consul/agent/proxycfg/manager.go

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package proxycfg
import (
"errors"
"sync"
"github.com/hashicorp/consul/agent/cache"
"github.com/hashicorp/consul/agent/local"
"github.com/hashicorp/consul/agent/structs"
wan federation via mesh gateways (#6884) This is like a Möbius strip of code due to the fact that low-level components (serf/memberlist) are connected to high-level components (the catalog and mesh-gateways) in a twisty maze of references which make it hard to dive into. With that in mind here's a high level summary of what you'll find in the patch: There are several distinct chunks of code that are affected: * new flags and config options for the server * retry join WAN is slightly different * retry join code is shared to discover primary mesh gateways from secondary datacenters * because retry join logic runs in the *agent* and the results of that operation for primary mesh gateways are needed in the *server* there are some methods like `RefreshPrimaryGatewayFallbackAddresses` that must occur at multiple layers of abstraction just to pass the data down to the right layer. * new cache type `FederationStateListMeshGatewaysName` for use in `proxycfg/xds` layers * the function signature for RPC dialing picked up a new required field (the node name of the destination) * several new RPCs for manipulating a FederationState object: `FederationState:{Apply,Get,List,ListMeshGateways}` * 3 read-only internal APIs for debugging use to invoke those RPCs from curl * raft and fsm changes to persist these FederationStates * replication for FederationStates as they are canonically stored in the Primary and replicated to the Secondaries. * a special derivative of anti-entropy that runs in secondaries to snapshot their local mesh gateway `CheckServiceNodes` and sync them into their upstream FederationState in the primary (this works in conjunction with the replication to distribute addresses for all mesh gateways in all DCs to all other DCs) * a "gateway locator" convenience object to make use of this data to choose the addresses of gateways to use for any given RPC or gossip operation to a remote DC. This gets data from the "retry join" logic in the agent and also directly calls into the FSM. * RPC (`:8300`) on the server sniffs the first byte of a new connection to determine if it's actually doing native TLS. If so it checks the ALPN header for protocol determination (just like how the existing system uses the type-byte marker). * 2 new kinds of protocols are exclusively decoded via this native TLS mechanism: one for ferrying "packet" operations (udp-like) from the gossip layer and one for "stream" operations (tcp-like). The packet operations re-use sockets (using length-prefixing) to cut down on TLS re-negotiation overhead. * the server instances specially wrap the `memberlist.NetTransport` when running with gateway federation enabled (in a `wanfed.Transport`). The general gist is that if it tries to dial a node in the SAME datacenter (deduced by looking at the suffix of the node name) there is no change. If dialing a DIFFERENT datacenter it is wrapped up in a TLS+ALPN blob and sent through some mesh gateways to eventually end up in a server's :8300 port. * a new flag when launching a mesh gateway via `consul connect envoy` to indicate that the servers are to be exposed. This sets a special service meta when registering the gateway into the catalog. * `proxycfg/xds` notice this metadata blob to activate additional watches for the FederationState objects as well as the location of all of the consul servers in that datacenter. * `xds:` if the extra metadata is in place additional clusters are defined in a DC to bulk sink all traffic to another DC's gateways. For the current datacenter we listen on a wildcard name (`server.<dc>.consul`) that load balances all servers as well as one mini-cluster per node (`<node>.server.<dc>.consul`) * the `consul tls cert create` command got a new flag (`-node`) to help create an additional SAN in certs that can be used with this flavor of federation.
2020-03-09 20:59:02 +00:00
"github.com/hashicorp/consul/tlsutil"
"github.com/hashicorp/go-hclog"
)
var (
// ErrStopped is returned from Run if the manager instance has already been
// stopped.
ErrStopped = errors.New("manager stopped")
// ErrStarted is returned from Run if the manager instance has already run.
ErrStarted = errors.New("manager was already run")
)
// CancelFunc is a type for a returned function that can be called to cancel a
// watch.
type CancelFunc func()
// Manager is a component that integrates into the agent and manages Connect
// proxy configuration state. This should not be confused with the deprecated
// "managed proxy" concept where the agent supervises the actual proxy process.
