Merge pull request #1235 from wuub/master

fix conflict between handleReload and antiEntropy critical sections
pull/1251/head
James Phillips 9 years ago
commit 0b05dbeb21

@ -109,18 +109,21 @@ func (l *localState) ConsulServerUp() {
// Pause is used to pause state synchronization, this can be
// used to make batch changes
func (l *localState) Pause() {
atomic.StoreInt32(&l.paused, 1)
atomic.AddInt32(&l.paused, 1)
}
// Resume is used to resume state synchronization
func (l *localState) Resume() {
atomic.StoreInt32(&l.paused, 0)
paused := atomic.AddInt32(&l.paused, -1)
if paused < 0 {
panic("unbalanced localState.Resume() detected")
}
l.changeMade()
}
// isPaused is used to check if we are paused
func (l *localState) isPaused() bool {
return atomic.LoadInt32(&l.paused) == 1
return atomic.LoadInt32(&l.paused) > 0
}
// ServiceToken returns the configured ACL token for the given

@ -760,6 +760,38 @@ func TestAgent_checkTokens(t *testing.T) {
}
}
func TestAgent_nestedPauseResume(t *testing.T) {
l := new(localState)
if l.isPaused() != false {
t.Fatal("localState should be unPaused after init")
}
l.Pause()
if l.isPaused() != true {
t.Fatal("localState should be Paused after first call to Pause()")
}
l.Pause()
if l.isPaused() != true {
t.Fatal("localState should STILL be Paused after second call to Pause()")
}
l.Resume()
if l.isPaused() != true {
t.Fatal("localState should STILL be Paused after FIRST call to Resume()")
}
l.Resume()
if l.isPaused() != false {
t.Fatal("localState should NOT be Paused after SECOND call to Resume()")
}
defer func() {
err := recover()
if err == nil {
t.Fatal("unbalanced Resume() should cause a panic()")
}
}()
l.Resume()
}
var testRegisterRules = `
service "api" {
policy = "write"

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