agent: purge check state when checks are deregistered

pull/1009/head
Ryan Uber 10 years ago
parent 7e6e861394
commit 2ee8fa8e15

@ -851,7 +851,12 @@ func (a *Agent) RemoveCheck(checkID string, persist bool) error {
delete(a.checkTTLs, checkID)
}
if persist {
return a.purgeCheck(checkID)
if err := a.purgeCheck(checkID); err != nil {
return err
}
if err := a.purgeCheckState(checkID); err != nil {
return err
}
}
log.Printf("[DEBUG] agent: removed check %q", checkID)
return nil
@ -942,6 +947,16 @@ func (a *Agent) recallCheckState(check *structs.HealthCheck) error {
return nil
}
// purgeCheckState is used to purge the state of a check from the data dir
func (a *Agent) purgeCheckState(checkID string) error {
file := filepath.Join(a.config.DataDir, checkStateDir, stringHash(checkID))
err := os.Remove(file)
if os.IsNotExist(err) {
return nil
}
return err
}
// Stats is used to get various debugging state from the sub-systems
func (a *Agent) Stats() map[string]map[string]string {
toString := func(v uint64) string {

@ -1453,3 +1453,36 @@ func TestAgent_recallCheckState(t *testing.T) {
t.Fatalf("bad: %#v", health)
}
}
func TestAgent_purgeCheckState(t *testing.T) {
config := nextConfig()
dir, agent := makeAgent(t, config)
defer os.RemoveAll(dir)
defer agent.Shutdown()
// No error if the state does not exist
if err := agent.purgeCheckState("check1"); err != nil {
t.Fatalf("err: %s", err)
}
// Persist some state to the data dir
check := &CheckTTL{
CheckID: "check1",
TTL: time.Minute,
}
err := agent.persistCheckState(check, structs.HealthPassing, "yup")
if err != nil {
t.Fatalf("err: %s", err)
}
// Purge the check state
if err := agent.purgeCheckState("check1"); err != nil {
t.Fatalf("err: %s", err)
}
// Removed the file
file := filepath.Join(agent.config.DataDir, checkStateDir, stringHash("check1"))
if _, err := os.Stat(file); !os.IsNotExist(err) {
t.Fatalf("should have removed file")
}
}

Loading…
Cancel
Save