// proxycfg.Manager is oblivious to the distinction and manages state for any
// service registered with Kind == connect-proxy.
//
// The Manager ensures that any Connect proxy registered on the agent has all
// the state it needs cached locally via the agent cache. State includes
// certificates, intentions, and service discovery results for any declared
// upstreams. See package docs for more detail.
type Manager struct {
ManagerConfig
// stateCh is notified for any service changes in local state. We only use
// this to trigger on _new_ service addition since it has no data and we don't
// want to maintain a full copy of the state in order to diff and figure out
// what changed. Luckily each service has it's own WatchCh so we can figure
// out changes and removals with those efficiently.
stateCh chan struct{}
mu sync.Mutex
started bool
proxies map[structs.ServiceID]*state
watchers map[structs.ServiceID]map[uint64]chan *ConfigSnapshot
}
// ManagerConfig holds the required external dependencies for a Manager
// instance. All fields must be set to something valid or the manager will
// panic. The ManagerConfig is passed by value to NewManager so the passed value
// can be mutated safely.
type ManagerConfig struct {
// Cache is the agent's cache instance that can be used to retrieve, store and
// monitor state for the proxies.
Cache *cache.Cache
// state is the agent's local state to be watched for new proxy registrations.
State *local.State
// source describes the current agent's identity, it's used directly for
// prepared query discovery but also indirectly as a way to pass current
// Datacenter name into other request types that need it. This is sufficient
// for now and cleaner than passing the entire RuntimeConfig.
Source *structs.QuerySource
// DNSConfig is the agent's relevant DNS config for any proxies.
DNSConfig DNSConfig
// logger is the agent's logger to be used for logging logs.
wan federation via mesh gateways (#6884) This is like a Möbius strip of code due to the fact that low-level components (serf/memberlist) are connected to high-level components (the catalog and mesh-gateways) in a twisty maze of references which make it hard to dive into. With that in mind here's a high level summary of what you'll find in the patch: There are several distinct chunks of code that are affected: * new flags and config options for the server * retry join WAN is slightly different * retry join code is shared to discover primary mesh gateways from secondary datacenters * because retry join logic runs in the *agent* and the results of that operation for primary mesh gateways are needed in the *server* there are some methods like `RefreshPrimaryGatewayFallbackAddresses` that must occur at multiple layers of abstraction just to pass the data down to the right layer. * new cache type `FederationStateListMeshGatewaysName` for use in `proxycfg/xds` layers * the function signature for RPC dialing picked up a new required field (the node name of the destination) * several new RPCs for manipulating a FederationState object: `FederationState:{Apply,Get,List,ListMeshGateways}` * 3 read-only internal APIs for debugging use to invoke those RPCs from curl * raft and fsm changes to persist these FederationStates * replication for FederationStates as they are canonically stored in the Primary and replicated to the Secondaries. * a special derivative of anti-entropy that runs in secondaries to snapshot their local mesh gateway `CheckServiceNodes` and sync them into their upstream FederationState in the primary (this works in conjunction with the replication to distribute addresses for all mesh gateways in all DCs to all other DCs) * a "gateway locator" convenience object to make use of this data to choose the addresses of gateways to use for any given RPC or gossip operation to a remote DC. This gets data from the "retry join" logic in the agent and also directly calls into the FSM. * RPC (`:8300`) on the server sniffs the first byte of a new connection to determine if it's actually doing native TLS. If so it checks the ALPN header for protocol determination (just like how the existing system uses the type-byte marker). * 2 new kinds of protocols are exclusively decoded via this native TLS mechanism: one for ferrying "packet" operations (udp-like) from the gossip layer and one for "stream" operations (tcp-like). The packet operations re-use sockets (using length-prefixing) to cut down on TLS re-negotiation overhead. * the server instances specially wrap the `memberlist.NetTransport` when running with gateway federation enabled (in a `wanfed.Transport`). The general gist is that if it tries to dial a node in the SAME datacenter (deduced by looking at the suffix of the node name) there is no change. If dialing a DIFFERENT datacenter it is wrapped up in a TLS+ALPN blob and sent through some mesh gateways to eventually end up in a server's :8300 port. * a new flag when launching a mesh gateway via `consul connect envoy` to indicate that the servers are to be exposed. This sets a special service meta when registering the gateway into the catalog. * `proxycfg/xds` notice this metadata blob to activate additional watches for the FederationState objects as well as the location of all of the consul servers in that datacenter. * `xds:` if the extra metadata is in place additional clusters are defined in a DC to bulk sink all traffic to another DC's gateways. For the current datacenter we listen on a wildcard name (`server.<dc>.consul`) that load balances all servers as well as one mini-cluster per node (`<node>.server.<dc>.consul`) * the `consul tls cert create` command got a new flag (`-node`) to help create an additional SAN in certs that can be used with this flavor of federation.
