check := &structs.HealthCheck{ Node: a.config.NodeName, CheckID: types.CheckID(checkID), Name: fmt.Sprintf("Service '%s' check", service.Service), Status: structs.HealthCritical, Notes: chkType.Notes, ServiceID: service.ID, ServiceName: service.Service, } if chkType.Status != "" { check.Status = chkType.Status } if err := a.AddCheck(check, chkType, persist, token); err != nil { return err } } return nil } // RemoveService is used to remove a service entry. // The agent will make a best effort to ensure it is deregistered func (a *Agent) RemoveService(serviceID string, persist bool) error { // Protect "consul" service from deletion by a user if a.server != nil && serviceID == consul.ConsulServiceID { return fmt.Errorf( "Deregistering the %s service is not allowed", consul.ConsulServiceID) } // Validate ServiceID if serviceID == "" { return fmt.Errorf("ServiceID missing") } // Remove service immediately a.state.RemoveService(serviceID) // Remove the service from the data dir if persist { if err := a.purgeService(serviceID); err != nil { return err } } // Deregister any associated health checks for checkID, health := range a.state.Checks() { if health.ServiceID != serviceID { continue } if err := a.RemoveCheck(checkID, persist); err != nil { return err } } log.Printf("[DEBUG] agent: removed service %q", serviceID) return nil } // AddCheck is used to add a health check to the agent. // This entry is persistent and the agent will make a best effort to // ensure it is registered. The Check may include a CheckType which // is used to automatically update the check status func (a *Agent) AddCheck(check *structs.HealthCheck, chkType *CheckType, persist bool, token string) error { if check.CheckID == "" { return fmt.Errorf("CheckID missing") } if chkType != nil && !chkType.Valid() { return fmt.Errorf("Check type is not valid") } if check.ServiceID != "" { svc, ok := a.state.Services()[check.ServiceID] if !ok { return fmt.Errorf("ServiceID %q does not exist", check.ServiceID) } check.ServiceName = svc.Service } a.checkLock.Lock() defer a.checkLock.Unlock() // Check if already registered if chkType != nil { if chkType.IsTTL() { if existing, ok := a.checkTTLs[check.CheckID]; ok { existing.Stop() } ttl := &CheckTTL{ Notify: &a.state, CheckID: check.CheckID, TTL: chkType.TTL, Logger: a.logger, } // Restore persisted state, if any if err := a.loadCheckState(check); err != nil { a.logger.Printf("[WARN] agent: failed restoring state for check %q: %s", check.CheckID, err) } ttl.Start() a.checkTTLs[check.CheckID] = ttl } else if chkType.IsHTTP() { if existing, ok := a.checkHTTPs[check.CheckID]; ok { existing.Stop() } if chkType.Interval < MinInterval { a.logger.Println(fmt.Sprintf("[WARN] agent: check '%s' has interval below minimum of %v", check.CheckID, MinInterval)) chkType.Interval = MinInterval } http := &CheckHTTP{ Notify: &a.state, CheckID: check.CheckID, HTTP: chkType.HTTP, Interval: chkType.Interval, Timeout: chkType.Timeout, Logger: a.logger, } http.Start() a.checkHTTPs[check.CheckID] = http } else if chkType.IsTCP() { if existing, ok := a.checkTCPs[check.CheckID]; ok { existing.Stop() } if chkType.Interval < MinInterval { a.logger.Println(fmt.Sprintf("[WARN] agent: check '%s' has interval below minimum of %v", check.CheckID, MinInterval)) chkType.Interval = MinInterval } tcp := &CheckTCP{ Notify: &a.state, CheckID: check.CheckID, TCP: chkType.TCP, Interval: chkType.Interval, Timeout: chkType.Timeout, Logger: a.logger, } tcp.Start() a.checkTCPs[check.CheckID] = tcp } else if chkType.IsDocker() { if existing, ok := a.checkDockers[check.CheckID]; ok { existing.Stop() } if chkType.Interval < MinInterval { a.logger.Println(fmt.Sprintf("[WARN] agent: check '%s' has interval below minimum of %v", check.CheckID, MinInterval)) chkType.Interval = MinInterval } dockerCheck := &CheckDocker{ Notify: &a.state, CheckID: check.CheckID, DockerContainerID: chkType.DockerContainerID, Shell: chkType.Shell, Script: chkType.Script, Interval: chkType.Interval, Logger: a.logger, } if err := dockerCheck.Init(); err != nil { return err } dockerCheck.Start() a.checkDockers[check.CheckID] = dockerCheck } else if chkType.IsMonitor() { if existing, ok := a.checkMonitors[check.CheckID]; ok { existing.Stop() } if chkType.Interval < MinInterval { a.logger.Println(fmt.Sprintf("[WARN] agent: check '%s' has interval below minimum of %v", check.CheckID, MinInterval)) chkType.Interval = MinInterval } monitor := &CheckMonitor{ Notify: &a.state, CheckID: check.CheckID, Script: chkType.Script, Interval: chkType.Interval, Timeout: chkType.Timeout, Logger: a.logger, ReapLock: &a.reapLock, } monitor.Start() a.checkMonitors[check.CheckID] = monitor } else { return fmt.Errorf("Check type is not valid") } if chkType.DeregisterCriticalServiceAfter > 0 { timeout := chkType.DeregisterCriticalServiceAfter if timeout < a.config.CheckDeregisterIntervalMin { timeout = a.config.CheckDeregisterIntervalMin a.logger.Println(fmt.Sprintf("[WARN] agent: check '%s' has deregister interval below minimum of %v", check.CheckID, a.config.CheckDeregisterIntervalMin)) } a.checkReapAfter[check.CheckID] = timeout } else { delete(a.checkReapAfter, check.CheckID) } } // Add to the local state for anti-entropy a.state.AddCheck(check, token) // Persist the check if persist && !a.config.DevMode { return a.persistCheck(check, chkType) } return nil } // RemoveCheck is used to remove a health check. // The agent will make a best effort to ensure it is deregistered func (a *Agent) RemoveCheck(checkID types.CheckID, persist bool) error { // Validate CheckID if checkID == "" { return fmt.Errorf("CheckID missing") } // Add to the local state for anti-entropy a.state.RemoveCheck(checkID) a.checkLock.Lock() defer a.checkLock.Unlock() // Stop any monitors delete(a.checkReapAfter, checkID) if check, ok := a.checkMonitors[checkID]; ok { check.Stop() delete(a.checkMonitors, checkID) } if check, ok := a.checkHTTPs[checkID]; ok { check.Stop() delete(a.checkHTTPs, checkID) } if check, ok := a.checkTCPs[checkID]; ok { check.Stop() delete(a.checkTCPs, checkID) } if check, ok := a.checkTTLs[checkID]; ok { check.Stop() delete(a.checkTTLs, checkID) } if persist { if err := a.purgeCheck(checkID); err != nil { return err } if err := a.purgeCheckState(checkID); err != nil { return err } } log.Printf("[DEBUG] agent: removed check %q", checkID) return nil } // updateTTLCheck is used to update the status of a TTL check via the Agent API. func (a *Agent) updateTTLCheck(checkID types.CheckID, status, output string) error { a.checkLock.Lock() defer a.checkLock.Unlock() // Grab the TTL check. check, ok := a.checkTTLs[checkID] if !ok { return fmt.Errorf("CheckID %q does not have associated TTL", checkID) } // Set the status through CheckTTL to reset the TTL. check.SetStatus(status, output) // We don't write any files in dev mode so bail here. if a.config.DevMode { return nil } // Persist the state so the TTL check can come up in a good state after // an agent restart, especially with long TTL values. if err := a.persistCheckState(check, status, output); err != nil { return fmt.Errorf("failed persisting state for check %q: %s", checkID, err) } return nil } // persistCheckState is used to record the check status into the data dir. // This allows the state to be restored on a later agent start. Currently // only useful for TTL based checks. func (a *Agent) persistCheckState(check *CheckTTL, status, output string) error { // Create the persisted state state := persistedCheckState{ CheckID: check.CheckID, Status: status, Output: output, Expires: time.Now().Add(check.TTL).Unix(), } // Encode the state buf, err := json.Marshal(state) if err != nil { return err } // Create the state dir if it doesn't exist dir := filepath.Join(a.config.DataDir, checkStateDir) if err := os.MkdirAll(dir, 0700); err != nil { return fmt.Errorf("failed creating check state dir %q: %s", dir, err) } // Write the state to the file file := filepath.Join(dir, checkIDHash(check.CheckID)) if err := ioutil.WriteFile(file, buf, 0600); err != nil { return fmt.Errorf("failed writing file %q: %s", file, err) } return nil } // loadCheckState is used to