aria2/src/SocketCore.h

399 lines
12 KiB
C++

/* <!-- copyright */
/*
* aria2 - The high speed download utility
*
* Copyright (C) 2006 Tatsuhiro Tsujikawa
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* In addition, as a special exception, the copyright holders give
* permission to link the code of portions of this program with the
* OpenSSL library under certain conditions as described in each
* individual source file, and distribute linked combinations
* including the two.
* You must obey the GNU General Public License in all respects
* for all of the code used other than OpenSSL. If you modify
* file(s) with this exception, you may extend this exception to your
* version of the file(s), but you are not obligated to do so. If you
* do not wish to do so, delete this exception statement from your
* version. If you delete this exception statement from all source
* files in the program, then also delete it here.
*/
/* copyright --> */
#ifndef D_SOCKET_CORE_H
#define D_SOCKET_CORE_H
#include "common.h"
#include <string>
#include <cstdlib>
#include <utility>
#include <vector>
#include "a2netcompat.h"
#ifdef HAVE_LIBSSL
// for SSL
# include <openssl/ssl.h>
# include <openssl/err.h>
#endif // HAVE_LIBSSL
#ifdef HAVE_LIBGNUTLS
# include <gnutls/gnutls.h>
#endif // HAVE_LIBGNUTLS
#include "SharedHandle.h"
#include "a2io.h"
#include "a2netcompat.h"
#include "a2time.h"
namespace aria2 {
#ifdef ENABLE_SSL
class TLSContext;
#endif // ENABLE_SSL
class SocketCore {
friend bool operator==(const SocketCore& s1, const SocketCore& s2);
friend bool operator!=(const SocketCore& s1, const SocketCore& s2);
friend bool operator<(const SocketCore& s1, const SocketCore& s2);
private:
// socket type defined in <sys/socket.h>
int sockType_;
// socket endpoint descriptor
sock_t sockfd_;
static int protocolFamily_;
static std::vector<std::pair<struct sockaddr_storage, socklen_t> > bindAddrs_;
bool blocking_;
int secure_;
bool wantRead_;
bool wantWrite_;
#if ENABLE_SSL
static SharedHandle<TLSContext> tlsContext_;
#endif // ENABLE_SSL
#ifdef HAVE_LIBSSL
// for SSL
SSL* ssl;
int sslHandleEAGAIN(int ret);
#endif // HAVE_LIBSSL
#ifdef HAVE_LIBGNUTLS
gnutls_session_t sslSession_;
char* peekBuf_;
size_t peekBufLength_;
size_t peekBufMax_;
size_t shiftPeekData(char* data, size_t len);
void addPeekData(char* data, size_t len);
ssize_t gnutlsRecv(char* data, size_t len);
ssize_t gnutlsPeek(char* data, size_t len);
void gnutlsRecordCheckDirection();
#endif // HAVE_LIBGNUTLS
void init();
void bind(const struct sockaddr* addr, socklen_t addrlen);
void setSockOpt(int level, int optname, void* optval, socklen_t optlen);
SocketCore(sock_t sockfd, int sockType);
public:
SocketCore(int sockType = SOCK_STREAM);
~SocketCore();
sock_t getSockfd() const { return sockfd_; }
bool isOpen() const { return sockfd_ != (sock_t) -1; }
void setMulticastInterface(const std::string& localAddr);
void setMulticastTtl(unsigned char ttl);
void setMulticastLoop(unsigned char loop);
void joinMulticastGroup
(const std::string& multicastAddr, uint16_t multicastPort,
const std::string& localAddr);
void create(int family, int protocol = 0);
void bindWithFamily(uint16_t port, int family, int flags = AI_PASSIVE);
/**
* Creates a socket and bind it with locahost's address and port.
* flags is set to struct addrinfo's ai_flags.
* @param port port to listen. If 0 is specified, os automaticaly
* choose avaiable port.
*/
void bind(uint16_t port, int flags = AI_PASSIVE);
void bind
(const std::string& addr, uint16_t port, int family, int flags = AI_PASSIVE);
/**
* Listens form connection on it.
* Call bind(uint16_t) before calling this function.
*/
void beginListen();
/**
* Stores host address and port of this socket to addrinfo.
* @param addrinfo placeholder to store host address and port.
*/
void getAddrInfo(std::pair<std::string, uint16_t>& addrinfo) const;
/**
* Stores address of this socket to sockaddr. len must be
* initialized to the size of sockaddr. On success, address data is
* stored in sockaddr and actual size of address structure is stored
* in len.
*/
void getAddrInfo
(struct sockaddr_storage& sockaddr, socklen_t& len) const;
/**
* Returns address family of this socket.
* The socket must be connected or bounded to address.
*/
int getAddressFamily() const;
/**
* Stores peer's address and port to peerinfo.
* @param peerinfo placeholder to store peer's address and port.
*/
void getPeerInfo(std::pair<std::string, uint16_t>& peerinfo) const;
/**
* Accepts incoming connection on this socket.
* You must call beginListen() before calling this method.
* @return accepted socket. The caller must delete it after using it.
*/
SocketCore* acceptConnection() const;
/**
* Connects to the server named host and the destination port is port.
* This method makes socket non-blocking mode.
* To make the socket blocking mode again, call setBlockingMode() after
* the connection is established.
* @param host hostname or ip address to connect to
* @param port service port number to connect to
*/
void establishConnection(const std::string& host, uint16_t port);
void setNonBlockingMode();
/**
* Makes this socket blocking mode.
*/
void setBlockingMode();
/**
* Closes the connection of this socket.
*/
void closeConnection();
/**
* Checks whether this socket is available for writing.
* @param timeout the amount of time elapsed before the checking are timed
* out.
