consul/acl/chained_authorizer.go

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// Copyright (c) HashiCorp, Inc.
[COMPLIANCE] License changes (#18443) * Adding explicit MPL license for sub-package This directory and its subdirectories (packages) contain files licensed with the MPLv2 `LICENSE` file in this directory and are intentionally licensed separately from the BSL `LICENSE` file at the root of this repository. * Adding explicit MPL license for sub-package This directory and its subdirectories (packages) contain files licensed with the MPLv2 `LICENSE` file in this directory and are intentionally licensed separately from the BSL `LICENSE` file at the root of this repository. * Updating the license from MPL to Business Source License Going forward, this project will be licensed under the Business Source License v1.1. Please see our blog post for more details at <Blog URL>, FAQ at www.hashicorp.com/licensing-faq, and details of the license at www.hashicorp.com/bsl. * add missing license headers * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 --------- Co-authored-by: hashicorp-copywrite[bot] <110428419+hashicorp-copywrite[bot]@users.noreply.github.com>
2023-08-11 13:12:13 +00:00
// SPDX-License-Identifier: BUSL-1.1
package acl
// ChainedAuthorizer can combine multiple Authorizers into one.
// Each Authorizer in the chain is asked (in order) for an
// enforcement decision. The first non-Default decision that
// is rendered by an Authorizer in the chain will be used
// as the overall decision of the ChainedAuthorizer
type ChainedAuthorizer struct {
chain []Authorizer
}
// NewChainedAuthorizer creates a ChainedAuthorizer with the provided
// chain of Authorizers. The slice provided should be in the order of
// most precedent Authorizer at the beginning and least precedent
// Authorizer at the end.
func NewChainedAuthorizer(chain []Authorizer) *ChainedAuthorizer {
return &ChainedAuthorizer{
chain: chain,
}
}
func (c *ChainedAuthorizer) AuthorizerChain() []Authorizer {
return c.chain
}
func (c *ChainedAuthorizer) executeChain(enforce func(authz Authorizer) EnforcementDecision) EnforcementDecision {
for _, authz := range c.chain {
decision := enforce(authz)
if decision != Default {
return decision
}
}
return Deny
}
// ACLRead checks for permission to list all the ACLs
func (c *ChainedAuthorizer) ACLRead(entCtx *AuthorizerContext) EnforcementDecision {
return c.executeChain(func(authz Authorizer) EnforcementDecision {
return authz.ACLRead(entCtx)
})
}
// ACLWrite checks for permission to manipulate ACLs
func (c *ChainedAuthorizer) ACLWrite(entCtx *AuthorizerContext) EnforcementDecision {
return c.executeChain(func(authz Authorizer) EnforcementDecision {
return authz.ACLWrite(entCtx)
})
}
// AgentRead checks for permission to read from agent endpoints for a
// given node.
func (c *ChainedAuthorizer) AgentRead(node string, entCtx *AuthorizerContext) EnforcementDecision {
return c.executeChain(func(authz Authorizer) EnforcementDecision {
return authz.AgentRead(node, entCtx)
})
}
// AgentWrite checks for permission to make changes via agent endpoints
// for a given node.
func (c *ChainedAuthorizer) AgentWrite(node string, entCtx *AuthorizerContext) EnforcementDecision {
return c.executeChain(func(authz Authorizer) EnforcementDecision {
return authz.AgentWrite(node, entCtx)
})
}
// EventRead determines if a specific event can be queried.
func (c *ChainedAuthorizer) EventRead(name string, entCtx *AuthorizerContext) EnforcementDecision {
return c.executeChain(func(authz Authorizer) EnforcementDecision {
return authz.EventRead(name, entCtx)
})
}
// EventWrite determines if a specific event may be fired.
func (c *ChainedAuthorizer) EventWrite(name string, entCtx *AuthorizerContext) EnforcementDecision {
return c.executeChain(func(authz Authorizer) EnforcementDecision {
return authz.EventWrite(name, entCtx)
})
}
// IdentityRead checks for permission to read a given workload identity.
func (c *ChainedAuthorizer) IdentityRead(name string, entCtx *AuthorizerContext) EnforcementDecision {
return c.executeChain(func(authz Authorizer) EnforcementDecision {
return authz.IdentityRead(name, entCtx)
})
}
// IdentityReadAll checks for permission to read all workload identities.
func (c *ChainedAuthorizer) IdentityReadAll(entCtx *AuthorizerContext) EnforcementDecision {
return c.executeChain(func(authz Authorizer) EnforcementDecision {
return authz.IdentityReadAll(entCtx)
})
}
// IdentityWrite checks for permission to create or update a given
// workload identity.
