consul/command/agent/rpc_client.go

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package agent
import (
"bufio"
"fmt"
"github.com/hashicorp/go-msgpack/codec"
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"github.com/hashicorp/logutils"
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"log"
"net"
"sync"
"sync/atomic"
)
var (
clientClosed = fmt.Errorf("client closed")
)
type seqCallback struct {
handler func(*responseHeader)
}
func (sc *seqCallback) Handle(resp *responseHeader) {
sc.handler(resp)
}
func (sc *seqCallback) Cleanup() {}
// seqHandler interface is used to handle responses
type seqHandler interface {
Handle(*responseHeader)
Cleanup()
}
// RPCClient is the RPC client to make requests to the agent RPC.
type RPCClient struct {
seq uint64
conn *net.TCPConn
reader *bufio.Reader
writer *bufio.Writer
dec *codec.Decoder
enc *codec.Encoder
writeLock sync.Mutex
dispatch map[uint64]seqHandler
dispatchLock sync.Mutex
shutdown bool
shutdownCh chan struct{}
shutdownLock sync.Mutex
}
// send is used to send an object using the MsgPack encoding. send
// is serialized to prevent write overlaps, while properly buffering.
func (c *RPCClient) send(header *requestHeader, obj interface{}) error {
c.writeLock.Lock()
defer c.writeLock.Unlock()
if c.shutdown {
return clientClosed
}
if err := c.enc.Encode(header); err != nil {
return err
}
if obj != nil {
if err := c.enc.Encode(obj); err != nil {
return err
}
}
if err := c.writer.Flush(); err != nil {
return err
}
return nil
}
// NewRPCClient is used to create a new RPC client given the address.
// This will properly dial, handshake, and start listening
func NewRPCClient(addr string) (*RPCClient, error) {
// Try to dial to agent
conn, err := net.Dial("tcp", addr)
if err != nil {
return nil, err
}
// Create the client
client := &RPCClient{
seq: 0,
conn: conn.(*net.TCPConn),
reader: bufio.NewReader(conn),
writer: bufio.NewWriter(conn),
dispatch: make(map[uint64]seqHandler),
shutdownCh: make(chan struct{}),
}
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client.dec = codec.NewDecoder(client.reader, msgpackHandle)
client.enc = codec.NewEncoder(client.writer, msgpackHandle)
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go client.listen()
// Do the initial handshake
if err := client.handshake(); err != nil {
client.Close()
return nil, err
}
return client, err
}
// StreamHandle is an opaque handle passed to stop to stop streaming
type StreamHandle uint64
// Close is used to free any resources associated with the client
func (c *RPCClient) Close() error {
c.shutdownLock.Lock()
defer c.shutdownLock.Unlock()
if !c.shutdown {
c.shutdown = true
close(c.shutdownCh)
c.deregisterAll()
return c.conn.Close()
}
return nil
}
// ForceLeave is used to ask the agent to issue a leave command for
// a given node
func (c *RPCClient) ForceLeave(node string) error {
header := requestHeader{
Command: forceLeaveCommand,
Seq: c.getSeq(),
}
req := forceLeaveRequest{
Node: node,
}
return c.genericRPC(&header, &req, nil)
}
// Join is used to instruct the agent to attempt a join
func (c *RPCClient) Join(addrs []string, wan bool) (int, error) {
header := requestHeader{
Command: joinCommand,
Seq: c.getSeq(),
}
req := joinRequest{
Existing: addrs,
WAN: wan,
}
var resp joinResponse
err := c.genericRPC(&header, &req, &resp)
return int(resp.Num), err
}
// LANMembers is used to fetch a list of known members
func (c *RPCClient) LANMembers() ([]Member, error) {
header := requestHeader{
Command: membersLANCommand,
Seq: c.getSeq(),
}
var resp membersResponse
err := c.genericRPC(&header, nil, &resp)
return resp.Members, err
}
// WANMembers is used to fetch a list of known members
func (c *RPCClient) WANMembers() ([]Member, error) {
header := requestHeader{
Command: membersWANCommand,
Seq: c.getSeq(),
}
var resp membersResponse
err := c.genericRPC(&header, nil, &resp)
return resp.Members, err
}
// Leave is used to trigger a graceful leave and shutdown
func (c *RPCClient) Leave() error {
header := requestHeader{
Command: leaveCommand,
Seq: c.getSeq(),
}
return c.genericRPC(&header, nil, nil)
}
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// Stats is used to get debugging state information
func (c *RPCClient) Stats() (map[string]map[string]string, error) {
header := requestHeader{
Command: statsCommand,
Seq: c.getSeq(),
}
var resp map[string]map[string]string
err := c.genericRPC(&header, nil, &resp)
return resp, err
}
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// Reload is used to trigger a configuration reload
func (c *RPCClient) Reload() error {
header := requestHeader{
Command: reloadCommand,