* @return true if the socket is available for writing,
* otherwise returns false.
*/
bool isWritable(time_t timeout);
/**
* Checks whether this socket is available for reading.
* @param timeout the amount of time elapsed before the checking are timed
* out.
* @return true if the socket is available for reading,
* otherwise returns false.
*/
bool isReadable(time_t timeout);
/**
* Writes data into this socket. data is a pointer pointing the first
* byte of the data and len is the length of data.
* If the underlying socket is in blocking mode, this method may block until
* all data is sent.
* If the underlying socket is in non-blocking mode, this method may return
* even if all data is sent. The size of written data is returned. If
* underlying socket gets EAGAIN, wantRead_ or wantWrite_ is set accordingly.
* This method sets wantRead_ and wantWrite_ to false before do anything else.
* @param data data to write
* @param len length of data
*/
ssize_t writeData(const char* data, size_t len);
ssize_t writeData(const std::string& msg)
{
return writeData(msg.c_str(), msg.size());
}
ssize_t writeData(const unsigned char* data, size_t len)
{
return writeData(reinterpret_cast<const char*>(data), len);
}
ssize_t writeData(const char* data, size_t len,
const std::string& host, uint16_t port);
ssize_t writeData(const unsigned char* data, size_t len,
const std::string& host,
uint16_t port)
{
return writeData(reinterpret_cast<const char*>(data), len, host, port);
}
/**
* Reads up to len bytes from this socket.
* data is a pointer pointing the first
* byte of the data, which must be allocated before this method is called.
* len is the size of the allocated memory. When this method returns
* successfully, len is replaced by the size of the read data.
* If the underlying socket is in blocking mode, this method may block until
* at least 1byte is received.
* If the underlying socket is in non-blocking mode, this method may return
* even if no single byte is received. If the underlying socket gets EAGAIN,
* wantRead_ or wantWrite_ is set accordingly.
* This method sets wantRead_ and wantWrite_ to false before do anything else.
* @param data holder to store data.
* @param len the maximum size data can store. This method assigns
* the number of bytes read to len.
*/
void readData(char* data, size_t& len);
void readData(unsigned char* data, size_t& len)
{
readData(reinterpret_cast<char*>(data), len);
}
ssize_t readDataFrom(char* data, size_t len,
std::pair<std::string /* numerichost */,
uint16_t /* port */>& sender);
ssize_t readDataFrom(unsigned char* data, size_t len,
std::pair<std::string /* numerichost */,
uint16_t /* port */>& sender)
{
return readDataFrom(reinterpret_cast<char*>(data), len, sender);
}
/**
* Reads up to len bytes from this socket, but bytes are not removed from
* this socket.
* This method internally calls isReadable(). The parameter timeout is used
* for this method call.
* @param data holder to store data.
* @param len the maximum size data can store. This method assigns
* the number of bytes read to len.
*/
void peekData(char* data, size_t& len);
void peekData(unsigned char* data, size_t& len)
{
peekData(reinterpret_cast<char*>(data), len);
}
/**
* Makes this socket secure.
* If the system has not OpenSSL, then this method do nothing.
* connection must be established before calling this method.
*
* If you are going to verify peer's certificate, hostname must be supplied.
*/
bool initiateSecureConnection(const std::string& hostname="");
void prepareSecureConnection();
bool operator==(const SocketCore& s) {
return sockfd_ == s.sockfd_;
}
bool operator!=(const SocketCore& s) {
return !(*this == s);
}
bool operator<(const SocketCore& s) {
return sockfd_ < s.sockfd_;
}
std::string getSocketError() const;
/**
* Returns true if the underlying socket gets EAGAIN in the previous
* readData() or writeData() and the socket needs more incoming data to
* continue the operation.
*/
bool wantRead() const;
/**
* Returns true if the underlying socket gets EAGAIN in the previous
* readData() or writeData() and the socket needs to write more data.
*/
bool wantWrite() const;
#ifdef ENABLE_SSL
static void setTLSContext(const SharedHandle<TLSContext>& tlsContext);
#endif // ENABLE_SSL
static void setProtocolFamily(int protocolFamily)
{
protocolFamily_ = protocolFamily;
}
// Bind socket to interface. interface may be specified as a
// hostname, IP address or interface name like eth0. If the given
// interface is not found or binding socket is failed, exception
// will be thrown. Set protocolFamily_ before calling this function
// if you limit protocol family.
//
// We cannot use interface as an argument because it is a reserved
// keyword in MSVC.
static void bindAddress(const std::string& iface);
friend void getInterfaceAddress
(std::vector<std::pair<struct sockaddr_storage, socklen_t> >& ifAddrs,
const std::string& iface, int family, int aiFlags);
};
// Set default ai_flags. hints.ai_flags is initialized with this
// value.
void setDefaultAIFlags(int flags);
// Wrapper function for getaddrinfo(). The value
// flags|DEFAULT_AI_FLAGS is used as ai_flags. You can override
// DEFAULT_AI_FLAGS value by calling setDefaultAIFlags() with new
// flags.
int callGetaddrinfo
(struct addrinfo** resPtr, const char* host, const char* service, int family,
int sockType, int flags, int protocol);
// Collects IP addresses of given inteface iface and stores in
// ifAddres. iface may be specified as a hostname, IP address or
// interface name like eth0. You can limit the family of IP addresses
// to collect using family argument. aiFlags is passed to
// getaddrinfo() as hints.ai_flags. No throw.
void getInterfaceAddress
(std::vector<std::pair<struct sockaddr_storage, socklen_t> >& ifAddrs,
const std::string& iface, int family = AF_UNSPEC, int aiFlags = 0);
} // namespace aria2
#endif // D_SOCKET_CORE_H