func (c *ChainedAuthorizer) IdentityWrite(name string, entCtx *AuthorizerContext) EnforcementDecision {
return c.executeChain(func(authz Authorizer) EnforcementDecision {
return authz.IdentityWrite(name, entCtx)
})
}
// IdentityWriteAny checks for write permission on any workload identity.
func (c *ChainedAuthorizer) IdentityWriteAny(entCtx *AuthorizerContext) EnforcementDecision {
return c.executeChain(func(authz Authorizer) EnforcementDecision {
return authz.IdentityWriteAny(entCtx)
})
}
// IntentionDefaultAllow determines the default authorized behavior
// when no intentions match a Connect request.
func (c *ChainedAuthorizer) IntentionDefaultAllow(entCtx *AuthorizerContext) EnforcementDecision {
return c.executeChain(func(authz Authorizer) EnforcementDecision {
return authz.IntentionDefaultAllow(entCtx)
})
}
// IntentionRead determines if a specific intention can be read.
func (c *ChainedAuthorizer) IntentionRead(prefix string, entCtx *AuthorizerContext) EnforcementDecision {
return c.executeChain(func(authz Authorizer) EnforcementDecision {
return authz.IntentionRead(prefix, entCtx)
})
}
// IntentionWrite determines if a specific intention can be
// created, modified, or deleted.
func (c *ChainedAuthorizer) IntentionWrite(prefix string, entCtx *AuthorizerContext) EnforcementDecision {
return c.executeChain(func(authz Authorizer) EnforcementDecision {
return authz.IntentionWrite(prefix, entCtx)
})
}
// KeyList checks for permission to list keys under a prefix
func (c *ChainedAuthorizer) KeyList(keyPrefix string, entCtx *AuthorizerContext) EnforcementDecision {
return c.executeChain(func(authz Authorizer) EnforcementDecision {
return authz.KeyList(keyPrefix, entCtx)
})
}
// KeyRead checks for permission to read a given key
func (c *ChainedAuthorizer) KeyRead(key string, entCtx *AuthorizerContext) EnforcementDecision {
return c.executeChain(func(authz Authorizer) EnforcementDecision {
return authz.KeyRead(key, entCtx)
})
}
// KeyWrite checks for permission to write a given key
func (c *ChainedAuthorizer) KeyWrite(key string, entCtx *AuthorizerContext) EnforcementDecision {
return c.executeChain(func(authz Authorizer) EnforcementDecision {
return authz.KeyWrite(key, entCtx)
})
}
// KeyWritePrefix checks for permission to write to an
// entire key prefix. This means there must be no sub-policies
// that deny a write.
func (c *ChainedAuthorizer) KeyWritePrefix(keyPrefix string, entCtx *AuthorizerContext) EnforcementDecision {
return c.executeChain(func(authz Authorizer) EnforcementDecision {
return authz.KeyWritePrefix(keyPrefix, entCtx)
})
}
// KeyringRead determines if the encryption keyring used in
// the gossip layer can be read.
func (c *ChainedAuthorizer) KeyringRead(entCtx *AuthorizerContext) EnforcementDecision {
return c.executeChain(func(authz Authorizer) EnforcementDecision {
return authz.KeyringRead(entCtx)
})
}
// KeyringWrite determines if the keyring can be manipulated
func (c *ChainedAuthorizer) KeyringWrite(entCtx *AuthorizerContext) EnforcementDecision {
return c.executeChain(func(authz Authorizer) EnforcementDecision {
return authz.KeyringWrite(entCtx)
})
}
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// MeshRead determines if the read-only Consul mesh functions
// can be used.
func (c *ChainedAuthorizer) MeshRead(entCtx *AuthorizerContext) EnforcementDecision {
return c.executeChain(func(authz Authorizer) EnforcementDecision {
return authz.MeshRead(entCtx)
})
}
// MeshWrite determines if the state-changing Consul mesh
// functions can be used.
func (c *ChainedAuthorizer) MeshWrite(entCtx *AuthorizerContext) EnforcementDecision {
return c.executeChain(func(authz Authorizer) EnforcementDecision {
return authz.MeshWrite(entCtx)
})
}
// PeeringRead determines if the read-only Consul peering functions
// can be used.
func (c *ChainedAuthorizer) PeeringRead(entCtx *AuthorizerContext) EnforcementDecision {
return c.executeChain(func(authz Authorizer) EnforcementDecision {
return authz.PeeringRead(entCtx)
})
}
// PeeringWrite determines if the state-changing Consul peering
// functions can be used.
