consul/lib/retry/retry.go

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// Copyright (c) HashiCorp, Inc.
// SPDX-License-Identifier: MPL-2.0
package retry
import (
"context"
"fmt"
"math/rand"
"time"
)
// Jitter should return a new wait duration optionally with some time added or
// removed to create some randomness in wait time.
type Jitter func(baseTime time.Duration) time.Duration
// NewJitter returns a new random Jitter that is up to percent longer than the
// original wait time.
func NewJitter(percent int64) Jitter {
if percent < 0 {
percent = 0
}
return func(baseTime time.Duration) time.Duration {
if percent == 0 {
return baseTime
}
max := (int64(baseTime) * percent) / 100
if max < 0 { // overflow
return baseTime
}
return baseTime + time.Duration(rand.Int63n(max))
}
}
// Waiter records the number of failures and performs exponential backoff when
// there are consecutive failures.
type Waiter struct {
// MinFailures before exponential backoff starts. Any failures before
// MinFailures is reached will wait MinWait time.
MinFailures uint
// MinWait time. Returned after the first failure.
MinWait time.Duration
// MaxWait time applied before Jitter. Note that the actual maximum wait time
// is MaxWait + MaxWait * Jitter.
MaxWait time.Duration
// Jitter to add to each wait time. The Jitter is applied after MaxWait, which
// may cause the actual wait time to exceed MaxWait.
Jitter Jitter
// Factor is the multiplier to use when calculating the delay. Defaults to
// 1 second.
Factor time.Duration
failures uint
}
// delay calculates the time to wait based on the number of failures
func (w *Waiter) delay() time.Duration {
if w.failures <= w.MinFailures {
return w.MinWait
}
factor := w.Factor
if factor == 0 {
factor = time.Second
}
shift := w.failures - w.MinFailures - 1
waitTime := w.MaxWait
if shift < 31 {
waitTime = (1 << shift) * factor
}
// apply MaxWait before jitter so that multiple waiters with the same MaxWait
// do not converge when they hit their max.
if w.MaxWait != 0 && waitTime > w.MaxWait {
waitTime = w.MaxWait
}
if w.Jitter != nil {
waitTime = w.Jitter(waitTime)
}
if waitTime < w.MinWait {
return w.MinWait
}
return waitTime
}
// Reset the failure count to 0.
// Reset must be called if the operation done after Wait did not fail.
func (w *Waiter) Reset() {
w.failures = 0
}
// Failures returns the count of consecutive failures.
func (w *Waiter) Failures() int {
return int(w.failures)
}
// Wait increases the number of failures by one, and then blocks until the context
// is cancelled, or until the wait time is reached.
//
// The wait time increases exponentially as the number of failures increases.
// Every call to Wait increments the failures count, so Reset must be called
// after Wait when there wasn't a failure.
//
// The only non-nil error that Wait returns will come from ctx.Err(),
// such as when the context is canceled. This makes it suitable for
// long-running routines that do not get re-initialized, such as replication.
func (w *Waiter) Wait(ctx context.Context) error {
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delay := w.WaitDuration()
timer := time.NewTimer(delay)
select {
case <-ctx.Done():
timer.Stop()
return ctx.Err()
case <-timer.C:
return nil
}
}
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// WaitDuration increases the number of failures by one, and returns the
// duration the caller must wait for. This is an alternative to the Wait
// method for cases where you want to handle the timer yourself (e.g. as
// part of a larger select statement).
func (w *Waiter) WaitDuration() time.Duration {
w.failures++
return w.delay()
}
// NextWait returns the period the next call to Wait with block for assuming
// it's context is not cancelled. It's useful for informing a user how long
// it will be before the next attempt is made.
func (w *Waiter) NextWait() time.Duration {
return w.delay()
}
// RetryLoop retries an operation until either operation completes without error
// or Waiter's context is canceled.
func (w *Waiter) RetryLoop(ctx context.Context, operation func() error) error {
var lastError error
for {
if err := w.Wait(ctx); err != nil {
// The error will only be non-nil if the context is canceled.
return fmt.Errorf("could not retry operation: %w", lastError)
}
if err := operation(); err == nil {
// Reset the failure count seen by the waiter if there was no error.
w.Reset()
return nil
} else {
lastError = err
}
}
}