/* */ #ifndef D_WEB_SOCKET_SESSION_H #define D_WEB_SOCKET_SESSION_H #include "common.h" #include #include "SharedHandle.h" namespace aria2 { class SocketCore; class DownloadEngine; namespace rpc { class WebSocketInteractionCommand; class WebSocketSession { public: WebSocketSession(const SharedHandle& socket, DownloadEngine* e); ~WebSocketSession(); // Returns true if this session object wants to read data from the // remote endpoint. bool wantRead(); // Returns true if this session object wants to write data to the // remote endpoint. bool wantWrite(); // Returns true if the session ended and the underlying connection // can be closed. bool finish(); // Call this function when data is available to read. This function // returns 0 if it succeeds, or -1. int onReadEvent(); // Call this function when data can be sent without blocking. This // function returns 0 if it succeeds, or -1. int onWriteEvent(); // Adds text message |msg|. The message is queued and will be sent // in onWriteEvent(). void addTextMessage(const std::string& msg); // Returns true if the close frame is received. bool closeReceived(); // Returns true if the close frame is sent. bool closeSent(); const SharedHandle& getSocket() const { return socket_; } DownloadEngine* getDownloadEngine() { return e_; } WebSocketInteractionCommand* getCommand() { return command_; } void setCommand(WebSocketInteractionCommand* command) { command_ = command; } private: SharedHandle socket_; DownloadEngine* e_; wslay_event_context_ptr wsctx_; WebSocketInteractionCommand* command_; }; } // namespace rpc } // namespace aria2 #endif // D_WEB_SOCKET_SESSION_H