package acl
// ChainedAuthorizer can combine multiple Authorizers into one.
// Each Authorizer in the chain is asked (in order) for an
// enforcement decision. The first non-Default decision that
// is rendered by an Authorizer in the chain will be used
// as the overall decision of the ChainedAuthorizer
type ChainedAuthorizer struct {
chain [ ] Authorizer
}
// NewChainedAuthorizer creates a ChainedAuthorizer with the provided
// chain of Authorizers. The slice provided should be in the order of
// most precedent Authorizer at the beginning and least precedent
// Authorizer at the end.
func NewChainedAuthorizer ( chain [ ] Authorizer ) * ChainedAuthorizer {
return & ChainedAuthorizer {
chain : chain ,
}
}
func ( c * ChainedAuthorizer ) AuthorizerChain ( ) [ ] Authorizer {
return c . chain
}
func ( c * ChainedAuthorizer ) executeChain ( enforce func ( authz Authorizer ) EnforcementDecision ) EnforcementDecision {
for _ , authz := range c . chain {
decision := enforce ( authz )
if decision != Default {
return decision
}
}
return Deny
}
// ACLRead checks for permission to list all the ACLs
func ( c * ChainedAuthorizer ) ACLRead ( entCtx * AuthorizerContext ) EnforcementDecision {
return c . executeChain ( func ( authz Authorizer ) EnforcementDecision {
return authz . ACLRead ( entCtx )
} )
}
// ACLWrite checks for permission to manipulate ACLs
func ( c * ChainedAuthorizer ) ACLWrite ( entCtx * AuthorizerContext ) EnforcementDecision {
return c . executeChain ( func ( authz Authorizer ) EnforcementDecision {
return authz . ACLWrite ( entCtx )
} )
}
// AgentRead checks for permission to read from agent endpoints for a
// given node.
func ( c * ChainedAuthorizer ) AgentRead ( node string , entCtx * AuthorizerContext ) EnforcementDecision {
return c . executeChain ( func ( authz Authorizer ) EnforcementDecision {
return authz . AgentRead ( node , entCtx )
} )
}
// AgentWrite checks for permission to make changes via agent endpoints
// for a given node.
func ( c * ChainedAuthorizer ) AgentWrite ( node string , entCtx * AuthorizerContext ) EnforcementDecision {
return c . executeChain ( func ( authz Authorizer ) EnforcementDecision {
return authz . AgentWrite ( node , entCtx )
} )
}
// EventRead determines if a specific event can be queried.
func ( c * ChainedAuthorizer ) EventRead ( name string , entCtx * AuthorizerContext ) EnforcementDecision {
return c . executeChain ( func ( authz Authorizer ) EnforcementDecision {
return authz . EventRead ( name , entCtx )
} )
}
// EventWrite determines if a specific event may be fired.
func ( c * ChainedAuthorizer ) EventWrite ( name string , entCtx * AuthorizerContext ) EnforcementDecision {
return c . executeChain ( func ( authz Authorizer ) EnforcementDecision {
return authz . EventWrite ( name , entCtx )
} )
}
// IntentionDefaultAllow determines the default authorized behavior
// when no intentions match a Connect request.
func ( c * ChainedAuthorizer ) IntentionDefaultAllow ( entCtx * AuthorizerContext ) EnforcementDecision {
return c . executeChain ( func ( authz Authorizer ) EnforcementDecision {
return authz . IntentionDefaultAllow ( entCtx )
} )
}
// IntentionRead determines if a specific intention can be read.
func ( c * ChainedAuthorizer ) IntentionRead ( prefix string , entCtx * AuthorizerContext ) EnforcementDecision {
return c . executeChain ( func ( authz Authorizer ) EnforcementDecision {
return authz . IntentionRead ( prefix , entCtx )
} )
}
// IntentionWrite determines if a specific intention can be
// created, modified, or deleted.
