/* */ #include "ServerStat.h" #include #include #include "array_fun.h" #include "Logger.h" #include "LogFactory.h" #include "fmt.h" #include "a2functional.h" #include "util.h" namespace aria2 { namespace { const char* STATUS_STRING[] = {"OK", "ERROR"}; } // namespace ServerStat::ServerStat(const std::string& hostname, const std::string& protocol) : hostname_(hostname), protocol_(protocol), downloadSpeed_(0), singleConnectionAvgSpeed_(0), multiConnectionAvgSpeed_(0), counter_(0), status_(OK) { } ServerStat::~ServerStat() = default; void ServerStat::setLastUpdated(const Time& time) { lastUpdated_ = time; } void ServerStat::setDownloadSpeed(int downloadSpeed) { downloadSpeed_ = downloadSpeed; } void ServerStat::updateDownloadSpeed(int downloadSpeed) { downloadSpeed_ = downloadSpeed; if (downloadSpeed > 0) { status_ = OK; } lastUpdated_.reset(); } void ServerStat::setSingleConnectionAvgSpeed(int singleConnectionAvgSpeed) { singleConnectionAvgSpeed_ = singleConnectionAvgSpeed; } void ServerStat::updateSingleConnectionAvgSpeed(int downloadSpeed) { float avgDownloadSpeed; if (counter_ == 0) return; if (counter_ < 5) { avgDownloadSpeed = ((((float)counter_ - 1) / (float)counter_) * (float)singleConnectionAvgSpeed_) + ((1.0 / (float)counter_) * (float)downloadSpeed); } else { avgDownloadSpeed = ((4.0 / 5.0) * (float)singleConnectionAvgSpeed_) + ((1.0 / 5.0) * (float)downloadSpeed); } if (avgDownloadSpeed < (int)(0.80 * singleConnectionAvgSpeed_)) { A2_LOG_DEBUG(fmt("ServerStat:%s: resetting counter since single connection" " speed dropped", getHostname().c_str())); counter_ = 0; } A2_LOG_DEBUG( fmt("ServerStat:%s: singleConnectionAvgSpeed_ old:%.2fKB/s" " new:%.2fKB/s last:%.2fKB/s", getHostname().c_str(), (float)singleConnectionAvgSpeed_ / 1024, (float)avgDownloadSpeed / 1024, (float)downloadSpeed / 1024)); singleConnectionAvgSpeed_ = (int)avgDownloadSpeed; } void ServerStat::setMultiConnectionAvgSpeed(int multiConnectionAvgSpeed) { multiConnectionAvgSpeed_ = multiConnectionAvgSpeed; } void ServerStat::updateMultiConnectionAvgSpeed(int downloadSpeed) { float avgDownloadSpeed; if (counter_ == 0) return; if (counter_ < 5) { avgDownloadSpeed = ((((float)counter_ - 1) / (float)counter_) * (float)multiConnectionAvgSpeed_) + ((1.0 / (float)counter_) * (float)downloadSpeed); } else { avgDownloadSpeed = ((4.0 / 5.0) * (float)multiConnectionAvgSpeed_) + ((1.0 / 5.0) * (float)downloadSpeed); } A2_LOG_DEBUG( fmt("ServerStat:%s: multiConnectionAvgSpeed_ old:%.2fKB/s" " new:%.2fKB/s last:%.2fKB/s", getHostname().c_str(), (float)multiConnectionAvgSpeed_ / 1024, (float)avgDownloadSpeed / 1024, (float)downloadSpeed / 1024)); multiConnectionAvgSpeed_ = (int)avgDownloadSpeed; } void ServerStat::increaseCounter() { ++counter_; } void ServerStat::setCounter(int value) { counter_ = value; } void ServerStat::setStatus(STATUS status) { status_ = status; } void ServerStat::setStatus(const std::string& status) { for (int i = 0; i < MAX_STATUS; ++i) { if (strcmp(status.c_str(), STATUS_STRING[i]) == 0) { status_ = static_cast(i); break; } } } void ServerStat::setStatusInternal(STATUS status) { A2_LOG_DEBUG(fmt("ServerStat: set status %s for %s (%s)", STATUS_STRING[status], hostname_.c_str(), protocol_.c_str())); status_ = status; lastUpdated_.reset(); } void ServerStat::setOK() { setStatusInternal(OK); } void ServerStat::setError() { setStatusInternal(A2_ERROR); } bool ServerStat::operator<(const ServerStat& serverStat) const { return hostname_ < serverStat.hostname_ || (hostname_ == serverStat.hostname_ && protocol_ < serverStat.protocol_); } bool ServerStat::operator==(const ServerStat& serverStat) const { return hostname_ == serverStat.hostname_ && protocol_ == serverStat.protocol_; } std::string ServerStat::toString() const { return fmt("host=%s, protocol=%s, dl_speed=%d, sc_avg_speed=%d," " mc_avg_speed=%d, last_updated=%ld, counter=%d, status=%s", getHostname().c_str(), getProtocol().c_str(), getDownloadSpeed(), getSingleConnectionAvgSpeed(), getMultiConnectionAvgSpeed(), getLastUpdated().getTimeFromEpoch(), getCounter(), STATUS_STRING[getStatus()]); } } // namespace aria2