2020-03-09 20:59:02 +00:00
Logger hclog.Logger
TLSConfigurator *tlsutil.Configurator
}
// NewManager constructs a manager from the provided agent cache.
func NewManager(cfg ManagerConfig) (*Manager, error) {
if cfg.Cache == nil || cfg.State == nil || cfg.Source == nil ||
cfg.Logger == nil {
return nil, errors.New("all ManagerConfig fields must be provided")
}
m := &Manager{
ManagerConfig: cfg,
// Single item buffer is enough since there is no data transferred so this
// is "level triggering" and we can't miss actual data.
stateCh: make(chan struct{}, 1),
proxies: make(map[structs.ServiceID]*state),
watchers: make(map[structs.ServiceID]map[uint64]chan *ConfigSnapshot),
}
return m, nil
}
// Run is the long-running method that handles state syncing. It should be run
// in it's own goroutine and will continue until a fatal error is hit or Close
// is called. Run will return an error if it is called more than once, or called
// after Close.
func (m *Manager) Run() error {
m.mu.Lock()
alreadyStarted := m.started
m.started = true
stateCh := m.stateCh
m.mu.Unlock()
// Protect against multiple Run calls.
if alreadyStarted {
return ErrStarted
}
// Protect against being run after Close.
if stateCh == nil {
return ErrStopped
}
// Register for notifications about state changes
m.State.Notify(stateCh)
defer m.State.StopNotify(stateCh)
for {
m.syncState()
// Wait for a state change
_, ok := <-stateCh
if !ok {
// Stopped
return nil
}
}
}
// syncState is called whenever the local state notifies a change. It holds the
// lock while finding any new or updated proxies and removing deleted ones.
func (m *Manager) syncState() {
m.mu.Lock()
defer m.mu.Unlock()
// Traverse the local state and ensure all proxy services are registered
services := m.State.Services(structs.WildcardEnterpriseMeta())
for sid, svc := range services {
if svc.Kind != structs.ServiceKindConnectProxy &&
svc.Kind != structs.ServiceKindTerminatingGateway &&
svc.Kind != structs.ServiceKindMeshGateway &&
svc.Kind != structs.ServiceKindIngressGateway {
continue
}
// TODO(banks): need to work out when to default some stuff. For example
// Proxy.LocalServicePort is practically necessary for any sidecar and can
// default to the port of the sidecar service, but only if it's already
// registered and once we get past here, we don't have enough context to
// know that so we'd need to set it here if not during registration of the
// proxy service. Sidecar Service in the interim can do that, but we should
// validate more generally that that is always true.
err := m.ensureProxyServiceLocked(svc, m.State.ServiceToken(sid))
if err != nil {
m.Logger.Error("failed to watch proxy service",
"service", sid.String(),
"error", err,
)
}
}
// Now see if any proxies were removed
for proxyID := range m.proxies {
if _, ok := services[proxyID]; !ok {
// Remove them
m.removeProxyServiceLocked(proxyID)
}
}
}
// ensureProxyServiceLocked adds or changes the proxy to our state.
