/* */ #ifndef D_STRUCT_PARSER_STATE_MACHINE_H #define D_STRUCT_PARSER_STATE_MACHINE_H #include "common.h" namespace aria2 { enum StructElementType { STRUCT_DICT_T, STRUCT_DICT_KEY_T, STRUCT_DICT_DATA_T, STRUCT_ARRAY_T, STRUCT_ARRAY_DATA_T, STRUCT_STRING_T, STRUCT_NUMBER_T, STRUCT_BOOL_T, STRUCT_NULL_T }; // Interface for streaming parser of structured data format (e.g., // JSON, Bencode). class StructParserStateMachine { public: virtual ~StructParserStateMachine() {} virtual void beginElement(int elementType) = 0; virtual void endElement(int elementType) = 0; virtual void reset() = 0; virtual void charactersCallback(const char* data, size_t len) = 0; virtual void numberCallback(int64_t number, int frac, int exp) = 0; virtual void boolCallback(bool bval) = 0; }; } // namespace aria2 #endif // D_STRUCT_PARSER_STATE_MACHINE_H