mirror of https://github.com/aria2/aria2
				
				
				
			
		
			
				
	
	
		
			54 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C
		
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C
		
	
	
/*
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 * Wslay - The WebSocket Library
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 *
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 * Copyright (c) 2011, 2012 Tatsuhiro Tsujikawa
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining
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 * a copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sublicense, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be
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 * included in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 */
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#ifndef WSLAY_QUEUE_H
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#define WSLAY_QUEUE_H
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#ifdef HAVE_CONFIG_H
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#  include "config.h"
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#endif /* HAVE_CONFIG_H */
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#include <wslay/wslay.h>
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struct wslay_queue_cell {
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  void *data;
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  struct wslay_queue_cell *next;
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};
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struct wslay_queue {
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  struct wslay_queue_cell *top;
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  struct wslay_queue_cell *tail;
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};
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struct wslay_queue* wslay_queue_new(void);
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void wslay_queue_free(struct wslay_queue *queue);
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int wslay_queue_push(struct wslay_queue *queue, void *data);
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int wslay_queue_push_front(struct wslay_queue *queue, void *data);
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void wslay_queue_pop(struct wslay_queue *queue);
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void* wslay_queue_top(struct wslay_queue *queue);
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void* wslay_queue_tail(struct wslay_queue *queue);
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int wslay_queue_empty(struct wslay_queue *queue);
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#endif /* WSLAY_QUEUE_H */
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