func (m *Manager) ensureProxyServiceLocked(ns *structs.NodeService, token string) error {
sid := ns.CompoundServiceID()
state, ok := m.proxies[sid]
if ok {
if !state.Changed(ns, token) {
// No change
return nil
}
// We are updating the proxy, close its old state
state.Close()
}
var err error
state, err = newState(ns, token)
if err != nil {
return err
}
// Set the necessary dependencies
state.logger = m.Logger
state.cache = m.Cache
state.source = m.Source
state.dnsConfig = m.DNSConfig
wan federation via mesh gateways (#6884) This is like a Möbius strip of code due to the fact that low-level components (serf/memberlist) are connected to high-level components (the catalog and mesh-gateways) in a twisty maze of references which make it hard to dive into. With that in mind here's a high level summary of what you'll find in the patch: There are several distinct chunks of code that are affected: * new flags and config options for the server * retry join WAN is slightly different * retry join code is shared to discover primary mesh gateways from secondary datacenters * because retry join logic runs in the *agent* and the results of that operation for primary mesh gateways are needed in the *server* there are some methods like `RefreshPrimaryGatewayFallbackAddresses` that must occur at multiple layers of abstraction just to pass the data down to the right layer. * new cache type `FederationStateListMeshGatewaysName` for use in `proxycfg/xds` layers * the function signature for RPC dialing picked up a new required field (the node name of the destination) * several new RPCs for manipulating a FederationState object: `FederationState:{Apply,Get,List,ListMeshGateways}` * 3 read-only internal APIs for debugging use to invoke those RPCs from curl * raft and fsm changes to persist these FederationStates * replication for FederationStates as they are canonically stored in the Primary and replicated to the Secondaries. * a special derivative of anti-entropy that runs in secondaries to snapshot their local mesh gateway `CheckServiceNodes` and sync them into their upstream FederationState in the primary (this works in conjunction with the replication to distribute addresses for all mesh gateways in all DCs to all other DCs) * a "gateway locator" convenience object to make use of this data to choose the addresses of gateways to use for any given RPC or gossip operation to a remote DC. This gets data from the "retry join" logic in the agent and also directly calls into the FSM. * RPC (`:8300`) on the server sniffs the first byte of a new connection to determine if it's actually doing native TLS. If so it checks the ALPN header for protocol determination (just like how the existing system uses the type-byte marker). * 2 new kinds of protocols are exclusively decoded via this native TLS mechanism: one for ferrying "packet" operations (udp-like) from the gossip layer and one for "stream" operations (tcp-like). The packet operations re-use sockets (using length-prefixing) to cut down on TLS re-negotiation overhead. * the server instances specially wrap the `memberlist.NetTransport` when running with gateway federation enabled (in a `wanfed.Transport`). The general gist is that if it tries to dial a node in the SAME datacenter (deduced by looking at the suffix of the node name) there is no change. If dialing a DIFFERENT datacenter it is wrapped up in a TLS+ALPN blob and sent through some mesh gateways to eventually end up in a server's :8300 port. * a new flag when launching a mesh gateway via `consul connect envoy` to indicate that the servers are to be exposed. This sets a special service meta when registering the gateway into the catalog. * `proxycfg/xds` notice this metadata blob to activate additional watches for the FederationState objects as well as the location of all of the consul servers in that datacenter. * `xds:` if the extra metadata is in place additional clusters are defined in a DC to bulk sink all traffic to another DC's gateways. For the current datacenter we listen on a wildcard name (`server.<dc>.consul`) that load balances all servers as well as one mini-cluster per node (`<node>.server.<dc>.consul`) * the `consul tls cert create` command got a new flag (`-node`) to help create an additional SAN in certs that can be used with this flavor of federation.
