/* */ #ifndef _D_ABSTRACT_COMMAND_H_ #define _D_ABSTRACT_COMMAND_H_ #include "Command.h" #include "SharedHandle.h" #include "TimeA2.h" #include "RequestGroupAware.h" namespace aria2 { class Request; class DownloadEngine; class RequestGroup; class Segment; class Exception; class SocketCore; #ifdef ENABLE_ASYNC_DNS class AsyncNameResolver; #endif // ENABLE_ASYNC_DNS class AbstractCommand : public Command, public RequestGroupAware { private: Time checkPoint; time_t timeout; protected: SharedHandle req; DownloadEngine* e; SharedHandle socket; std::deque > _segments; #ifdef ENABLE_ASYNC_DNS SharedHandle _asyncNameResolver; bool isAsyncNameResolverInitialized() const; void initAsyncNameResolver(const std::string& hostname); bool asyncResolveHostname(); const std::deque& getResolvedAddresses(); #endif // ENABLE_ASYNC_DNS void tryReserved(); virtual bool prepareForRetry(time_t wait); virtual void onAbort(); virtual bool executeInternal() = 0; void setReadCheckSocket(const SharedHandle& socket); void setWriteCheckSocket(const SharedHandle& socket); void disableReadCheckSocket(); void disableWriteCheckSocket(); void setTimeout(time_t timeout) { this->timeout = timeout; } void prepareForNextAction(Command* nextCommand = 0); private: bool checkSocketIsReadable; bool checkSocketIsWritable; SharedHandle readCheckTarget; SharedHandle writeCheckTarget; bool nameResolverCheck; #ifdef ENABLE_ASYNC_DNS void setNameResolverCheck(const SharedHandle& resolver); void disableNameResolverCheck(const SharedHandle& resolver); bool nameResolveFinished() const; #endif // ENABLE_ASYNC_DNS public: AbstractCommand(int32_t cuid, const SharedHandle& req, RequestGroup* requestGroup, DownloadEngine* e, const SharedHandle& s = SharedHandle()); virtual ~AbstractCommand(); bool execute(); }; } // namespace aria2 #endif // _D_ABSTRACT_COMMAND_H_