func ( c * ChainedAuthorizer ) IntentionWrite ( prefix string , entCtx * AuthorizerContext ) EnforcementDecision {
return c . executeChain ( func ( authz Authorizer ) EnforcementDecision {
return authz . IntentionWrite ( prefix , entCtx )
} )
}
// KeyList checks for permission to list keys under a prefix
func ( c * ChainedAuthorizer ) KeyList ( keyPrefix string , entCtx * AuthorizerContext ) EnforcementDecision {
return c . executeChain ( func ( authz Authorizer ) EnforcementDecision {
return authz . KeyList ( keyPrefix , entCtx )
} )
}
// KeyRead checks for permission to read a given key
func ( c * ChainedAuthorizer ) KeyRead ( key string , entCtx * AuthorizerContext ) EnforcementDecision {
return c . executeChain ( func ( authz Authorizer ) EnforcementDecision {
return authz . KeyRead ( key , entCtx )
} )
}
// KeyWrite checks for permission to write a given key
func ( c * ChainedAuthorizer ) KeyWrite ( key string , entCtx * AuthorizerContext ) EnforcementDecision {
return c . executeChain ( func ( authz Authorizer ) EnforcementDecision {
return authz . KeyWrite ( key , entCtx )
} )
}
// KeyWritePrefix checks for permission to write to an
// entire key prefix. This means there must be no sub-policies
// that deny a write.
func ( c * ChainedAuthorizer ) KeyWritePrefix ( keyPrefix string , entCtx * AuthorizerContext ) EnforcementDecision {
return c . executeChain ( func ( authz Authorizer ) EnforcementDecision {
return authz . KeyWritePrefix ( keyPrefix , entCtx )
} )
}
// KeyringRead determines if the encryption keyring used in
// the gossip layer can be read.
func ( c * ChainedAuthorizer ) KeyringRead ( entCtx * AuthorizerContext ) EnforcementDecision {
return c . executeChain ( func ( authz Authorizer ) EnforcementDecision {
return authz . KeyringRead ( entCtx )
} )
}
// KeyringWrite determines if the keyring can be manipulated
func ( c * ChainedAuthorizer ) KeyringWrite ( entCtx * AuthorizerContext ) EnforcementDecision {
return c . executeChain ( func ( authz Authorizer ) EnforcementDecision {
return authz . KeyringWrite ( entCtx )
} )
}
// MeshRead determines if the read-only Consul mesh functions
// can be used.
func ( c * ChainedAuthorizer ) MeshRead ( entCtx * AuthorizerContext ) EnforcementDecision {
return c . executeChain ( func ( authz Authorizer ) EnforcementDecision {
return authz . MeshRead ( entCtx )
} )
}
// MeshWrite determines if the state-changing Consul mesh
// functions can be used.
func ( c * ChainedAuthorizer ) MeshWrite ( entCtx * AuthorizerContext ) EnforcementDecision {
return c . executeChain ( func ( authz Authorizer ) EnforcementDecision {
return authz . MeshWrite ( entCtx )
} )
}
// PeeringRead determines if the read-only Consul peering functions
// can be used.
func ( c * ChainedAuthorizer ) PeeringRead ( entCtx * AuthorizerContext ) EnforcementDecision {
return c . executeChain ( func ( authz Authorizer ) EnforcementDecision {
return authz . PeeringRead ( entCtx )
} )
}
// PeeringWrite determines if the state-changing Consul peering
// functions can be used.
func ( c * ChainedAuthorizer ) PeeringWrite ( entCtx * AuthorizerContext ) EnforcementDecision {
return c . executeChain ( func ( authz Authorizer ) EnforcementDecision {
return authz . PeeringWrite ( entCtx )
} )
}
// NodeRead checks for permission to read (discover) a given node.
func ( c * ChainedAuthorizer ) NodeRead ( node string , entCtx * AuthorizerContext ) EnforcementDecision {
return c . executeChain ( func ( authz Authorizer ) EnforcementDecision {
return authz . NodeRead ( node , entCtx )
} )
}
func ( c * ChainedAuthorizer ) NodeReadAll ( entCtx * AuthorizerContext ) EnforcementDecision {
return c . executeChain ( func ( authz Authorizer ) EnforcementDecision {
return authz . NodeReadAll ( entCtx )
} )
}
// NodeWrite checks for permission to create or update (register) a
// given node.
