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consul/internal/controller/supervisor.go

144 lines
2.8 KiB

[COMPLIANCE] License changes (#18443) * Adding explicit MPL license for sub-package This directory and its subdirectories (packages) contain files licensed with the MPLv2 `LICENSE` file in this directory and are intentionally licensed separately from the BSL `LICENSE` file at the root of this repository. * Adding explicit MPL license for sub-package This directory and its subdirectories (packages) contain files licensed with the MPLv2 `LICENSE` file in this directory and are intentionally licensed separately from the BSL `LICENSE` file at the root of this repository. * Updating the license from MPL to Business Source License Going forward, this project will be licensed under the Business Source License v1.1. Please see our blog post for more details at <Blog URL>, FAQ at www.hashicorp.com/licensing-faq, and details of the license at www.hashicorp.com/bsl. * add missing license headers * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 --------- Co-authored-by: hashicorp-copywrite[bot] <110428419+hashicorp-copywrite[bot]@users.noreply.github.com>
1 year ago
// Copyright (c) HashiCorp, Inc.
// SPDX-License-Identifier: BUSL-1.1
package controller
import (
"context"
"time"
"github.com/hashicorp/consul/lib/retry"
)
// flapThreshold is the minimum amount of time between restarts for us *not* to
// consider a controller to be stuck in a crash-loop.
const flapThreshold = 2 * time.Second
// supervisor keeps a task running, restarting it on-error, for as long as the
// given lease is held. When the lease is lost, the context given to the task
// will be canceled. If the task persistently fails (i.e. the controller is in
// a crash-loop) supervisor will use exponential backoff to delay restarts.
type supervisor struct {
task task
lease Lease
running bool
startedAt time.Time
errCh chan error
cancelTask context.CancelFunc
backoff *retry.Waiter
backoffUntil time.Time
backoffTimerCh <-chan time.Time
}
func newSupervisor(task task, lease Lease) *supervisor {
return &supervisor{
task: task,
lease: lease,
errCh: make(chan error),
backoff: &retry.Waiter{
MinFailures: 1,
MinWait: 500 * time.Millisecond,
MaxWait: time.Minute,
Jitter: retry.NewJitter(25),
},
}
}
type task func(context.Context) error
func (s *supervisor) run(ctx context.Context) {
for {
if s.shouldStart() {
s.startTask(ctx)
} else if s.shouldStop() {
s.stopTask()
}
select {
// Outer context canceled.
case <-ctx.Done():
if s.cancelTask != nil {
s.cancelTask()
}
return
// Task stopped running.
case <-s.errCh:
stopBackoffTimer := s.handleError()
if stopBackoffTimer != nil {
defer stopBackoffTimer()
}
// Unblock when the lease is acquired/lost, or the backoff timer fires.
case <-s.lease.Changed():
case <-s.backoffTimerCh:
}
}
}
func (s *supervisor) shouldStart() bool {
if s.running {
return false
}
if !s.lease.Held() {
return false
}
if time.Now().Before(s.backoffUntil) {
return false
}
return true
}
func (s *supervisor) startTask(ctx context.Context) {
if s.cancelTask != nil {
s.cancelTask()
}
taskCtx, cancelTask := context.WithCancel(ctx)
s.cancelTask = cancelTask
s.startedAt = time.Now()
s.running = true
go func() {
err := s.task(taskCtx)
select {
case s.errCh <- err:
case <-ctx.Done():
}
}()
}
func (s *supervisor) shouldStop() bool {
return s.running && !s.lease.Held()
}
func (s *supervisor) stopTask() {
s.cancelTask()
s.backoff.Reset()
s.running = false
}
func (s *supervisor) handleError() func() bool {
s.running = false
if time.Since(s.startedAt) > flapThreshold {
s.backoff.Reset()
s.backoffUntil = time.Time{}
} else {
delay := s.backoff.WaitDuration()
s.backoffUntil = time.Now().Add(delay)
timer := time.NewTimer(delay)
s.backoffTimerCh = timer.C
return timer.Stop
}
return nil
}