restore the persisted state of a check. func (a *Agent) loadCheckState(check *structs.HealthCheck) error { // Try to read the persisted state for this check file := filepath.Join(a.config.DataDir, checkStateDir, checkIDHash(check.CheckID)) buf, err := ioutil.ReadFile(file) if err != nil { if os.IsNotExist(err) { return nil } return fmt.Errorf("failed reading file %q: %s", file, err) } // Decode the state data var p persistedCheckState if err := json.Unmarshal(buf, &p); err != nil { return fmt.Errorf("failed decoding check state: %s", err) } // Check if the state has expired if time.Now().Unix() >= p.Expires { a.logger.Printf("[DEBUG] agent: check state expired for %q, not restoring", check.CheckID) return a.purgeCheckState(check.CheckID) } // Restore the fields from the state check.Output = p.Output check.Status = p.Status return nil } // purgeCheckState is used to purge the state of a check from the data dir func (a *Agent) purgeCheckState(checkID types.CheckID) error { file := filepath.Join(a.config.DataDir, checkStateDir, checkIDHash(checkID)) err := os.Remove(file) if os.IsNotExist(err) { return nil } return err } // Stats is used to get various debugging state from the sub-systems func (a *Agent) Stats() map[string]map[string]string { toString := func(v uint64) string { return strconv.FormatUint(v, 10) } var stats map[string]map[string]string if a.server != nil { stats = a.server.Stats() } else { stats = a.client.Stats() } stats["agent"] = map[string]string{ "check_monitors": toString(uint64(len(a.checkMonitors))), "check_ttls": toString(uint64(len(a.checkTTLs))), "checks": toString(uint64(len(a.state.checks))), "services": toString(uint64(len(a.state.services))), } revision := a.config.Revision if len(revision) > 8 { revision = revision[:8] } stats["build"] = map[string]string{ "revision": revision, "version": a.config.Version, "prerelease": a.config.VersionPrerelease, } return stats } // storePid is used to write out our PID to a file if necessary func (a *Agent) storePid() error { // Quit fast if no pidfile pidPath := a.config.PidFile if pidPath == "" { return nil } // Open the PID file pidFile, err := os.OpenFile(pidPath, os.O_CREATE|os.O_WRONLY|os.O_TRUNC, 0666) if err != nil { return fmt.Errorf("Could not open pid file: %v", err) } defer pidFile.Close() // Write out the PID pid := os.Getpid() _, err = pidFile.WriteString(fmt.Sprintf("%d", pid)) if err != nil { return fmt.Errorf("Could not write to pid file: %s", err) } return nil } // deletePid is used to delete our PID on exit func (a *Agent) deletePid() error { // Quit fast if no pidfile pidPath := a.config.PidFile if pidPath == "" { return nil } stat, err := os.Stat(pidPath) if err != nil { return fmt.Errorf("Could not remove pid file: %s", err) } if stat.IsDir() { return fmt.Errorf("Specified pid file path is directory") } err = os.Remove(pidPath) if err != nil { return fmt.Errorf("Could not remove pid file: %s", err) } return nil } // loadServices will load service definitions from configuration and persisted // definitions on disk, and load them into the local agent. func (a *Agent) loadServices(conf *Config) error { // Register the services from config for _, service := range conf.Services { ns := service.NodeService() chkTypes := service.CheckTypes() if err := a.AddService(ns, chkTypes, false, service.Token); err != nil { return fmt.Errorf("Failed to register service '%s': %v", service.ID, err) } } // Load any persisted services svcDir := filepath.Join(a.config.DataDir, servicesDir) files, err := ioutil.ReadDir(svcDir) if err != nil { if os.IsNotExist(err) { return nil } return fmt.Errorf("Failed reading services dir %q: %s", svcDir, err) } for _, fi := range files { // Skip all dirs if fi.IsDir() { continue } // Open the file for reading file := filepath.Join(svcDir, fi.Name()) fh, err := os.Open(file) if err != nil { return fmt.Errorf("failed opening service file %q: %s", file, err) } // Read the contents into a buffer buf, err := ioutil.ReadAll(fh) fh.Close() if err != nil { return fmt.Errorf("failed reading service file %q: %s", file, err) } // Try decoding the service definition var p persistedService if err := json.Unmarshal(buf, &p); err != nil { // Backwards-compatibility for pre-0.5.1 persisted services if err := json.Unmarshal(buf, &p.Service); err != nil { return fmt.Errorf("failed decoding service file %q: %s", file, err) } } serviceID := p.Service.ID if _, ok := a.state.services[serviceID]; ok { // Purge previously persisted service. This allows config to be // preferred over services persisted from the API. a.logger.Printf("[DEBUG] agent: service %q exists, not restoring from %q", serviceID, file) if err := a.purgeService(serviceID); err != nil { return fmt.Errorf("failed purging service %q: %s", serviceID, err) } } else { a.logger.Printf("[DEBUG] agent: restored service definition %q from %q", serviceID, file) if err := a.AddService(p.Service, nil, false, p.Token); err != nil { return fmt.Errorf("failed adding service %q: %s", serviceID, err) } } } return nil } // unloadServices will deregister all services other than the 'consul' service // known to the local agent. func (a *Agent) unloadServices() error { for _, service := range a.state.Services() { if service.ID == consul.ConsulServiceID { continue } if err := a.RemoveService(service.ID, false); err != nil { return fmt.Errorf("Failed deregistering service '%s': %v", service.ID, err) } } return nil } // loadChecks loads check definitions and/or persisted check definitions from // disk and re-registers them with the local agent. func (a *Agent) loadChecks(conf *Config) error { // Register the checks from config for _, check := range conf.Checks { health := check.HealthCheck(conf.NodeName) chkType := &check.CheckType if err := a.AddCheck(health, chkType, false, check.Token); err != nil { return fmt.Errorf("Failed to register check '%s': %v %v", check.Name, err, check) } } // Load any persisted checks checkDir := filepath.Join(a.config.DataDir, checksDir) files, err := ioutil.ReadDir(checkDir) if err != nil { if os.IsNotExist(err) { return nil } return fmt.Errorf("Failed reading checks dir %q: %s", checkDir, err) } for _, fi := range files { // Ignore dirs - we only care about the check definition files if fi.IsDir() { continue } // Open the file for reading file := filepath.Join(checkDir, fi.Name()) fh, err := os.Open(file) if err != nil { return fmt.Errorf("Failed opening check file %q: %s", file, err) } // Read the contents into a buffer buf, err := ioutil.ReadAll(fh) fh.Close() if err != nil { return fmt.Errorf("failed reading check file %q: %s", file, err) } // Decode the check var p persistedCheck if err := json.Unmarshal(buf, &p); err != nil { return fmt.Errorf("Failed decoding check file %q: %s", file, err) } checkID := p.Check.CheckID if _, ok := a.state.checks[checkID]; ok { // Purge previously persisted check. This allows config to be // preferred over persisted checks from the API. a.logger.Printf("[DEBUG] agent: check %q exists, not restoring from %q", checkID, file) if err := a.purgeCheck(checkID); err != nil { return fmt.Errorf("Failed purging check %q: %s", checkID, err) } } else { // Default check to critical to avoid placing potentially unhealthy // services into the active pool p.Check.Status = structs.HealthCritical if err := a.AddCheck(p.Check, p.ChkType, false, p.Token); err != nil { // Purge the check if it is unable to be restored. a.logger.Printf("[WARN] agent: Failed to restore check %q: %s", checkID, err) if err := a.purgeCheck(checkID); err != nil { return fmt.Errorf("Failed purging check %q: %s", checkID, err) } } a.logger.Printf("[DEBUG] agent: restored health check %q from %q", p.Check.CheckID, file) } } return nil } // unloadChecks will deregister all checks known to the local agent. func (a *Agent) unloadChecks() error { for _, check := range a.state.Checks() { if err := a.RemoveCheck(check.CheckID, false); err != nil { return fmt.Errorf("Failed deregistering check '%s': %s", check.CheckID, err) } } return nil } // snapshotCheckState is used to snapshot the current state of the health // checks. This is done before we reload our checks, so