func (c *ChainedAuthorizer) PeeringWrite(entCtx *AuthorizerContext) EnforcementDecision {
return c.executeChain(func(authz Authorizer) EnforcementDecision {
return authz.PeeringWrite(entCtx)
})
}
// NodeRead checks for permission to read (discover) a given node.
func (c *ChainedAuthorizer) NodeRead(node string, entCtx *AuthorizerContext) EnforcementDecision {
return c.executeChain(func(authz Authorizer) EnforcementDecision {
return authz.NodeRead(node, entCtx)
})
}
func (c *ChainedAuthorizer) NodeReadAll(entCtx *AuthorizerContext) EnforcementDecision {
return c.executeChain(func(authz Authorizer) EnforcementDecision {
return authz.NodeReadAll(entCtx)
})
}
// NodeWrite checks for permission to create or update (register) a
// given node.
func (c *ChainedAuthorizer) NodeWrite(node string, entCtx *AuthorizerContext) EnforcementDecision {
return c.executeChain(func(authz Authorizer) EnforcementDecision {
return authz.NodeWrite(node, entCtx)
})
}
// OperatorRead determines if the read-only Consul operator functions
// can be used.
func (c *ChainedAuthorizer) OperatorRead(entCtx *AuthorizerContext) EnforcementDecision {
return c.executeChain(func(authz Authorizer) EnforcementDecision {
return authz.OperatorRead(entCtx)
})
}
// OperatorWrite determines if the state-changing Consul operator
// functions can be used.
func (c *ChainedAuthorizer) OperatorWrite(entCtx *AuthorizerContext) EnforcementDecision {
return c.executeChain(func(authz Authorizer) EnforcementDecision {
return authz.OperatorWrite(entCtx)
})
}
// PreparedQueryRead determines if a specific prepared query can be read
// to show its contents (this is not used for execution).
func (c *ChainedAuthorizer) PreparedQueryRead(query string, entCtx *AuthorizerContext) EnforcementDecision {
return c.executeChain(func(authz Authorizer) EnforcementDecision {
return authz.PreparedQueryRead(query, entCtx)
})
}
// PreparedQueryWrite determines if a specific prepared query can be
// created, modified, or deleted.
func (c *ChainedAuthorizer) PreparedQueryWrite(query string, entCtx *AuthorizerContext) EnforcementDecision {
return c.executeChain(func(authz Authorizer) EnforcementDecision {
return authz.PreparedQueryWrite(query, entCtx)
})
}
// ServiceRead checks for permission to read a given service
func (c *ChainedAuthorizer) ServiceRead(name string, entCtx *AuthorizerContext) EnforcementDecision {
return c.executeChain(func(authz Authorizer) EnforcementDecision {
return authz.ServiceRead(name, entCtx)
})
}
func (c *ChainedAuthorizer) ServiceReadAll(entCtx *AuthorizerContext) EnforcementDecision {
return c.executeChain(func(authz Authorizer) EnforcementDecision {
return authz.ServiceReadAll(entCtx)
})
}
// ServiceWrite checks for permission to create or update a given
// service
func (c *ChainedAuthorizer) ServiceWrite(name string, entCtx *AuthorizerContext) EnforcementDecision {
return c.executeChain(func(authz Authorizer) EnforcementDecision {
return authz.ServiceWrite(name, entCtx)
})
}
// ServiceWriteAny checks for write permission on any service
func (c *ChainedAuthorizer) ServiceWriteAny(entCtx *AuthorizerContext) EnforcementDecision {
return c.executeChain(func(authz Authorizer) EnforcementDecision {
return authz.ServiceWriteAny(entCtx)
})
}
// SessionRead checks for permission to read sessions for a given node.
func (c *ChainedAuthorizer) SessionRead(node string, entCtx *AuthorizerContext) EnforcementDecision {
return c.executeChain(func(authz Authorizer) EnforcementDecision {
return authz.SessionRead(node, entCtx)
})
}
// SessionWrite checks for permission to create sessions for a given
// node.
func (c *ChainedAuthorizer) SessionWrite(node string, entCtx *AuthorizerContext) EnforcementDecision {
return c.executeChain(func(authz Authorizer) EnforcementDecision {
return authz.SessionWrite(node, entCtx)
})
}
// Snapshot checks for permission to take and restore snapshots.
func (c *ChainedAuthorizer) Snapshot(entCtx *AuthorizerContext) EnforcementDecision {
return c.executeChain(func(authz Authorizer) EnforcementDecision {
return authz.Snapshot(entCtx)
})
}
func (c *ChainedAuthorizer) ToAllowAuthorizer() AllowAuthorizer {
return AllowAuthorizer{Authorizer: c}
}