func ( c * ChainedAuthorizer ) NodeWrite ( node string , entCtx * AuthorizerContext ) EnforcementDecision {
return c . executeChain ( func ( authz Authorizer ) EnforcementDecision {
return authz . NodeWrite ( node , entCtx )
} )
}
// OperatorRead determines if the read-only Consul operator functions
// can be used.
func ( c * ChainedAuthorizer ) OperatorRead ( entCtx * AuthorizerContext ) EnforcementDecision {
return c . executeChain ( func ( authz Authorizer ) EnforcementDecision {
return authz . OperatorRead ( entCtx )
} )
}
// OperatorWrite determines if the state-changing Consul operator
// functions can be used.
func ( c * ChainedAuthorizer ) OperatorWrite ( entCtx * AuthorizerContext ) EnforcementDecision {
return c . executeChain ( func ( authz Authorizer ) EnforcementDecision {
return authz . OperatorWrite ( entCtx )
} )
}
// PreparedQueryRead determines if a specific prepared query can be read
// to show its contents (this is not used for execution).
func ( c * ChainedAuthorizer ) PreparedQueryRead ( query string , entCtx * AuthorizerContext ) EnforcementDecision {
return c . executeChain ( func ( authz Authorizer ) EnforcementDecision {
return authz . PreparedQueryRead ( query , entCtx )
} )
}
// PreparedQueryWrite determines if a specific prepared query can be
// created, modified, or deleted.
func ( c * ChainedAuthorizer ) PreparedQueryWrite ( query string , entCtx * AuthorizerContext ) EnforcementDecision {
return c . executeChain ( func ( authz Authorizer ) EnforcementDecision {
return authz . PreparedQueryWrite ( query , entCtx )
} )
}
// ServiceRead checks for permission to read a given service
func ( c * ChainedAuthorizer ) ServiceRead ( name string , entCtx * AuthorizerContext ) EnforcementDecision {
return c . executeChain ( func ( authz Authorizer ) EnforcementDecision {
return authz . ServiceRead ( name , entCtx )
} )
}
func ( c * ChainedAuthorizer ) ServiceReadAll ( entCtx * AuthorizerContext ) EnforcementDecision {
return c . executeChain ( func ( authz Authorizer ) EnforcementDecision {
return authz . ServiceReadAll ( entCtx )
} )
}
// ServiceWrite checks for permission to create or update a given
// service
func ( c * ChainedAuthorizer ) ServiceWrite ( name string , entCtx * AuthorizerContext ) EnforcementDecision {
return c . executeChain ( func ( authz Authorizer ) EnforcementDecision {
return authz . ServiceWrite ( name , entCtx )
} )
}
// ServiceWriteAny checks for write permission on any service
func ( c * ChainedAuthorizer ) ServiceWriteAny ( entCtx * AuthorizerContext ) EnforcementDecision {
return c . executeChain ( func ( authz Authorizer ) EnforcementDecision {
return authz . ServiceWriteAny ( entCtx )
} )
}
// SessionRead checks for permission to read sessions for a given node.
func ( c * ChainedAuthorizer ) SessionRead ( node string , entCtx * AuthorizerContext ) EnforcementDecision {
return c . executeChain ( func ( authz Authorizer ) EnforcementDecision {
return authz . SessionRead ( node , entCtx )
} )
}
// SessionWrite checks for permission to create sessions for a given
// node.
func ( c * ChainedAuthorizer ) SessionWrite ( node string , entCtx * AuthorizerContext ) EnforcementDecision {
return c . executeChain ( func ( authz Authorizer ) EnforcementDecision {
return authz . SessionWrite ( node , entCtx )
} )
}
// Snapshot checks for permission to take and restore snapshots.
func ( c * ChainedAuthorizer ) Snapshot ( entCtx * AuthorizerContext ) EnforcementDecision {
return c . executeChain ( func ( authz Authorizer ) EnforcementDecision {
return authz . Snapshot ( entCtx )
} )
}
func ( c * ChainedAuthorizer ) ToAllowAuthorizer ( ) AllowAuthorizer {
return AllowAuthorizer { Authorizer : c }
}