that we can properly // restore into the same state. func (a *Agent) snapshotCheckState() map[types.CheckID]*structs.HealthCheck { return a.state.Checks() } // restoreCheckState is used to reset the health state based on a snapshot. // This is done after we finish the reload to avoid any unnecessary flaps // in health state and potential session invalidations. func (a *Agent) restoreCheckState(snap map[types.CheckID]*structs.HealthCheck) { for id, check := range snap { a.state.UpdateCheck(id, check.Status, check.Output) } } // serviceMaintCheckID returns the ID of a given service's maintenance check func serviceMaintCheckID(serviceID string) types.CheckID { return types.CheckID(fmt.Sprintf("%s:%s", serviceMaintCheckPrefix, serviceID)) } // EnableServiceMaintenance will register a false health check against the given // service ID with critical status. This will exclude the service from queries. func (a *Agent) EnableServiceMaintenance(serviceID, reason, token string) error { service, ok := a.state.Services()[serviceID] if !ok { return fmt.Errorf("No service registered with ID %q", serviceID) } // Check if maintenance mode is not already enabled checkID := serviceMaintCheckID(serviceID) if _, ok := a.state.Checks()[checkID]; ok { return nil } // Use default notes if no reason provided if reason == "" { reason = defaultServiceMaintReason } // Create and register the critical health check check := &structs.HealthCheck{ Node: a.config.NodeName, CheckID: checkID, Name: "Service Maintenance Mode", Notes: reason, ServiceID: service.ID, ServiceName: service.Service, Status: structs.HealthCritical, } a.AddCheck(check, nil, true, token) a.logger.Printf("[INFO] agent: Service %q entered maintenance mode", serviceID) return nil } // DisableServiceMaintenance will deregister the fake maintenance mode check // if the service has been marked as in maintenance. func (a *Agent) DisableServiceMaintenance(serviceID string) error { if _, ok := a.state.Services()[serviceID]; !ok { return fmt.Errorf("No service registered with ID %q", serviceID) } // Check if maintenance mode is enabled checkID := serviceMaintCheckID(serviceID) if _, ok := a.state.Checks()[checkID]; !ok { return nil } // Deregister the maintenance check a.RemoveCheck(checkID, true) a.logger.Printf("[INFO] agent: Service %q left maintenance mode", serviceID) return nil } // EnableNodeMaintenance places a node into maintenance mode. func (a *Agent) EnableNodeMaintenance(reason, token string) { // Ensure node maintenance is not already enabled if _, ok := a.state.Checks()[nodeMaintCheckID]; ok { return } // Use a default notes value if reason == "" { reason = defaultNodeMaintReason } // Create and register the node maintenance check check := &structs.HealthCheck{ Node: a.config.NodeName, CheckID: nodeMaintCheckID, Name: "Node Maintenance Mode", Notes: reason, Status: structs.HealthCritical, } a.AddCheck(check, nil, true, token) a.logger.Printf("[INFO] agent: Node entered maintenance mode") } // DisableNodeMaintenance removes a node from maintenance mode func (a *Agent) DisableNodeMaintenance() { if _, ok := a.state.Checks()[nodeMaintCheckID]; !ok { return } a.RemoveCheck(nodeMaintCheckID, true) a.logger.Printf("[INFO] agent: Node left maintenance mode") } // InjectEndpoint overrides the given endpoint with a substitute one. Note // that not all agent methods use this mechanism, and that is should only // be used for testing. func (a *Agent) InjectEndpoint(endpoint string, handler interface{}) error { if a.server == nil { return fmt.Errorf("agent must be a server") } if err := a.server.InjectEndpoint(handler); err != nil { return err } name := reflect.Indirect(reflect.ValueOf(handler)).Type().Name() a.endpoints[endpoint] = name a.logger.Printf("[WARN] agent: endpoint injected; this should only be used for testing") return nil } // getEndpoint returns the endpoint name to use for the given endpoint, // which may be overridden. func (a *Agent) getEndpoint(endpoint string) string { if override, ok := a.endpoints[endpoint]; ok { return override } return endpoint }