/* */ #ifndef _D_DOWNLOAD_ENGINE_H_ #define _D_DOWNLOAD_ENGINE_H_ #include "Command.h" #include "Socket.h" #include "SegmentMan.h" #include "common.h" #include "Logger.h" #include "Option.h" #ifdef HAVE_LIBARES # include "NameResolver.h" #endif // HAVE_LIBARES typedef deque Sockets; typedef deque Commands; typedef deque CommandUuids; class SocketEntry { public: enum TYPE { TYPE_RD, TYPE_WR, }; SocketHandle socket; CommandUuid commandUuid; TYPE type; public: SocketEntry(const SocketHandle& socket, const CommandUuid& commandUuid, TYPE type): socket(socket), commandUuid(commandUuid), type(type) {} ~SocketEntry() {} bool operator==(const SocketEntry& entry) { return socket == entry.socket && commandUuid == entry.commandUuid && type == entry.type; } }; typedef deque SocketEntries; #ifdef HAVE_LIBARES class NameResolverEntry { public: NameResolverHandle nameResolver; CommandUuid commandUuid; public: NameResolverEntry(const NameResolverHandle& nameResolver, const CommandUuid& commandUuid): nameResolver(nameResolver), commandUuid(commandUuid) {} ~NameResolverEntry() {} bool operator==(const NameResolverEntry& entry) { return nameResolver == entry.nameResolver && commandUuid == entry.commandUuid; } }; typedef deque NameResolverEntries; #endif // HAVE_LIBARES class DownloadEngine { private: void waitData(CommandUuids& activeUuids); SocketEntries socketEntries; #ifdef HAVE_LIBARES NameResolverEntries nameResolverEntries; #endif // HAVE_LIBARES fd_set rfdset; fd_set wfdset; int fdmax; void shortSleep() const; bool addSocket(const SocketEntry& socketEntry); bool deleteSocket(const SocketEntry& socketEntry); protected: const Logger* logger; virtual void initStatistics() = 0; virtual void calculateStatistics() = 0; virtual void onEndOfRun() = 0; virtual void afterEachIteration() {} public: bool noWait; Commands commands; SegmentMan* segmentMan; const Option* option; DownloadEngine(); virtual ~DownloadEngine(); void run(); void cleanQueue(); void updateFdSet(); bool addSocketForReadCheck(const SocketHandle& socket, const CommandUuid& commandUuid); bool deleteSocketForReadCheck(const SocketHandle& socket, const CommandUuid& commandUuid); bool addSocketForWriteCheck(const SocketHandle& socket, const CommandUuid& commandUuid); bool deleteSocketForWriteCheck(const SocketHandle& socket, const CommandUuid& command); #ifdef HAVE_LIBARES bool addNameResolverCheck(const NameResolverHandle& resolver, const CommandUuid& uuid); bool deleteNameResolverCheck(const NameResolverHandle& resolver, const CommandUuid& uuid); #endif // HAVE_LIBARES }; #endif // _D_DOWNLOAD_ENGINE_H_