Retry send after timer fires, in case no updates occur

pull/9689/head
freddygv 4 years ago
parent de0cb1af7f
commit 6e443e5536

@ -628,17 +628,26 @@ func (s *state) run() {
case s.snapCh <- *snapCopy:
s.logger.Trace("Delivered new snapshot to proxy config watchers")
// avoid blocking if a snapshot is already buffered
// Allow the next change to trigger a send
coalesceTimer = nil
// Skip rest of loop - there is nothing to send since nothing changed on
// this iteration
continue
// avoid blocking if a snapshot is already buffered, but queue up a retry with a timer
default:
s.logger.Trace("Failed to deliver new snapshot to proxy config watchers")
}
// Allow the next change to trigger a send
coalesceTimer = nil
if coalesceTimer == nil {
coalesceTimer = time.AfterFunc(coalesceTimeout, func() {
sendCh <- struct{}{}
})
}
// Skip rest of loop - there is nothing to send since nothing changed on
// this iteration
continue
// Do not reset coalesceTimer since we just queued a timer-based refresh
continue
}
case replyCh := <-s.reqCh:
s.logger.Trace("A proxy config snapshot was requested")

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