agent: restore check status when re-registering (updating) services

pull/912/head
Ryan Uber 10 years ago
parent dd57071240
commit 204c11ec01

@ -636,6 +636,15 @@ func (a *Agent) AddService(service *structs.NodeService, chkTypes CheckTypes, pe
}
}
// Pause the service syncs during modification
a.PauseSync()
defer a.ResumeSync()
// Take a snapshot of the current state of checks (if any), and
// restore them before resuming anti-entropy.
snap := a.snapshotCheckState()
defer a.restoreCheckState(snap)
// Add the service
a.state.AddService(service, token)

@ -1113,6 +1113,50 @@ func TestAgent_ServiceMaintenanceMode(t *testing.T) {
}
}
func TestAgent_addCheck_restoresSnapshot(t *testing.T) {
config := nextConfig()
dir, agent := makeAgent(t, config)
defer os.RemoveAll(dir)
defer agent.Shutdown()
// First register a service
svc := &structs.NodeService{
ID: "redis",
Service: "redis",
Tags: []string{"foo"},
Port: 8000,
}
if err := agent.AddService(svc, nil, false, ""); err != nil {
t.Fatalf("err: %v", err)
}
// Register a check
check1 := &structs.HealthCheck{
Node: config.NodeName,
CheckID: "service:redis",
Name: "redischeck",
Status: structs.HealthPassing,
ServiceID: "redis",
ServiceName: "redis",
}
if err := agent.AddCheck(check1, nil, false, ""); err != nil {
t.Fatalf("err: %s", err)
}
// Re-registering the service preserves the state of the check
chkTypes := CheckTypes{&CheckType{TTL: 30 * time.Second}}
if err := agent.AddService(svc, chkTypes, false, ""); err != nil {
t.Fatalf("err: %s", err)
}
check, ok := agent.state.Checks()["service:redis"]
if !ok {
t.Fatalf("missing check")
}
if check.Status != structs.HealthPassing {
t.Fatalf("bad: %s", check.Status)
}
}
func TestAgent_NodeMaintenanceMode(t *testing.T) {
config := nextConfig()
dir, agent := makeAgent(t, config)

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