Seq: c.getSeq(),
}
return c.genericRPC(&header, nil, nil)
}
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type monitorHandler struct {
client *RPCClient
closed bool
init bool
initCh chan<- error
logCh chan<- string
seq uint64
}
func (mh *monitorHandler) Handle(resp *responseHeader) {
// Initialize on the first response
if !mh.init {
mh.init = true
mh.initCh <- strToError(resp.Error)
return
}
// Decode logs for all other responses
var rec logRecord
if err := mh.client.dec.Decode(&rec); err != nil {
log.Printf("[ERR] Failed to decode log: %v", err)
mh.client.deregisterHandler(mh.seq)
return
}
select {
case mh.logCh <- rec.Log:
default:
log.Printf("[ERR] Dropping log! Monitor channel full")
}
}
func (mh *monitorHandler) Cleanup() {
if !mh.closed {
if !mh.init {
mh.init = true
mh.initCh <- fmt.Errorf("Stream closed")
}
close(mh.logCh)
mh.closed = true
}
}
// Monitor is used to subscribe to the logs of the agent
func (c *RPCClient) Monitor(level logutils.LogLevel, ch chan<- string) (StreamHandle, error) {
// Setup the request
seq := c.getSeq()
header := requestHeader{
Command: monitorCommand,
Seq: seq,
}
req := monitorRequest{
LogLevel: string(level),
}
// Create a monitor handler
initCh := make(chan error, 1)
handler := &monitorHandler{
client: c,
initCh: initCh,
logCh: ch,
seq: seq,
}
c.handleSeq(seq, handler)
// Send the request
if err := c.send(&header, &req); err != nil {
c.deregisterHandler(seq)
return 0, err
}
// Wait for a response
select {
case err := <-initCh:
return StreamHandle(seq), err
case <-c.shutdownCh:
c.deregisterHandler(seq)
return 0, clientClosed
}
}
// Stop is used to unsubscribe from logs or event streams
func (c *RPCClient) Stop(handle StreamHandle) error {
// Deregister locally first to stop delivery
c.deregisterHandler(uint64(handle))
header := requestHeader{
Command: stopCommand,
Seq: c.getSeq(),
}
req := stopRequest{
Stop: uint64(handle),
}
return c.genericRPC(&header, &req, nil)
}
// handshake is used to perform the initial handshake on connect
func (c *RPCClient) handshake() error {
header := requestHeader{
Command: handshakeCommand,
Seq: c.getSeq(),
}
req := handshakeRequest{
Version: MaxRPCVersion,
}
return c.genericRPC(&header, &req, nil)
}
// genericRPC is used to send a request and wait for an
// errorSequenceResponse, potentially returning an error
func (c *RPCClient) genericRPC(header *requestHeader, req interface{}, resp interface{}) error {
// Setup a response handler
errCh := make(chan error, 1)
handler := func(respHeader *responseHeader) {
if resp != nil {
err := c.dec.Decode(resp)
if err != nil {
errCh <- err
return
}
}
errCh <- strToError(respHeader.Error)
}
c.handleSeq(header.Seq, &seqCallback{handler: handler})
defer c.deregisterHandler(header.Seq)
// Send the request
if err := c.send(header, req); err != nil {
return err
}
// Wait for a response
select {
case err := <-errCh:
return err
case <-c.shutdownCh:
return clientClosed
}
}
// strToError converts a string to an error if not blank
func strToError(s string) error {
if s != "" {
return fmt.Errorf(s)
}
return nil
}
// getSeq returns the next sequence number in a safe manner
func (c *RPCClient) getSeq() uint64 {
return atomic.AddUint64(&c.seq, 1)
}
// deregisterAll is used to deregister all handlers
func (c *RPCClient) deregisterAll() {
c.dispatchLock.Lock()
defer c.dispatchLock.Unlock()
for _, seqH := range c.dispatch {
seqH.Cleanup()
}
c.dispatch = make(map[uint64]seqHandler)
}
// deregisterHandler is used to deregister a handler
func (c *RPCClient) deregisterHandler(seq uint64) {
c.dispatchLock.Lock()
seqH, ok := c.dispatch[seq]
delete(c.dispatch, seq)
c.dispatchLock.Unlock()
if ok {
seqH.Cleanup()
}
}
// handleSeq is used to setup a handlerto wait on a response for
// a given sequence number.
func (c *RPCClient) handleSeq(seq uint64, handler seqHandler) {
c.dispatchLock.Lock()
defer c.dispatchLock.Unlock()
c.dispatch[seq] = handler
}
// respondSeq is used to respond to a given sequence number
func (c *RPCClient) respondSeq(seq uint64, respHeader *responseHeader) {
c.dispatchLock.Lock()
seqL, ok := c.dispatch[seq]
c.dispatchLock.Unlock()
// Get a registered listener, ignore if none
if ok {
seqL.Handle(respHeader)
}
}
// listen is used to processes data coming over the RPC channel,
// and wrote it to the correct destination based on seq no
func (c *RPCClient) listen() {
defer c.Close()
var respHeader responseHeader
for {
if err := c.dec.Decode(&respHeader); err != nil {
if !c.shutdown {
log.Printf("[ERR] agent.client: Failed to decode response header: %v", err)
}
break
}
c.respondSeq(respHeader.Seq, &respHeader)
}
}