Browse Source

agent/router: refactor calculation of delay between rebalances.

This change attempts to make the delay logic more obvious by:

* remove indirection, inline a bunch of function calls
* move all the code and constants next to each other
* replace the two constant values with a single value
* reword the comments.
pull/8973/head
Daniel Nephin 4 years ago
parent
commit
0003720f78
  1. 132
      agent/router/manager.go
  2. 6
      agent/router/manager_internal_test.go
  3. 9
      agent/router/router.go

132
agent/router/manager.go

@ -12,44 +12,10 @@ import (
"sync/atomic"
"time"
"github.com/hashicorp/consul/agent/metadata"
"github.com/hashicorp/consul/lib"
"github.com/hashicorp/consul/logging"
"github.com/hashicorp/go-hclog"
)
const (
// clientRPCJitterFraction determines the amount of jitter added to
// clientRPCMinReuseDuration before a connection is expired and a new
// connection is established in order to rebalance load across consul
// servers. The cluster-wide number of connections per second from
// rebalancing is applied after this jitter to ensure the CPU impact
// is always finite. See newRebalanceConnsPerSecPerServer's comment
// for additional commentary.
//
// For example, in a 10K consul cluster with 5x servers, this default
// averages out to ~13 new connections from rebalancing per server
// per second (each connection is reused for 120s to 180s).
clientRPCJitterFraction = 2
// clientRPCMinReuseDuration controls the minimum amount of time RPC
// queries are sent over an established connection to a single server
clientRPCMinReuseDuration = 120 * time.Second
// Limit the number of new connections a server receives per second
// for connection rebalancing. This limit caps the load caused by
// continual rebalancing efforts when a cluster is in equilibrium. A
// lower value comes at the cost of increased recovery time after a
// partition. This parameter begins to take effect when there are
// more than ~48K clients querying 5x servers or at lower server
// values when there is a partition.
//
// For example, in a 100K consul cluster with 5x servers, it will
// take ~5min for all servers to rebalance their connections. If
// 99,995 agents are in the minority talking to only one server, it
// will take ~26min for all servers to rebalance. A 10K cluster in
// the same scenario will take ~2.6min to rebalance.
newRebalanceConnsPerSecPerServer = 64
"github.com/hashicorp/consul/agent/metadata"
"github.com/hashicorp/consul/logging"
)
// ManagerSerfCluster is an interface wrapper around Serf in order to make this
@ -278,7 +244,7 @@ func New(logger hclog.Logger, shutdownCh chan struct{}, clusterInfo ManagerSerfC
m.logger = logger.Named(logging.Manager)
m.clusterInfo = clusterInfo // can't pass *consul.Client: import cycle
m.connPoolPinger = connPoolPinger // can't pass *consul.ConnPool: import cycle
m.rebalanceTimer = time.NewTimer(clientRPCMinReuseDuration)
m.rebalanceTimer = time.NewTimer(delayer.MinDelay)
m.shutdownCh = shutdownCh
m.rebalancer = rb
m.serverName = serverName
@ -497,44 +463,28 @@ func (m *Manager) RemoveServer(s *metadata.Server) {
}
}
// refreshServerRebalanceTimer is only called once m.rebalanceTimer expires.
func (m *Manager) refreshServerRebalanceTimer() time.Duration {
l := m.getServerList()
numServers := len(l.servers)
// Limit this connection's life based on the size (and health) of the
// cluster. Never rebalance a connection more frequently than
// connReuseLowWatermarkDuration, and make sure we never exceed
// clusterWideRebalanceConnsPerSec operations/s across numLANMembers.
clusterWideRebalanceConnsPerSec := float64(numServers * newRebalanceConnsPerSecPerServer)
connReuseLowWatermarkDuration := clientRPCMinReuseDuration + lib.RandomStagger(clientRPCMinReuseDuration/clientRPCJitterFraction)
numLANMembers := m.clusterInfo.NumNodes()
connRebalanceTimeout := lib.RateScaledInterval(clusterWideRebalanceConnsPerSec, connReuseLowWatermarkDuration, numLANMembers)
m.rebalanceTimer.Reset(connRebalanceTimeout)
return connRebalanceTimeout
}
// ResetRebalanceTimer resets the rebalance timer. This method exists for
// testing and should not be used directly.
func (m *Manager) ResetRebalanceTimer() {
m.listLock.Lock()
defer m.listLock.Unlock()
m.rebalanceTimer.Reset(clientRPCMinReuseDuration)
m.rebalanceTimer.Reset(delayer.MinDelay)
}
// Start is used to start and manage the task of automatically shuffling and
// rebalancing the list of Consul servers. This maintenance only happens
// periodically based on the expiration of the timer. Failed servers are
// automatically cycled to the end of the list. New servers are appended to
// the list. The order of the server list must be shuffled periodically to
// distribute load across all known and available Consul servers.
func (m *Manager) Start() {
// Run periodically shuffles the list of servers to evenly distribute load.
// Run exits when shutdownCh is closed.
//
// When a server fails it is moved to the end of the list, and new servers are
// appended to the end of the list. Run ensures that load is distributed evenly
// to all servers by randomly shuffling the list.
func (m *Manager) Run() {
for {
select {
case <-m.rebalanceTimer.C:
m.rebalancer()
m.RebalanceServers()
m.refreshServerRebalanceTimer()
delay := delayer.Delay(len(m.getServerList().servers), m.clusterInfo.NumNodes())
m.rebalanceTimer.Reset(delay)
case <-m.shutdownCh:
m.logger.Info("shutting down")
@ -542,3 +492,59 @@ func (m *Manager) Start() {
}
}
}
// delayer is used to calculate the time to wait between calls to rebalance the
// servers. Rebalancing is necessary to ensure that load is balanced evenly
// across all the servers.
//
// The values used by delayer must balance perfectly distributed server load
// against the overhead of a client reconnecting to a server. Rebalancing on
// every request would cause a lot of unnecessary load as clients reconnect,
// where as never rebalancing would lead to situations where one or two servers
// handle a lot more requests than others.
//
// These values result in a minimum delay of 120-180s. Once the number of
// nodes/server exceeds 11520, the value will be determined by multiplying the
// node/server ratio by 15.625ms.
var delayer = rebalanceDelayer{
MinDelay: 2 * time.Minute,
MaxJitter: time.Minute,
// Once the number of nodes/server exceeds 11520 this value is used to
// increase the delay between rebalances to set a limit on the number of
// reconnections per server in a given time frame.
//
// A higher value comes at the cost of increased recovery time after a
// partition.
//
// For example, in a 100,000 node consul cluster with 5 servers, it will
// take ~5min for all clients to rebalance their connections. If
// 99,995 agents are in the minority talking to only one server, it
// will take ~26min for all clients to rebalance. A 10K cluster in
// the same scenario will take ~2.6min to rebalance.
DelayPerNode: 15*time.Millisecond + 625*time.Microsecond,
}
type rebalanceDelayer struct {
// MinDelay that may be returned by Delay
MinDelay time.Duration
// MaxJitter to add to MinDelay to ensure there is some randomness in the
// delay.
MaxJitter time.Duration
// DelayPerNode is the duration to add to each node when calculating delay.
// The value is divided by the number of servers to arrive at the final
// delay value.
DelayPerNode time.Duration
}
func (d *rebalanceDelayer) Delay(servers int, nodes int) time.Duration {
min := d.MinDelay + time.Duration(rand.Int63n(int64(d.MaxJitter)))
if servers == 0 {
return min
}
delay := time.Duration(float64(nodes) * float64(d.DelayPerNode) / float64(servers))
if delay < min {
return min
}
return delay
}

