/* */ #ifndef D_DEFAULT_BT_REQUEST_FACTORY_H #define D_DEFAULT_BT_REQUEST_FACTORY_H #include "BtRequestFactory.h" #include #include "Command.h" namespace aria2 { class PieceStorage; class Peer; class BtMessageDispatcher; class BtMessageFactory; class Piece; class DefaultBtRequestFactory : public BtRequestFactory { private: std::shared_ptr pieceStorage_; std::shared_ptr peer_; BtMessageDispatcher* dispatcher_; BtMessageFactory* messageFactory_; std::deque > pieces_; cuid_t cuid_; public: DefaultBtRequestFactory(); virtual ~DefaultBtRequestFactory(); virtual void addTargetPiece(const std::shared_ptr& piece); virtual void removeTargetPiece(const std::shared_ptr& piece); virtual void removeAllTargetPiece(); virtual size_t countTargetPiece() { return pieces_.size(); } virtual size_t countMissingBlock(); virtual void removeCompletedPiece(); virtual void doChokedAction(); virtual void createRequestMessages (std::vector >& requests, size_t max); virtual void createRequestMessagesOnEndGame (std::vector >& requests, size_t max); virtual void getTargetPieceIndexes(std::vector& indexes) const; std::deque >& getTargetPieces() { return pieces_; } void setPieceStorage(const std::shared_ptr& pieceStorage); void setPeer(const std::shared_ptr& peer); void setBtMessageDispatcher(BtMessageDispatcher* dispatcher); void setBtMessageFactory(BtMessageFactory* factory); void setCuid(cuid_t cuid) { cuid_ = cuid; } }; } // namespace aria2 #endif // D_DEFAULT_BT_REQUEST_FACTORY_H