2020-03-09 20:59:02 +00:00
if m.TLSConfigurator != nil {
state.serverSNIFn = m.TLSConfigurator.ServerSNI
}
ch, err := state.Watch()
if err != nil {
return err
}
m.proxies[sid] = state
// Start a goroutine that will wait for changes and broadcast them to watchers.
go func(ch <-chan ConfigSnapshot) {
// Run until ch is closed
for snap := range ch {
m.notify(&snap)
}
}(ch)
return nil
}
// removeProxyService is called when a service deregisters and frees all
// resources for that service.
func (m *Manager) removeProxyServiceLocked(proxyID structs.ServiceID) {
state, ok := m.proxies[proxyID]
if !ok {
return
}
// Closing state will let the goroutine we started in Ensure finish since
// watch chan is closed.
state.Close()
delete(m.proxies, proxyID)
// We intentionally leave potential watchers hanging here - there is no new
// config for them and closing their channels might be indistinguishable from
// an error that they should retry. We rely for them to eventually give up
// (because they are in fact not running any more) and so the watches be
// cleaned up naturally.
}
func (m *Manager) notify(snap *ConfigSnapshot) {
m.mu.Lock()
defer m.mu.Unlock()
watchers, ok := m.watchers[snap.ProxyID]
if !ok {
return
}
for _, ch := range watchers {
m.deliverLatest(snap, ch)
}
}
// deliverLatest delivers the snapshot to a watch chan. If the delivery blocks,
// it will drain the chan and then re-attempt delivery so that a slow consumer
// gets the latest config earlier. This MUST be called from a method where m.mu
// is held to be safe since it assumes we are the only goroutine sending on ch.
func (m *Manager) deliverLatest(snap *ConfigSnapshot, ch chan *ConfigSnapshot) {
// Send if chan is empty
select {
case ch <- snap:
return
default:
}
// Not empty, drain the chan of older snapshots and redeliver. For now we only
// use 1-buffered chans but this will still work if we change that later.
OUTER:
for {
select {
case <-ch:
continue
default:
break OUTER
}
}
// Now send again
select {
case ch <- snap:
return
default:
// This should not be possible since we should be the only sender, enforced
// by m.mu but error and drop the update rather than panic.
m.Logger.Error("failed to deliver ConfigSnapshot to proxy",
"proxy", snap.ProxyID.String(),
)
}
}
// Watch registers a watch on a proxy. It might not exist yet in which case this
// will not fail, but no updates will be delivered until the proxy is
// registered. If there is already a valid snapshot in memory, it will be
// delivered immediately.
func (m *Manager) Watch(proxyID structs.ServiceID) (<-chan *ConfigSnapshot, CancelFunc) {
m.mu.Lock()
defer m.mu.Unlock()
// This buffering is crucial otherwise we'd block immediately trying to
// deliver the current snapshot below if we already have one.
ch := make(chan *ConfigSnapshot, 1)
watchers, ok := m.watchers[proxyID]
if !ok {
watchers = make(map[uint64]chan *ConfigSnapshot)
}
idx := uint64(len(watchers))
watchers[idx] = ch
m.watchers[proxyID] = watchers
// Deliver the current snapshot immediately if there is one ready
if state, ok := m.proxies[proxyID]; ok {
if snap := state.CurrentSnapshot(); snap != nil {
// We rely on ch being buffered above and that it's not been passed
// anywhere so we must be the only writer so this will never block and
// deadlock.
ch <- snap
}
}
return ch, func() {
m.mu.Lock()
defer m.mu.Unlock()
m.closeWatchLocked(proxyID, idx)
}
}
// closeWatchLocked cleans up state related to a single watcher. It assumes the
// lock is held.
func (m *Manager) closeWatchLocked(proxyID structs.ServiceID, watchIdx uint64) {
if watchers, ok := m.watchers[proxyID]; ok {
if ch, ok := watchers[watchIdx]; ok {
delete(watchers, watchIdx)
close(ch)
if len(watchers) == 0 {
delete(m.watchers, proxyID)
}
}
}
}
// Close removes all state and stops all running goroutines.
func (m *Manager) Close() error {
m.mu.Lock()
defer m.mu.Unlock()
if m.stateCh != nil {
close(m.stateCh)
m.stateCh = nil
}
// Close all current watchers first
for proxyID, watchers := range m.watchers {
for idx := range watchers {
m.closeWatchLocked(proxyID, idx)
}
}
// Then close all states
for proxyID, state := range m.proxies {
state.Close()
delete(m.proxies, proxyID)
}
return nil
}