6
agent/router/manager_internal_test.go

@ -264,7 +264,7 @@ func test_reconcileServerList(maxServers int) (bool, error) {
return true, nil
}
func TestManager_refreshServerRebalanceTimer(t *testing.T) {
func TestRebalanceDelayer(t *testing.T) {
type testCase struct {
servers int
nodes int
@ -319,9 +319,7 @@ func TestManager_refreshServerRebalanceTimer(t *testing.T) {
}
for _, tc := range testCases {
m := &Manager{clusterInfo: &fauxSerf{numNodes: tc.nodes}, rebalanceTimer: time.NewTimer(0)}
m.saveServerList(serverList{servers: make([]*metadata.Server, tc.servers)})
delay := m.refreshServerRebalanceTimer()
delay := delayer.Delay(tc.servers, tc.nodes)
if tc.expected != 0 {
assert.Equal(t, tc.expected, delay, "nodes=%d, servers=%d", tc.nodes, tc.servers)

9
agent/router/router.go

@ -5,14 +5,15 @@ import (
"sort"
"sync"
"github.com/hashicorp/go-hclog"
"github.com/hashicorp/serf/coordinate"
"github.com/hashicorp/serf/serf"
"github.com/hashicorp/consul/agent/metadata"
"github.com/hashicorp/consul/agent/structs"
"github.com/hashicorp/consul/lib"
"github.com/hashicorp/consul/logging"
"github.com/hashicorp/consul/types"
"github.com/hashicorp/go-hclog"
"github.com/hashicorp/serf/coordinate"
"github.com/hashicorp/serf/serf"
)
// Router keeps track of a set of network areas and their associated Serf
@ -269,7 +270,7 @@ func (r *Router) maybeInitializeManager(area *areaInfo, dc string) *Manager {
managers := r.managers[dc]
r.managers[dc] = append(managers, manager)
go manager.Start()
go manager.Run()
return manager
}

Loading…
Cancel
Save